The Blue Moon Saloon lay in silence, and it was the silence of three parts...
- Wasted likes this
Posted by Mors on 18 February 2014 - 11:02 PM
King
Chapter 1 - Betrayal
Not for the first time in his life, King woke up in an unfamiliar place with a bloody wound. The gash was sickening mix of brown and faded crimson, and King was the appropriate mix of confused and irritated. Betrayal. It was a word thrown around a lot in Relorth, and for good reason it seems.
Don't hate me too much King. After all, it was you who taught me that the only one you can trust is yourself. Rolo's voice echoed and throbbed in his mind. Faint blurry memories flashed briefly before him before fading away into darkness.
Rolo you backstabbing bastard bastard King cursed his one-time friend as he struggled to lift himself out of bed. If there was a word thrown around more often in Relorth than "betrayal", it would be "vengeance." Fueled on pure spite and vindictiveness, the former crime boss managed to ignore the pain and fatigue, and eventually got to his feet.
"Oh, you're finally awake!" a man's voice reached from across the room. "You've been out for nearly a week now. Was worried you wouldn't make it."
The man looked to be in his late forties or early fifties. He was well built for a man of that age with thin scars noticeable along his hands. Not the sign of a warrior or a fighter, but of someone with a life filled with hard work. Probably a farmer or something similar. He wore a kind smile on his face as he helped King get to his feet.
"Old man, where am I?" King asked.
"You're in Luxen! A fine time to erm, visit, so to speak, seeing as it's the day of festivals and all! I found you collapsed in the dirt five days ago and..." the man never got to finish his sentence before King stuck him between the ribs with his hidden knife. For a brief moment his eyes flashed with - surprise? Anger? Regret? King never knew, but it was the same face they always made before they died.
"Sorry old man, nothing personal, but you really shouldn't help strangers." King said, laying the corpse to the ground. He would never understand what sort of madness could overtake a man where he would help a person they had never met before. Really, the odds that a person with stab wounds lying in the dirt would be the trustworthy sort were extraordinarily slim.
Unfortunately, the old man didn't seem to have a wife or daughter he could enjoy. But he found plenty of bread and cheese in the pantry, as well as a selection of cured meats and even some fruit. He ate his fill, exchanging weariness and fatigue with a full stomach, and stuffed what he couldn't finish into an empty potato sack. The farmer's clothes were a little worn and a bit too small for him but he took those too.
"Luxen huh? Well I suppose a little pleasure before business isn't all bad," King grinned and left the now empty house.
Posted by Mors on 17 February 2014 - 06:28 AM
Theme Song: http://www.youtube.com/watch?v=bpOSxM0rNPM
Name: King
Race: Human
Age: 30
Gender: Male
Personality:
The past is painful and bloody, the future is dark and uncertain, but the present is blessed with exciting opportunity. King's lifestyle embraces this philosophy - enjoy the moment, fuck the consequences. Murder, rape, theft, arson; right, wrong, black white, why should anyone give a shit? There are only two types of existences in the world, carnivores and their prey, and better be damn sure that you know King is always hungry. He's not always a bad guy but he's someone who will cross any line, without hesitation, to get what he wants.
Bio:
Relorth isn't called the "Isle of Sin" for no reason. For thousands of years the island harbored criminals, vagabonds, vagrants, and all manner of scum unfit to live in normal societies. It was a haven for the wicked where the only law was that the strong will survive. It's no real surprise than growing up in such a harsh environment could mess a guy up. King was one of thousands of street urchins who grew up in the dog eat dog world.
What set him apart from the others? Nothing really, other than the part where he survived. Each new season passing marked more scars, buried comrades, and new enemies. Yet, at the same time each day seemed brighter. Each morning he could wake up and say "Still alive, motherfucker."
Eventually, as most others who lived in Relorth, King's taste for power grew greater and greater. Eventually he built up a small empire ruling as a small time warlord of one of Relorth's port cities. His ambition, like many others before him, would be to eventually rule over Relorth as the king rat.
Stats: Ranks are D-S with C being normal. D is worth 0 points while an S is worth 4. You have 10.
Strength: A
Agility: B
Stamina: A
Mana: D
Wit: B
Traits:
Foul Play - Lying, cheating, stealing, throwing sand in the eyes or rubbing salt in the wound. King's not above using any sort of dirty tactic to get ahead.
Jailhouse Rock - While most the time he tries to avoid fights himself, King isn't above getting his hands dirty. His own personal fighting style uses a wild mixture of street fighting, unpredictable movements, and dirty tactics.
Anarchist - King thrives in chaos and disorder. His thoughts and actions are both dangerous and unpredictable.
Conman - Though he looks like a brute, King has quite the silver tongue when he needs it. He uses it to smooth talk, swindle, or bamboozle others.
Inventory: Small concealable blade
Posted by Mors on 25 December 2013 - 02:08 PM
Here's the more descriptive versions of the Vox you guys chose so far. Note that the D rank doesn't indicate the strength of the Vox itself, but it's current level. Vox grow from D to A rank the more affiliated they become with their wielder and with each new rank they become exponentially stronger and can even unlock new abilities. Name: Fenrir, the Winter's Fang Name: Belladonna, the Hellflower
Name: Wings of Icarus
Class: Artifact
Rank: D
Description: Enchanted wings that grow from the users back and allow them to fly. Flying takes about as much stamina as constant running, so be careful lest you fall to your death.
Name: Ifrit, the Blazing Armor
Class: Armor
Rank: D
Description: A cloak made of pure flames. When active it will burn anything nearby until its fire is extinguished, though it won't burn its wielder.
Class: Soul
Rank: D
Description: A powerful canine companion with an affinity for the ice element.
Class: Soul
Rank: D
Description: A poisonous flower that sustains itself off blood rather than water. The more you feed it the larger and more dangerous it becomes.
Posted by Mors on 19 December 2013 - 05:18 AM
Chapter 2 - Wrong Door
Barnaby shuffled alongside his partner, the queer girl who called herself Ophelia. Barnaby dug through the dirt, soil, and concrete paving the way by eating all the earth between the Undercity and their destination. The minor scent of displaced mud that Barnaby had smelled as the scene of the crime was something probably only he and a handful of others from his race would have noticed.
While Barnaby liked Ophelia well enough she did give off the creepy girl vibe. For him it was all well and good when she was giving him free snacks and trinkets she found but he hadn't had all that much interaction with her until this point. He would've tried to initiate a conversation but her scary looking dog thing was giving him the stink eye, so he made due with the steady calming shuffling sound that came with the eating, digesting, and flatulation of dirt emitting from his posterior.
Finally, the trail led them up to the surface world and up several flights of stairs. What they found there was not something Barnaby expected, because the little girl that they found gave him more heeby jeebies than the girl with he was with - something that was no minor accomplishment.
"Roiiight. Oi fink we knocked on the wrong door. Sorry 'bout that lass. Let's get!" Barnaby grabbed Ophelia's arm and headed back towards the door.
Posted by Mors on 09 December 2013 - 08:04 AM
Oh my god.
Cat --> Animal --> Animals live in Germany --> Hitler
It all makes sense now.
Posted by Mors on 07 December 2013 - 09:53 PM
Barnaby - Not the Sharpest Knife in the Kitchen
Right below the center of the city, in an earthy dome shaped hole in the ground - the nexus of a complex array of small interwoven tunnels that stretched throughout the radius of the whole city, lived Barnaby the Hob. Unexpectedly, the Hob hole was not a vacant dwelling containing naught but dirt and worms, but was rather well furnished with various chairs and doilies and other trinkets collected by Barnaby over the years. Unfortunately, his aesthetic sense was nothing short of awful and the various furniture pilfered from different households and trashcans left his abode looking more cluttered and messy. Nevertheless, Barnaby was quite proud of his home and enjoyed all this blissful solitude that came from living underground. When dangerous things happened overhead, he could let them be without making too big a fuss. When he was bored, up he went and there things were always waiting for him. On that particular evening, Barnaby was enjoying a spot of tea from rusted kettle he had procured from a dumpster on 5th Ave. Of course, he had no tea leaves, so what was boiling inside the pot was instead some sort of slurree composed of mud, gravel, and crushed up insects.
"Cheers!" he said to himself, raising the cup to his lips when he heard some strange voices echoing from the eastern tunnel.
"Nrgghh, me hates tunnels. Hates them! Big stupid city, big empty holes. Nothin'to be seen so why's we have to be sents to see it. We should save trip, tell King 'nothing to be seen' afore we leave," the hobo on the left, who was short and much fatter than a hobo had any right to be was complaining. His partner paid him no mind though and continued along the narrow passageway.
"...We go backs now?" he continued after a few minutes of awkward silence had passed.
"Argh! No you idjit, for the last time no! King Joe gave us a mission, we must summon this...Burnoby fellow to the court. I don't want another lecture from Sir Duckington" the words from the fat one's lankier partner were not one that Barnaby had wanted to hear. He liked King Joe, but this sounded like far more trouble than he wanted.
"E's here! I found him!" the fat one had somehow stumbled across Barnaby's den before he had finished packing. Curses. He knew he should've just left the spoons behind!
"Oi fink you two gents musta got the wrong place. Oi'd sure love ter stay and help you folk foind' this Barnaby bloke but oi'm in a bit of a hurry y'see. Ta Ta!" Barnaby hurriedly slammed his suitcase shut and began to try to burrow into his ceiling. But before he made his grand escape the tall hobo grabbed his leg.
"Git back here!"
So, Barnaby found himself tied up and hanging over the shoulders of a fat hobo. He was beginning to wonder how things could possibly get any worse, but of course the night was still young. His captor had begun to sing...
"Weeeeeeeeeeeeeeeeeee're off to see the wizard!"
---
King Joe was much as Barnaby remembered him. Big. There wasn't much else to say about his appearance, the lord of the undercity was a verifiable giant. Standing just over eight feet tall, Joe just about doubled Barnaby's height and dwarfed everyone else in the room as well.
"Arise! You are now Sir Barnaby of Dirt! A knight of the court of King Joe. I claim you digger. HAHAHA" The giant of man broke out in laughter at a joke nobody had told but everyone joined in. The king's fits of laughter were long and hearty. Barnaby couldn't help but watch waves of fat across Joe's stomach jiggle uncontrollably.
"NOW! As a knight you are required to do knightly things. Methinks, I know what you can do. OHH YES. A great quest! A simple quest. Something that strikes at the very heart of the kingdom. THE THEFT OF MY CHEESEKNIFE! Return it to me and I shall grant you any boon you wish. Unless it is cheese because I won't share it." King Joe proceeded to reach protectively for the cheese he always kept stashed within arms reach and became so enthralled with it that he soon completely forgot that Barnaby was there at all.
Luckily, or not perhaps, someone quickly rushed to his side and filled him in on the whole story. Indeed, someone had actually snuck in and stole the king's prized cheeseknife and ever since Joe had been inconsolable. So if Barnaby could use his tracking ability to get it back they would all be ever so grateful.
Though it was a bother, a citizen of the undercity couldn't simply refuse a request from King Joe. Besides, he did owe the giant a great debt and searching for a missing cheese knife. Examining the scene of the crime, Barnaby scooped up a bit of the nearby soil and sampled it. The trail was still fresh, the thief hadn't been particularly interested in covering his tracks. His luck had already run out anyway, so might as well do as he was told and maybe get a nice prize out of it.
The night was still young, after all.
Posted by Mors on 07 December 2013 - 05:27 AM
Posted by Mors on 04 December 2013 - 06:12 AM
Posted by Mors on 18 November 2013 - 05:48 AM
Name: Hong Zhī Zhū
Age: 33
Gender: Male
History:
"Few know their place in the cosmic weave. Fewer still can lay their fingers upon the loom and influence the pattern."
Zhī Zhū history begins in a small rural area of the Fujian province in Xue. His parents were tailors that ran a small business in a small village, and were just two ordinary faces among the million souls within the country. It had seemed that Zhī Zhū would be thrust into a life of mediocrity that would plague him for his entire life. After all, he was not physically strong or large, not quick or skilled and though his parents had always considered him talented at their trade, it was not nearly enough to save him from his banal existence. Yet fate works in mysterious ways. In many aspects, being born into such an average life let him bare the fruit of his talents and at a very young age he learned that he yearned more; more of everything: power, wealth, influence. Ambition burned inside him, and at the age of seven he ran away from home.
But how was a young boy like him, weak, alone, and talentless supposed to conquer the world on ambition alone? After living like a rat on the road for several months, the answer came to him while watching a local group of bandits terrorize a nearby farmer. Nobility of blood? The strength to lift a horse? The skill to cut through iron or to hit a target a hundred yards away? All of it was an illusion - all he needed was to appear powerful and exploit the weaknesses of others. But he wouldn't get anywhere by threatening peasants and nobodies, Zhī Zhū's goals were much higher.
To be a noble one just had to look the part. Dress like they did, talk like they did. Zhī Zhū was no doubt charming, his words caressed the ears of royalty like the sweet rice wine they drank. Through years of painstaking efforts, bribes, fake smiles, assassinations, and clever words he ended up as Chancellor of the Left, an occupation that left him, among other things, in charge of foreign affairs, collecting taxes, organizing infrastructure, and the security of the royal palace itself. Naturally when the Sun Family came to him with a proposition he was already jumping at his feet to accept.
Unlike the headstrong heir to the Xu family, Sun Zhao was blinded by his power and arrogance. Someone who lived an entitled sheltered life would only be easier for Zhī Zhū to manipulate and control. On the night of the insurrection, he personally opened the palace doors facilitating the murder of almost the entire royal family. All but one.
Though he bent his will towards the new head of the country, the Sun family with a smile on his face, his apparent obedience was anything but sincere. Now Zhī Zhū bides him time, waiting for the moment he can claim the throne for himself and fulfill his dream.
Specialty: Manipulation. Zhi Zhu doesn't excel at direct fights, he works in the shadows controlling people through fake smiles and bribes, and if those fail he gets what he wants through threats and extortion.
Rank: Human
Ability: Weave
Equipment & Inventory: --
Relationships:
Xu Ren - Even when the Xu family was in charge, Ren and Zhi Zhu never got along. While most the court trusted his shallow smiles, Ren did not. Ren's distrust might've been the factor that saved his life years ago during the insurrection as he is the last remaining heir to the Xu royal bloodline.
Sun Zhao - The current emperor of Xue. Zhi Zhu treats Zhao with kindness and respect, biding his time for the day he can ring the entitled emperor's neck himself and take his rightful place in charge of the country.
Joshua Clement - A highly skilled assassin from a foreign land that has forged a steady contract relationship with Zhi Zhu. While they definitely do not trust each other, they understand one another and value each other's talents.
Sho Mao - The Minister of Foreign Affairs that has been in Zhi Zhu's pocket for years. He treats Sho Mao like he would a servant or a monkey and one can only wonder what sort of secrets he's trying to hide from the world that he would tolerate Zhi Zhu's abuse for so long.
Posted by Mors on 14 November 2013 - 08:52 AM
how is it not civil ._. i don't understand
migrants from the crappy-ass pokemon RP >.>
It was probably obvious to everyone else, but since you were most likely dropped as a child I pointed it out for you. Aren't I nice, you don't have to thank me it's alright.
Posted by Mors on 17 October 2013 - 12:02 AM
Pokemon - Victory Road
A Batoto Pokemon Adventure RP by Mors
Baby Pokemon: Knows all moves up to Level 15 Searching for Pokemon Common When you're walking around in the wilderness, odds are you're going to come across a wild Pokemon. To determine what kind of Pokemon you find, a GM will run a twenty-sided die. 1-8: Common Then the GM rolls another die to determine what specific Pokemon you encountered based on the area you are in. For example, if you were in Mt. Visus and rolled a 20, then you could potentially encounter a Charizard, Typhlosion, Blaziken, Flygon, Salamence, Metagross, Hydreigon, or Volcarona. The number of potential Pokemon that can be encountered determines the amount of sides of the die the GM will roll. 1: Shiny Capturing Pokemon Basic Pokemon Percentages A GM will take these percentages as the base before adding or subtracting the factors that determines the catch rate. The higher the percentage, the more likely a trainer can catch the Pokemon: Pokemon Factors Fainted: +40% Then a GM will roll a die to observe whether or not you were able to catch the Pokemon after all the necessary factors have been noted.
Dewey City - Alexis "Sorry no photos! Oh you're here to challenge me? Don't underestimate a super star!"
Shred City - Jin "Hah. Just try to keep up. This match will be over in the blink of an eye."
Spektre Town - Jackson "I've explored all around the world but learn something new every day. Do you have something to show me?"
Opus City - Prince "Hmph. How fortunate you are to battle someone as magnificent as myself."
Arcadia City - Beatrice "..."
Kerning City - Dante "Hey pal, how bout we up the stakes of this battle?"
Paradime City - Kavinsky "I'll give you your daily dose of defeat."
Forte Village - Walter "About a hundred years too early to challenge me, youngster."
Intro
Pokedex
Here you can fine a list of where each Pokemon are known to be found. However, don't be fooled! You may be able to find other Pokemon in a place where they are not listed in being in!
Battling
Battling is done by calling out commands to the Pokemon by the trainer. The trainer whose Pokemon is no longer able to fight is the loser. In this roleplay, the roleplayer can control the actions of the their created trainer and their Pokemon to battle other trainers. You do not take turns hitting each other and instead approach battles at a much more fluid pace. Roleplayers can continue to battle until they request a GM to make a final ruling on an outcome. Use the moves that the Pokemon knows and their physical abilities to come up with cunning strategies that would help you win battles and become a Pokemon Master!
Pokemon Moves
Unlike the games, Pokemon never forget what moves they learned nor do they have levels! To learn moves, it has to be taught to them through training, gaining battle experience (where they can instinctively know new moves), or through Technical Machines.
However, you must be wondering what moves your Pokemon know from the start. Although there aren't levels, let's use the learn set from the games as a reference. Note: These moves are from leveling up only.
1st-Tier in Two-Evolution Families: Knows all moves up to Level 25
2nd-Tier in Two-Evolution Families: Knows all moves up to Level 50
Final Tier in Two-Evolution Families: Knows all moves up to Level 75
1st-Tier in One-Evolution Families: Knows all moves up to Level 30
Final Tier in One-Evolution Families: Knows all moves up to Level 60
Non-Evolving Pokemon: Knows all moves up to Level 40
Legendary Pokemon: Knows all moves up to Level 100
Each Pokemon is classed by rarity and determines how easy or hard it is to find a certain Pokemon. The classifications are:
Uncommon
Rare
Rarer
Rarest
9-14: Uncommon
15-17: Rare
18-19: Rarer
20: Rarest
However, that's not all. Once the Pokemon that you will encounter is determined, the GM will roll a twenty-five-sided die to determine whether or not it has any mutations.
2-3: Giant (1.5x to 2x average size)
4-50: Normal
To capture a Pokemon, a trainer has to use a Pokeball and throw it at a Pokemon. Pokemon are easier to capture if they are weakened or if they have taken a liking to the trainer and thus allowing themselves to be captured. To weaken a Pokemon, a trainer has to battle it with their own. A GM will determine whether or not a Pokemon is captured by a number of factors:
Baby Pokemon: 60%
1st-Tier in Two-Evolution Families: 40%
2nd-Tier in Two-Evolution Families: 20%
Final Tier in Two-Evolution Families: 10%
1st-Tier in One-Evolution Families: 40%
Final Tier in One-Evolution Families: 20%
Non-Evolving Pokemon: 20%
Legendary Pokemon: 5%
Full Health: -10%
Yellow Health: +10%
Red Health: +20%
Pokeball: +0%
Great Ball: +5%
Ultra Ball: +10%
Specified-Usage Balls: +15% (if requirement is met)
Master Ball: +100%
Status Ailment: +10%
Sleep/Frozen: +15%
Common Pokemon: +20%
Uncommon Pokemon: +10%
Rare Pokemon: +0%
Rarer Pokemon: -10%
Rarest Pokemon: -15%
Legendary Pokemon: -20%
Evolution
Many Pokemon can evolve into more powerful forms. In most cases, Pokemon evolve by gaining more and more experience or by the use of evolutionary stones. Of course, you must be wondering about the Pokemon that evolve through trading in the games. You don't trade them. They will evolve when they're ready through gaining lots of experience. For those that evolve through trading while holding an item, just have the Pokemon hold the item and train them and eventually, they would be ready to evolve.
Remember, Pokemon don't evolve until their ready.
Type "Immunities"
On the topic of Type Immunities. There are at least four of them in the world of Pokemon. Here, you'll see how they translate into the role play.
1: Flying vs Ground
It depends on two things:
First: Is the Flying Type airborne?
Second: What Ground move is it?
Then it's just common sense. Earthquake won't hit something in the air, but flying won't help you automatically avoid a wad of mud fired via Mud Shot.
2: Dark vs Psychic
In this case, we have decided that while Dark will take less damage from Psychic attacks, they will not be immune to it.
3: Normal vs Ghost
This immunity is one we've decided to uphold. Normal type attacks do not effect ghost type pokemon and vice versa.
4: Electric vs Ground
And now we come to the hotbed of the issue. For this, we've adopted a hybrid approach based on the Flying-Ground and Dark-Psychic. Most Ground Types will have a resistance to Electricity (meaning reduced damage); how much resistance depends on who is attacking who; an Onix will have more resistance than an Excadrill against the same attacker. Generally speaking, a ground type will be nearly invulnerable (note the nearly) against something much smaller than it. The exception, of course, is if the electric type is awesome and has trained itself to up its voltage (like how Pikachu was able to take out the Rhydon, "Aim for the horn" be damned).
5: Fighting vs Ghost
This immunity stays the same, fighting type attacks have no effect on ghost type pokemon.
6: Fairy vs Dragon
Fairy types will resist dragons instead of being completely immune.
Essentially, how much damage is taken will be based on GM discretion, but you may appeal to any GM if you feel it has been unfairly decided.
Updates
For this RP, there will be two types of updates. The first are Training updates, which will be short and fast. Training updates will involve searching for, capturing, and training pokemon. The second type are story updates which will be far more detailed and involve things like challenging a Gym, doing a side quest, defeating a criminal organization, etc. though these updates will be less frequent (about once a week as opposed to once a day).
Welcome to Junnis
Cities and Towns:
Paradime City: A large industrial city teeming with life; it has one of the highest populations in Junnis. However, the city’s factories cause large amounts of pollution, clogging skies and canals.
Haystock Town: A quiet, rural town that holds a large musical festival once a year, attracting hundreds of people from all over to attend.
Rhasta Town: A town residing on a tropical beach island where many go to relax and have fun.
Arcadia City: A huge city with a large scientific community home to a number of well-known scientists and professors, marking itself as one of the most technologically advanced areas in Junnis.
Spectre Town: A town on the border of the Great Desert. It has a small population, making it seem like a ghost town. It’s the only source of water for miles before entering the desert and is the last chance for adventurers to stock up on supplies.
Kerning City: A large city home to several private businesses with a large divide between the rich and poor. Although crime is rampant in the streets, citizens of the city are able to live a peaceful life.
Forte Village: A village residing in the peak of Mt. Tellus. The people living in the village take on a traditional life of living freely with Pokemon.
Melody Town: The town of beginning for many new trainers eager to start their journey!
Opus City: A city built years ago that sports a classical baroque architecture. At its center lies a large abandoned tower rumored to be the resting grounds for ancient legendary Pokemon.
Dewey City: A bustling metropolis filled to the brim with people. It is the center for entertaining in the region, containing large shopping centers, Pokemon Musicals, and Pokemon Contests!
Allegro Town: Another town of origin for many upcoming trainers. It is famed for its pastries and Pokemon treats. It is a haven for many Pokemon breeders looking for a peaceful settlement to care for Pokemon.
Bluegrass Town: A small town built atop of the largest tree in the center of Tellus March. The people of the town are a little different from others in the region, but they are genuinely kind and welcoming as any other.
Funky Town: A fun little town known for its nightlife entertainment and for being stuck in the pop culture that ended decades ago.
Shred City: A precariously placed city at the base of Mt. Visus. It is surrounded by strong Pokemon and experienced trainers come to the city to test their skills against others.
Adagio City: Built on an icy island just off the coast of Junnis, the trail to the city is unforgiving and exalts pressure on those that attempt to enter it. It is the domain of the Elite Four and the final test for trainers.
Landmarks:
Raze Forest: A small forest swarming with Bug Pokemon! It can be difficult to maneuver through as powerful webs spun by Pokemon are made between trees. Researchers are trying to find a reason why the forest is popular with Bug Pokemon.
Bellus Forest: A forest that contains a special tree that sports white leaves. Many berries and herbs can be found here. Strangely, there are not many Pokemon that live in the area despite the abundance of resources.
Mt. Tellus: A large, winding mountain range inhabited with all sorts of wild Pokemon. Trainers can’t walk two steps without coming across one!
Tellus Marsh: A swampy marsh that lies at the eastern base of Mt. Tellus.
Mt. Visus: A large, volcanic mountain that has several powerful Pokemon living inside it.
Lake Oros: The largest lake in the region. Divers sometimes can find rare gems within its waters. At night, the water glows a fluorescent green but researchers have yet to discover why.
Mt. Forte: A small mountain in Junnis where many trainers go to train. It connects to Aurora's Cave through a network of tunnels.
Aurora’s Cave: One of the largest caves in Junnis, it is difficult to navigate through. It is at its most dangerous during winter due to the frost and snow that covers it.
Arune Forest: The largest forest in Junnis. It is said that many trainers have entered it and became forever lost.
The Great Desert: A larger desert at the southern portion of the region. It is dangerous to cross without properly supplying yourself and many trainers opt to ignore enter it.
Crescendo Pyramid: A massive, ancient labyrinth at the end of the Great Desert buried beneath its sands. Some say that the remains of Pokemon long extinct are hidden within its walls, but many explorers become lost in their search for them.
Underwater Caves: A complex, underwater cave system that runs throughout the entire region. It has yet to be fully mapped out and many have been lost attempting to do so.
Grimm’s Crossing: A crossroad between Grimm Tower that connects to Kerning and Arcadia City.
Grimm Tower: An old abandoned tower at Grimm’s Crossing. It is said that those who visit the tower would come across great misfortune.
Grimm Cemetery: A large cemetery that starts at the base of Grimm Tower that houses the spirits of the departed.
Orislo Power Plant: An abandoned plant that once provided power to its surroundings town. It was shut down after an accident and its remains are inhabited by Pokemon.
Denue Bridge: A large bridge above the Dennir River that allows passage between Dewey City and Forte Village. It is a hub for trading as well as a prime location with challenging other trainers on their journey.
Dennir River: A long river that divides the whole of Junnis with only one bridge across it. However, there are several spots where it can be crossed safely on foot.
The Mayone Plateau: A large jagged plateau that had legends say had once been a mountain until it was crushed by a meteor. There is no evidence to support this theory and some say it was a Pokemon.
Bay of Tepigs: A large bay south of Melody Town where the Tepig evolutionary line frequently migrates to. On its northern beach lies a set of ruins.
Safari Zone: A large preserve for wild Pokemon. Trainers can enter and attempt to catch some of the Pokemon found there.
Treble Glacier: A large land mass made of ice situated out at sea. Many kinds of ice Pokemon can be found there as well as several rare Pokemon.
Tempest Isle: A small island surrounded by an eternal storm that rages fiercely. Even the most stouthearted captains refuse to even attempt to go near it. Only a brave trainer with an exceptionally strong Pokemon has a chance of reaching it. Only the best of the best have returned from the island with stories that others refuse to believe. However, one known fact is that the isle is the stomping ground for powerful Pokemon.
Important Characters
Elite Four
Others
Trainer Card
Name: What most people will be calling you
Age: The age of your trainer. It must be ten or above.
Theme: What music plays when someone battles you!
I.D. Picture: Place the picture of your character here.
Background: A brief paragraph of your trainer's life before he set off on his journey. State your goals and aspirations. Feel free to also include a short statement of your character's personality. Also, it's only been a few days since you started your journey.
Hometown: Where you originated from.
Current Location: Must be adjacent to your hometown.
Bag:
10x Poke Ball
10x (Choose any type of Pokeball that isn't a Master Ball. Only one type. You can't split them.)
5x Max Potion
5x Full Heal
3x Full Restore
In order to replenish your items, you will have to visit a Pokemon Center or a town/city. You can only replenish up to half of what you have at a Pokemon Center while on the road.
You may get more items later on.
Pokemon:
Choose 2 Pokemon at their basic form and no dream abilities; the exception to this is when their abilities are deemed not that useful within the role play. One of the pokemon must be part of a three stage evolutionary line (e.g. Charmander -> Charmeleon -> Charizard) and will be allowed one move that can be learned through breeding/move tutor/TM at the start.
Trainer Perks:
Depending on the decisions you make during the RP you may be granted special perks that can aid you on your pokemon adventure. These perks can range from having all your pokemon stronger in battle to having a better chance of finding rarer pokemon to being able to breed more pokemon at once.
Community Forum Software by IP.Board
Licensed to: Vatoto!