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How Should Jee-Han Distribute His Points?


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#1
JackApostrophe

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Trying to get some discussion up in here!

 

Jee-Han levelled up twice by beating the slime, so now he has ten attribute points to distribute between his stats.

 

The stats are Strength, Vitality, Dexterity, Intelligence, Wisdom and Luck, in case you were forgetting.

 

For his first level up he dumped all five points in Strength and he got one bonus point of Intelligence, so now his stats are:

 

Str: 15

Vit: 9

Dex: 11

Int: 8

Wis: 6

Luk: 9

 

Other stats we know about are:

 

HP: 200

MP: 100

MP Regen: 1/1min

Money: 3000 Won

 

Note: there's a discrepancy with his Intelligence stat. The first chapter says that it's 8, then goes up by one, but in the most recent chapter it's still listed at 8.



#2
Soloko

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If I was him, I would add points to Int, Wis and Vit

#3
JackApostrophe

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His Wisdom is way too low, that's for sure. It's so low that he'll probably put his points in the wrong stats!



#4
Vossik

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The way I see it we know he can click on things to read more about them. As seen with his mana regeneration and skill info. He should click on the attributes and see what the benefits to each are. Some have fairly obvious benefits, but they might have side benefits. Intelligence in some games affects skill leveling speed for instance. Also Luck probably has to deal with critical hits, unless Dexterity does, but I wonder if it affects other things like success in gambling or discovering things.


Edited by Vossik, 11 October 2013 - 05:23 AM.


#5
Vandalier

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I still think high luck might turn out to be godly. After all this is his RWL,besides luck tends to have effect things like status effects(odds of being affected and recovery rate)

 

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#6
Theoderich

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Best would probably be to put lots of points in Vit first, because Vit influences not only the amount of HP he got and his defense-stat but also the amount of Stamina and his Stamina- and HP-regeneration rate(which is vital if you do close combat with blunt weapons or hand to hand, it takes a lot of stamina to hit, has low aspd and provides many opening for incoming enemies to deliver blows on you).

MP-reg is to be considered, too, so if I were him I'd use my 10 points to raise Vit by 7 and Wisdom by 3.

 

Vit, by the way, could also affect his resistances to status effects and diseases or even passively increase his potion-recovery values, so if it were me I'd raise Vit first (even in MMORPGs it's survival of the fittest, noone can beat tons of HP and def unless there is a way to go around def/ignore it).

 

P.S.: Life is nothing else but a large MMORPG, you get stronger if you train, you get tougher by being hit, you get more intelligent by practicising, more wise by studying and analyzing and more skillful by crafting. The only things not possible is to fly or to ressurect once you die besides using magic.


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#7
shelly

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I think he should put points in wisdom, because that usually influences mana recovery, and the skills he can use with mana have a good attack.  1 mana per minute is just too slow if he gets in a situation where he needs to be able to use skills alot. Also, in the future he will definitely gain more skills that need mana.

 

Or was it intelligence that influences it..?

I vote he puts points in whatever improves mana recovery.


Edited by shelly, 19 October 2013 - 09:44 AM.


#8
Jibii

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Well my thought is that he should first try out what every stat does. Just to get a better picture of how the game works.
I think I would get som points in Wisdom as it often increases the observation skills and such things, could be cool if he could see other peoples stats and abillities.
I would also increase vitality and intellect to get more hp and mana ^^



#9
CapitalFear

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One point to int, vit, and wisdom. That way he can see how much they affected his stats and plan better afterwards.

 

Dexterity and Luck can be raised later, when he's already formed a nice battle-style for himself.


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#10
sorrow

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I would raise every Attribute up to a min of 12 then focus on dexterity with strength as my secondary attribute. He seems like he will take his time get a feel for a lot of new skills maybe even craft his own weapons rather than buy or find them as he goes, so he's probably best off focusing on one or two attributes right off the bat.


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#11
PogoLamp

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If this is anything like the real world, then having more knowledge is best, therefor intelligence or wisdom is the way to go. If you are smart you can use that knowledge for many things like to have more efficiency in training and know how to deal with certain attack and not to mention that it will help you tremendously in finding out possible ways to escape your opponents. And I think having more knowledge is complementary to his ability to stay calm, allows him to be able to think.

Having knowledge is the basis for many things. THere is no point in getting impressive skill if you fail to execute the attack due to insufficient data or the opponent just simply outsmart you and use your own attack on you. Also if you know more then you can acquire more skills giving you a variety of attacks to use in diffent opponents.

So for now I think it's best to put in int and wisdom.

But the scenario above is only if if it's like the real world. If it's like gaming, I'd go with strength all out. Lmao I'm a power whore! But I'll have to see what those ability points are for.

Edited by PogoLamp, 27 October 2013 - 05:07 AM.


#12
Savint

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in the manga cover he his using a big sword, so probably  will go melee tipe 

str

dex

vit

int



#13
Purple Library Guy

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Well, there's an odd thing about the situation, right?  Normally, you play your character but you are not your character.  So effectiveness is pretty much the only goal.  Well, and style.  What I'm saying is, if you increase intelligence it changes things about, say, how the character uses magic or what have you, but it doesn't change how well he makes plans or how cleverly he reacts to situations because that part is you, and your intelligence didn't change.

 

In his position I'd want to at least experiment with bumping intelligence just to see if I actually felt any smarter.  His levels seem to be coming fairly fast, and he's hoping to live for a while.  If intelligence really does make him smarter at thinking, his best bet might be to pump some Int right now so his judgement on how to improve later will be better . . .

 

Stats may be less important than abilities in the end.  There are some serious badasses out there that use weird magic.  Up to now, his abilities have been mainly physical--beating things down with a baseball bat, he's getting good at that.  But no matter how good he gets at something like that, he might have trouble coping with some of the more subtle or freaky abilities out there.  He's going to need to look into getting some kind of backup abilities . . . figure out what the opposition is likely to look like and what could counter their stuff.

Not that hitting things really hard is a bad ability.  Very important one, actually.  And he's got an energy bolt now too--nifty!  He should totally keep doing that stuff.



#14
JackApostrophe

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Well, there's an odd thing about the situation, right?  Normally, you play your character but you are not your character.  So effectiveness is pretty much the only goal.  Well, and style.  What I'm saying is, if you increase intelligence it changes things about, say, how the character uses magic or what have you, but it doesn't change how well he makes plans or how cleverly he reacts to situations because that part is you, and your intelligence didn't change.

 

In his position I'd want to at least experiment with bumping intelligence just to see if I actually felt any smarter.  His levels seem to be coming fairly fast, and he's hoping to live for a while.  If intelligence really does make him smarter at thinking, his best bet might be to pump some Int right now so his judgement on how to improve later will be better . . .

 

Stats may be less important than abilities in the end.  There are some serious badasses out there that use weird magic.  Up to now, his abilities have been mainly physical--beating things down with a baseball bat, he's getting good at that.  But no matter how good he gets at something like that, he might have trouble coping with some of the more subtle or freaky abilities out there.  He's going to need to look into getting some kind of backup abilities . . . figure out what the opposition is likely to look like and what could counter their stuff.

Not that hitting things really hard is a bad ability.  Very important one, actually.  And he's got an energy bolt now too--nifty!  He should totally keep doing that stuff.

 

The more Jee-Han interacts with other ability users the more his skills expand. First time he bumps into some he gets Observe and Rip. When he talks to his buddy he gets Energy Bolt as well as the Instant Dungeon skills. Consider that he didn't gain any skills at all until he entered that first Illusion Barrier. In fact all the skills that he's gained in response to input from outside sources have come when those sources were higher level than him. The other skills have only come from grinding.

 

The one stat he really needs to boost is Wisdom. Even excepting that it might have an impact on things like his MP regeneration rate, it's also his lowest stat at the moment and as such is a weakness. And wisdom (lower case) is extremely important to your everyday life. I've said before that I think he should carefully put a point in each stat to see what it affects, which I think is a sensible plan, but I also think at early levels it isn't a bad idea to distribute points evenly so as to remove weaknesses before picking a specialisation. No good dumping all your points in Strength and then deciding you'd rather be a magic user.



#15
Giantess

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I would say he ought to go balanced.  While he's an RPG character (sort of), his opponents aren't typical RPG enemies -- if he tries to focus entirely on one area, they're going to exploit his weaknesses, because they're capable of thinking and adapting to his capabilities.  Additionally, having a wide variety of skills and abilities seems like it's the main advantage of his power, compared to the overwhelming focus on a single thing like martial arts or summoning we see in other people.


Edited by Giantess, 29 October 2013 - 05:20 AM.


#16
HiddenSky

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He has a lot of knowledge to take advantage of, and since his innate ability isn't exactly an "attack" (unlike, for example, the natural ability of the pyro girl and the martial arts family), I'd say he should put points into Vit, Int, and Wis and maybe Dex.



#17
Asag

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imo, he should add vit, wis and luck.
would make a rather interesting character once he reaches a high level.



#18
Purple Library Guy

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The more Jee-Han interacts with other ability users the more his skills expand. First time he bumps into some he gets Observe and Rip. When he talks to his buddy he gets Energy Bolt as well as the Instant Dungeon skills. Consider that he didn't gain any skills at all until he entered that first Illusion Barrier. In fact all the skills that he's gained in response to input from outside sources have come when those sources were higher level than him. The other skills have only come from grinding.

 

The one stat he really needs to boost is Wisdom. Even excepting that it might have an impact on things like his MP regeneration rate, it's also his lowest stat at the moment and as such is a weakness. And wisdom (lower case) is extremely important to your everyday life. I've said before that I think he should carefully put a point in each stat to see what it affects, which I think is a sensible plan, but I also think at early levels it isn't a bad idea to distribute points evenly so as to remove weaknesses before picking a specialisation. No good dumping all your points in Strength and then deciding you'd rather be a magic user.

Well, wisdom, yeah--same issue as intelligence, really.  If it actually changes how he thinks, then it might be good to get some so he'll make wiser choices.  If it doesn't, things are different.

 

As to the point about gaining abilities by interacting with others . . . that is how it's been thus far.  But that's a damn chancy way of getting abilities.  It's useful for sure, but it's reactive.  He needs some way to find out what's going on, figure what kind of abilities are out there and what he could learn to help keep his skin intact, before he's up against someone who can turn him inside out.  Maybe he should work on some stealth.  Hiding is a great way to stop people tougher than you from killing you.  Give him a better chance of interacting with other ability users, learning things, and living to tell the tale.



#19
Olinser

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If I had to guess, I'd think that he is going to be forced to spend some points in the very next chapter.

 

From the description, the book skill he is going to try to learn sounds like a powerful healing (and thus, magic-based) skill. His intellect and wisdom are still fairly low (especially wisdom), I am going to be he gets a message like:

 

'A Wisdom/Intelligence score of 16 is required to learn this skill'.



#20
sorrow

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In the latest raw it shows him finally distributing those 15 attribute points he has been saving up.

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