Name: Drexal Maxie Age: 24 Gender: Male Race: Human Appearance: Drexal wears a black shinobi outfit with no sleeves. He has a ninjato on his back and a large, four bladed shuriken on his back. he has a headband on his head as well with a scarf around his neck. Cooking Skill: Bar-B-que King Lv1 Backstory: (What led you up until now? Your life and so forth) Relationships: (They’ll all be Level 1 when they’re added, but they can become Level 3 with progression) COMBAT Tier: 1 Stats (You have 35 to distribute. There must be at least 1 in every stat) P.ATK: 6 P.DEF: 3 M.ATK: 5 M.DEF: 3 SPD: 8 SKL: 7 RES: 3 Style Name: The Lighting Style Description: Drexal is a style that infuses lighting magic with ninja/shinobi artes. (I like spelling it like that.) Roughly, it is ninja arts such as clones, substitution, movement skills, ninja tool techniques, etc with lighting added to it. His favorite is to use his trust ninjato, ninja sword, to inflict harm but hand to hand skills are not out of the question either. Drexal also uses the properties of electricity to its fullest, using it in different ways such as playing with the minds of others creating illusions. More like hallucinations and nothing like Tsukyomi where he can paint entire worlds in your mind and inflict pain etc. Likewise he can increase brain activity as well, increasing perception and reactions of himself and others. Since electromagnetic energy is very present within the human body, Drexal takes advantage of that extensively. But do not think he won’t cast that giant lighting dragon down on you from a storm cloud either. Style Bonuses: (I will decide these. Everyone gets 3 generally) Overlimit: The Storm Artes List Assassin Artes Shadow Walk [Passive][0TP]: Passive technique that makes every step Drexal makes completely silent, to the point that even the beast with the most keen hearing cannot hear him moving. Static Walk [Support][0TP]: Drexal can walk on walls, ceilings and/or any solid surface and cling to it using static. All without letting the blood rush to his head. Throw [P. Assault][0TP]: Throws a projectile weapon with the power of a bullet....i guess. Volley [P. Assault][0TP]: throws numerous projectiles at one time. Clones [Support][0TP]: Drexal uses ninja arts to create 2 clones of himself that are half his power but work independently. Charged Throw [P. Assault][1TP]: Throws a projectile with stronger penetration power thanks to the lightning charge. Charged Volley [P. Assault][1TP]: Charges numerous projectiles at one time whose penetrating power is increased and throws it. Shadow Self [Support][1TP]: One of the three points to the assassin’s code, erase your presence: quieting his breathing and remaining still while hiding. Great move to set up other attacks. More of Me [Support][1TP]: Drexal creates up to 10 clones at the same strength with same specs. Hurricane Volley [P. Assault][2TP]: The volley is now increased to a crazy number of projectiles at once that are charged thrown. Is a Shadow [Support][2TP]: Erasing his presence to new extremes, he cuts away all forms of detectable mana flow and/or Ki energy that lingers outside of the body. Making him almost untraceable. Tons of Me [Support][3TP]: Drexal creates 100 clones at 1/4 his strength but moves independently and chips away at you relentlessly!!! Lightning Artes Lightning Bolt [M. Assault][0TP]: Basic lighting spell every lightning mage should use. Magnetic Touch [Support][0TP]: Creates a negative or positive charge in his hand and touches the opponent creating a semi Lock on move. Magnum Bolt [M. Assault][1TP]: Stronger version of Lighting Bolt Magnum Shuriken [M. Assault][1TP]: Throws a large shuriken that has the opposite charge that was placed by magnetic touch. Dragon Bolt [M. Assault][2TP]: Firing off a very strong lighting bolt but shapes it like a dragon for ascetics. Lighting Jail [Support][2TP]: A Trap set on the ground by Drexal, once triggered, The person/thing who touched it is caught inside of a cage and damages for 2 posts, unable to move. On large bosses, only a part of the body is cut off for one post. Does not work if person does not touch the ground. Tri-Spheres [M. Assault][3TP]: Drexal creates three spheres of lighting that float about around his body. These spheres float around his body. If the opponent touches it, they are caught in a Lightning Jail or, Drexal can launch them and hit like a very strong lightning attack. Cause it is strong. Vigor [Support] [3TP]: Drexal can use electricity to increase mental processes in the mind, causing signals to the brain to trigger at a faster rate. This effects are faster reaction times for everyone, making evasion easier and artes to fire off at a faster rate (increases skill). Can be used on party as well. Warrior Artes Perfect Breathing [Passive][0TP]: breathing is the core to all great martial arts. It helps increase potency of physical strikes and physical vitality in regards to healing. Plus it looks good when you take a deep breath before you use a cool move. Lighting Step[Support][0TP]: Dash move that can be done in all 8 directions but only one direction at a time Strong Fist [P.Assault][0TP]: Part of his kung fu training. Performing a perfect textbook punch. Dragon Kick [P. Assault][0TP]: A barrage of spinning kicks that land three times with a roundhouse, spin heel, and then another round house to finish off. Shooting Star [P. Assault][0TP]: Leaping into the air, Drexal charges his foot with lightning and comes crashing down onto the opponent. Seikuken [Support][1TP]: Special zone created to deflect attacks away from Drexal, parry them into a counter, or evade an attack that enters into his "zone". Counter Throw [P. Assault][1TP]: catching the opponent's body while using Seikuken to parry and throw them pretty far or just to launch them into the air. Counter Spear [P. Assault][1TP]: While deflecting/parrying attacks, Drexal does a spear hand that is charged with lightning to penetrate stuff. Guile's Flash Kick [P. Assault][1TP]: Same situation as counter spear but a flip kick down like Guile does it. But prettier. Hail Drexal [P. Assault][1TP]: Drexal's signature move, charging his ninjato with Lighting, he holds it in a reverse grip. Then he brings the blade down onto the opponent in an over head motion while performing Lighting Step. Hail the King [P. Assault][2TP]: Barrage attack striking from multiple angles with his ninjato, using Lighting step as a base. Ending Strike [P. Assault][3TP]: Classic "I'm faster than you" attack where The Lighting charges Drexal and then he moves really fast and strikes faster than you. Burst Artes Dragon Storm [M. Assault][4TP]: Summons a large Dragon made of lighting from a storm cloud. The dragon comes crashing down onto the opponent sending dangerous amounts of lighting onto the opponent. Dreams [Support][4TP]: Have you ever day dreamed? Imagine fighting and in the middle of the fight, you are all of a sudden in another place? Drexal performs hand signs and sends waves of non-damaging, invisible electricity that effects your brain to the point that the signals get mixed up and you begin to see different images than where you are. Morning Sun [P. Assault][4TP]: Using a glowingly charged Ninjato and body, Drexal Attacks from 4 different directions at lighting fast speeds that would make you think he is using blink himself, then showing up in the sky, pointing his blade down at the whoever and coming crashing down onto them, shockwave is eminent damaging other enemies around. Mystic Artes[Locked Up] About to go to work. will finish later on. Also about the system i think he just left out certain aspects of the system. I do believe that creating defense artes are actually encouraged and i believe if you use a defensive arte in correspondence to a damaging arte, the calculation works the same for defense. So if you wanted to defend against an arte with just your normal skill, it will hurt a lot because it is an arte. Building defensive passives might help out negate some of that sting as well. Same goes for speed. I think it was an oversight that he forgot to put in.
Edited by kiddeadpool, 13 January 2014 - 02:42 AM.
#61
Posted 10 January 2014 - 08:26 PM
About to go to work. will finish later on. Also about the system i think he just left out certain aspects of the system. I do believe that creating defense artes are actually encouraged and i believe if you use a defensive arte in correspondence to a damaging arte, the calculation works the same for defense. So if you wanted to defend against an arte with just your normal skill, it will hurt a lot because it is an arte. Building defensive passives might help out negate some of that sting as well. Same goes for speed. I think it was an oversight that he forgot to put in.
Edited by kiddeadpool, 13 January 2014 - 02:42 AM.
#62
Posted 10 January 2014 - 08:50 PM
Except there is nothing in place for Defensive Artes. Assault Artes, when used with your Physical Attack of 6, can reach 24 or 30 for the sake of damage application (since 5-Costs are locked for now). That means if I want to fight you, I have two options.
A- I plow 29 points into Physical Defense, which leaves every other stat at 1 thanks to the minimum. While this makes me one giant arse physical tank, it effectively cripples me on most other fronts, particularly Magic Defense (which you could then turn around, pop a 2-cost Magic Arte and utterly destroy me), and it still doesn't stop you completely on the physical front.
Or B- I spend the first half of the fight constantly blocking you and praying to Saint Sebastian and his jetbike that I can hold on until you run out of TP, after which I now have to scramble to try and damage you... except there's nothing stopping you from employing exactly what I just did, so it becomes a question of who can chip the other death/correctly predict the block first.
Myself, as told by a Hawk;
#63
Posted 10 January 2014 - 08:55 PM
#64
Posted 10 January 2014 - 09:34 PM
Except there is nothing in place for Defensive Artes. Assault Artes, when used with your Physical Attack of 6, can reach 24 or 30 for the sake of damage application (since 5-Costs are locked for now). That means if I want to fight you, I have two options.
A- I plow 29 points into Physical Defense, which leaves every other stat at 1 thanks to the minimum. While this makes me one giant arse physical tank, it effectively cripples me on most other fronts, particularly Magic Defense (which you could then turn around, pop a 2-cost Magic Arte and utterly destroy me), and it still doesn't stop you completely on the physical front.
Or B- I spend the first half of the fight constantly blocking you and praying to Saint Sebastian and his jetbike that I can hold on until you run out of TP, after which I now have to scramble to try and damage you... except there's nothing stopping you from employing exactly what I just did, so it becomes a question of who can chip the other death/correctly predict the block first.
Regards to B, the enemy doesn't have to use high cost TP all the time, a strong 1-2 TP DMG is enough to hurt you, and will keep you blocking forever, because if you drop it once, you die.
Damage is broken
If you want to sum up this creature in a paragraph...
#65
Posted 11 January 2014 - 12:06 AM
#66
Posted 11 January 2014 - 12:32 AM
Okay! Added more polish like TP costs and the roles of each move. Support and Assault, etc.
Edited by Trouble, 11 January 2014 - 12:33 AM.
Me, according to a Hero:
#67
Posted 11 January 2014 - 01:04 AM
Spoiler
Okay! Added more polish like TP costs and the roles of each move. Support and Assault, etc.
Hmm, Burst artes are supposed to be 4 TP not 5, 5 TP are the mystic artes and we can't have them yet.
Aye? O.o
The Epic Of X:
#68
Posted 11 January 2014 - 01:07 AM
Then again, this is a new system, so we will need to wait.
On another note.. how does res work again? Mathematically, I mean
#69
Posted 11 January 2014 - 01:13 AM
Hmm, Burst artes are supposed to be 4 TP not 5, 5 TP are the mystic artes and we can't have them yet.
Aye? O.o
My Mistake! Fixed now.
Fun fact however. "Remy Antoinette" is my first and middle name in real life. :3
Edited by Trouble, 11 January 2014 - 02:11 AM.
Me, according to a Hero:
#70
Posted 11 January 2014 - 01:57 AM
#71
Posted 11 January 2014 - 02:00 AM
#72
Posted 11 January 2014 - 02:10 AM
/knew it
You've known for ages, silly.
YOU!
*drags Liar back to BoF*
-Assists in this measure.-
Me, according to a Hero:
#73
Posted 11 January 2014 - 02:14 AM
/knew it
YOU!
*drags Liar back to BoF*
You've known for ages, silly.
-Assists in this measure.-
-dogpiles-
#74
Posted 11 January 2014 - 03:11 AM
I did say Duels weren't meant to last very long.
Defensive points are there to resist maybe one or two extra attacks with a good amount of points.
Furthermore it only sounds that way because you didn't take into account of the higher cost Artes, which can potentially end a match immediately. They are also slower and can be denied by lower cost Artes, furthermore the defense scaling is there so that 0 cost Artes are not useless except against people who put points into it, which forces them to use higher cost artes in order to even damage them. Recall that Defense is calculated straight, meaning 10 Defense will block 10 damage, and anything 10 or lower will essentially be completely blocked. I made Defense with the problem of people spamming 0 Cost Artes in mind. Usually a highly defensive character would be slower, so forcing enemies to use slower moves like 1 and higher cost to even hurt them allows them to use 0 Costs and win the trade, likely their opponent doesn't have many defensive points, so 0 Cost moves can be decently effective. In a battle of tanks though, it is a pure slugfest and can literally take a long time, so let's avoid those.
There is also the fact that you didn't take into account of blocking, reducing damage to 10%, and respectively also Magic Guard which is for magic artes, these two actions are what everyone has access to.
So Duels can indeed last awhile, but only while clean blows are not dealt, and that can be achieved with proper evasion and blocking.
Oh yeah, regarding your rebukes about defenses, again.
Ploughing 29 points into one offensive stat would turn you into a wave motion cannon of sorts, but you'd also be a literal glass cannon under tonnes of pressure. Very likely your 0 Cost artes will be slower than other people's 0 Cost Artes because of that very low Skill. There is a way around it, and that's by out-ranging, but even then your low Speed would make it almost impossible to hit someone who has decently higher speed from a distance. They need only get close and wham, you're gone, with nothing defending you you're gone.
Edited by ~L~, 11 January 2014 - 03:22 AM.
- Faye likes this
#75
Posted 11 January 2014 - 03:30 AM
I plan to join but character death is a question? Will they be permanent or like Reizarch.
If you have the time:
#76
Posted 11 January 2014 - 03:34 AM
Reizarch's weren't permanent...
And no, it's not permanent. You'll be back and up on your feet again if you get defeated. Speaking of which, I will allow Revival spells, but they can only be used once per battle.
The only time death will be permanent is if story demands it, or you leave and I feel your death is best.
- I-Am-X likes this
#77
Posted 11 January 2014 - 03:34 AM
I plan to join but character death is a question? Will they be permanent or like Reizarch.
So much for not joining, huh DR?
Knew you couldn't stay away for long....xD
I plan to join, or I'd like to but coming up with a bio, style that works and artes are such a paiiiiin atm.
Might take awhile.
xD
The Epic Of X:
#78
Posted 11 January 2014 - 05:47 AM
If you have the time:
#79
Posted 11 January 2014 - 05:54 AM
Any attempts to "abuse" the system and go for the supposedly OP high power stats, will be met with what you thought sucked, is actually kicking your ass.
So I do advise you to be a biiiit more balanced with your stats.
Okay?
Then again, it is entirely voluntary to go into a duel anyway, there aren't any compulsory duels in this RP.
Edited by ~L~, 11 January 2014 - 05:55 AM.
#80
Posted 11 January 2014 - 06:13 AM
so lets say i make a magickal barrier to defend against an attack as an arte or i create a passive movement arte
how does that scale or calculate?