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How Should Jee-Han Distribute His Points?


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#41
grandexeno

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Mmm my 2 cents are that he should rais Mana&Magic related stats, because 1)"combat related" stats can be raised through repetitive training and 2)all combat skills need mana (and good mana regen to keep them up). Luck? Really I can't fathom. Charisma? Probably something related to tamer skills?

 

As we know now he can absorb knowledge of a skill through a "Skill Book": could it be that while he does so he also raises INT and/or WIS? And WHAT PRECISE TIPE OF BOOK can be declared "a Skill Book"? Even "Arithmetics I " or "Karate for Dummies"? That would be uber/op/insane XD

 

 

*ok Sorrow just had my same thoughts about "skill books" -__-, sorry.


Edited by grandexeno, 29 November 2013 - 12:02 PM.


#42
sorrow

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I don't know if that is the best idea though - the translation suffers a little, but in chapter 11 apparently he can't learn more than 2 'schools' of techniques without serious consequences. Now, that may be overriden due to his being a Gamer, but it is definitely something to consider, especially since he's already learned a technique from one school. Since he has no idea what other schools are even out there, it may be a good idea to get more information before learning any of their techniques (just like conserving his stat points).

In the new chapter the grandpa said he shouldn't be able to learn healing with mana they talk like its the gamer ability that allows it & thus Gaia superseding the two kinds of Ki rule.  


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#43
Olinser

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At the rate he levels up, there's no reason he should leave any stat too far behind.  I mean, he has 6 stats, and he gets 5 points/level.  Gaining new skills and abilities doesn't even seem to use any of those points.  Every 6 levels he can put 5 points into every stat!  By level 20 he could have at least 20 in every stat, with a couple at 25 or so.

He'll probably want to specialize a bit more than that, but he still hasn't had anything to really show him that he needs any particular stat badly.  There's no reason to leave anything lower than 15 IMO.  By the time he catches up with his pal the heir of Chunbumoon's level, he could be pretty much a monster in all stats if he wants.

 

A) In just about every single game in existence, leveling slows WAY down after you get your first few levels. World of Warcraft when I made an alt I went from level 1 to 10 in about an hour and a half, while levels in the 70's could take multiple hours EACH. Just about every other RPG has similar scaling. Your first few levels just take a couple monsters each, while later levels can take dozens or hundreds of kills.

 

B )  Likewise in every RPG an MMO, a character that specializes in one style of combat is ALWAYS far more powerful than one that tries to spread their points out and level everything equally - especially with stats like Charisma that don't usually have a very big effect on combat outside VERY specific classes and skills. At level 20 sure he COULD have 20ish in every stat. Or he could have two stats at about 60 and be much more effective with the skills they use.

 

Also, as has been mentioned before, the Soul Recovery technique wasn't particularly high-level, and it already had fairly decent stat requirements. If he leaves everything at 20 I guarantee he isn't going to be able to learn even mid-tier techniques.


Edited by Olinser, 29 November 2013 - 03:38 PM.


#44
bkaa22

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After healing his friend and taking out the zombies, I'm kind of surprised some of his skills didn't gain a level. Especially his Energy Bolt skill.



#45
kendama

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It seems Jee-han's thinking along the lines of my preceding comment: he does not feel he needs to prioritise any stat, given that he already has more than enough power to ward off whatever he finds inside Sung-gon's Illusion Barriers, and no one is threatening him directly.

 

Still, having 37 unused points... is it common that players will let them accumulate that much before using them?



#46
bkaa22

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I think he should at least make all his stats equal. He can make all his stats 15 and still have 18 points left. That way he can see what his lower stats influence.



#47
Olinser

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It seems Jee-han's thinking along the lines of my preceding comment: he does not feel he needs to prioritise any stat, given that he already has more than enough power to ward off whatever he finds inside Sung-gon's Illusion Barriers, and no one is threatening him directly.

 

Still, having 37 unused points... is it common that players will let them accumulate that much before using them?

 

Actually, yes, it is not uncommon.

 

Especially on the first play through of a game where you can't take points back later, many gamers will carry a lot of unspent ability or skill points around until they get more information about what kind of charcter they want to build.

 

Since his he's approaching the point that his level gain should start slowing way, points are going to get harder and harder to come by.

 

He's keeping them available so if he comes across a new skill that requires high stats that he wants to learn, he can immediately put his points in and learn it. If he puts all his points in Vitality, and then finds a skill that requires 40 strength, he's going to have to wait 7 levels before he could learn it.

 

If he gets in a fight where he really needs his stats higher to survive, it just takes him a few seconds to distribute his points, anyway.


Edited by Olinser, 21 December 2013 - 04:07 PM.


#48
kendama

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@Olinser:

 

So, it's not a good thing to use the "<" key to recover points from a given stat and redistribute them?

 

I mean, say he distributes his points equally, and then finds out he needs more of a given skill. Can't he recover points from a given stat and put them into another?



#49
Olinser

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@Olinser:

 

So, it's not a good thing to use the "<" key to recover points from a given stat and redistribute them?

 

I mean, say he distributes his points equally, and then finds out he needs more of a given skill. Can't he recover points from a given stat and put them into another?

 

Unlikey. He can probably only use the button immediately after he's put points in, as basically, "Whoops I clicked the wrong button".

 

Very few games allow you to lower your stats after you've confirmed that you're spending the points.


Edited by Olinser, 21 December 2013 - 07:21 PM.


#50
JackApostrophe

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Yeah, there's normally a "Confirm" button after you initially assign skill points.

 

Personally I almost always keep points in reserve if it's possible.



#51
bkaa22

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Honestly, I'm just curious to see what Wisdom directly influences for the main character. I understand how specialization will benefit the main character rather than being equally good at everything, but at this point he is still within the human limit in regards to his stats. So, I think it would be more beneficial to even everything out at this point to get a feel on what's most important to the main character and what he should focus on the future. I'm not saying that it should be a consistent thing to always keep your stats more or less equal but maybe just once to see any benefits might occur.

#52
JackApostrophe

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Honestly, I'm just curious to see what Wisdom directly influences for the main character. I understand how specialization will benefit the main character rather than being equally good at everything, but at this point he is still within the human limit in regards to his stats. So, I think it would be more beneficial to even everything out at this point to get a feel on what's most important to the main character and what he should focus on the future. I'm not saying that it should be a consistent thing to always keep your stats more or less equal but maybe just once to see any benefits might occur.

 

I do think he should raise Wisdom. There's a difference between trying for a jack-of-all-trades character and eliminating obvious weaknesses. And he does need to figure out what it affects.



#53
bkaa22

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I do think he should raise Wisdom. There's a difference between trying for a jack-of-all-trades character and eliminating obvious weaknesses. And he does need to figure out what it affects.

 

My thoughts as well. And in this case he would be increasing his Wisdom by 250% if he went from 6 to 15. If that doesn't clearly show what Wisdom affects then I'm not sure what will.



#54
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Clearly I'm much more used to tabletop, which wrongfoots me a bit.  It would never have occurred to me there would be things like skills that require a stat in the 90 range or anything close to that.  Generally, the range stats go up to is way higher than I'm used to.

But I'd still agree with JackApostrophe.  If you're really minmaxed for your character's specialty, it can leave you vulnerable.  I can see that more specialization is desired than I'd realized, but on the other hand having a 6 or a 9 in a stat is even weaker than I thought.  I don't see a problem with boosting at least to 15s.

That godlike skill is a problem . . . if he decides he wants to go for it, that's like every stat point for 15 levels into Int instead of more combat-oriented stats.  It'd have to be pretty deuced godlike to make up for not taking ST or DX all that time.  Of course if it works that way, he'd sure be acing in school.



#55
kendama

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Yes, I am thinking along the same lines. I understand the general point about specialising and it does seem the most sensible approach after a certain point, but right now…

 

For example, a point can be made that he is specialising (as Olinser put it) in mêlée combat (well, at least a combination of mêlée and ranged combat, as bows are formally defined as ranged weapons, I think), but maybe this is less a conscious choice on Jee-han's part than a trend due to the fact that he has met mostly zombies who are best dealt with this way (are they normally, in games?). However, he is also a healer, and maybe that skill will play a greater role in the future. The authors often make the point that as "The Gamer", Jee-han doesn't have some of the limitations of characters in actual MMORPGs, who are locked into classes like "warrior", "rogue", "wizard" and "healer". Jee-han was himself puzzled by the fact that there doesn't seem to be a limit to how powerful he can become, be it in attack or defence.

 

There is also the fact that the other ability users do not follow the same rules as Jee-han. Contrarily to him, they cannot decide to become stronger or cleverer with the same degree of freedom. So it is possible that Jee-han can, at a certain point, become so powerful that even if he is balanced in his skills, each of them can individually overwhelm the ordinary foe. His ability class is Shinin, which is supposed to be very rare.

 

Also, he doesn't have a guide or standard of comparison, so the only way to test the consequences of his stats is to increase them. I think that the best moment to do that is now, when he is not so powerful that he will attract other users' attention, and can test his skills on harmless zombies. He can specialise later: it doesn't seem uncommon that acquired ability users reach levels in the 60s or so, so there isn't much of a problem in using a couple dozen points in each skill (he would need only a dozen levels to cover the waste) right now when he is weak and see what kind of benefits ensue. For example, would his craft skill improve with his dexterity or intelligence?

 

I would also make a point that becoming too strong, clever or lucky might create problems with the Interference Law.



#56
Moose

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My thoughts as well. And in this case he would be increasing his Wisdom by 250% if he went from 6 to 15. If that doesn't clearly show what Wisdom affects then I'm not sure what will.

Obviously, he's not wise enough to realize this.

 

:lol:



#57
epraxes

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Paladin builds:

Tank - 95 vit, 8x str 》4x int》 others
Healer - 99 int, 7x vit 》others
Dps - 9x str, 8x vit, 4x int》 others

#58
Draxo

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I'm of the opinion that right now increasing his wisdom should be a priority, so that he will become wise enough to better make the right decisions about the rest.

 

After that... Dex + Luck. Dex will enable him to be more accurate and dodge enemy attacks better.

 

Luck? Luck is the GOD stat. it will passively afect everything as well as making his real life awesome with no risk (so long as he doesn't deliberately buy a load of lottery tickets).  Going through life I see people who are just LUCKY.. and they have awesome lives.  They get awesome jobs. They meet awesome people. they experinece great things.  It can make you rich, make you happy, help you avoid danger, put you in the right places at the right times and pretty much just make things fall your way.  best of all theres no danger for him: its passive so he's not going to be deliberately invoking the wrath of gaia. His 'gamer' character will get more crits and dodge enemy attacks more easily, land/avoid status effects more often and probably get him better skills / chances at skills.  It may also enable him to find better items.


Edited by Draxo, 22 December 2013 - 09:44 PM.


#59
JackApostrophe

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Draxo! Welcome.



#60
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Luck? Luck is the GOD stat. it will passively afect everything as well as making his real life awesome with no risk (so long as he doesn't deliberately buy a load of lottery tickets).  Going through life I see people who are just LUCKY.. and they have awesome lives.  They get awesome jobs. They meet awesome people. they experinece great things.  It can make you rich, make you happy, help you avoid danger, put you in the right places at the right times and pretty much just make things fall your way.  best of all theres no danger for him: its passive so he's not going to be deliberately invoking the wrath of gaia. His 'gamer' character will get more crits and dodge enemy attacks more easily, land/avoid status effects more often and probably get him better skills / chances at skills.  It may also enable him to find better items.

 

Luck the power to alter fate, create miracles or simply cause meaningful coincidences.
 

that said he might as well leave the stat alone till he can boost it to a godly level anyway... unless he wants to do something simple like increase item drop rates or something


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