Jump to content

Primary: Sky Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Secondary: Sky Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Squares Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Photo

How Should Jee-Han Distribute His Points?


  • Please log in to reply
161 replies to this topic

#21
moyra

moyra

    Potato

  • Members
  • 137 posts
  • LocationOkinawa

If he had to get int & vit up to 15 in order to learn that skill book I hope he puts the extra 2 points into dex, I want him to be more of a melee game character than a spell caster.


Moyra Wendy Angela Darling

Spoiler

#22
Guciomen

Guciomen

    Potato Spud

  • Members
  • 19 posts

He should save all his points till he gets next skill book



#23
Rainblergh

Rainblergh

    Russet Potato

  • Members
  • 447 posts
  • Locationat every wrong turn to take

Well of course he needs to boost up his Wisdom and Luck  before he starts deciding to waste them somewhere. 

He needs Wisdom to get the situation he`s in and make the right moves and choices to not get himself killed, then Luck for everyday use to avoid near death situations.

Because of this he can live longer and lvl up more so then he can start putting points in other stuff like a Vit and Dex. So for now he needs to prioritize putting points in stuff where he can get even more points and get out of danger.


stripper_bunny.gif

#24
castleguard215

castleguard215

    Potato Spud

  • Members
  • 10 posts

So if he boosts his luck then you have to start thinking in his situation what would be good luck. Avoiding the conflict so that he can live longer or running into more and more difficult situations. Or maybe he will get more quests if his luck is higher.

 

If he has low luck though then he will find himself in situations that will likely earn him good xp though. If he is lucky things might be easier but unless he is lucky enough to get more or better quests his experience will suffer and leveling up will be harder. Of course luck might be less of an all controlling thing and just make him lucky in the situations he finds himself. Instead of runing straight into a bad situation perhaps he would trip and find himself in a good hiding spot while the high level mob discusses his battle strategy :)



#25
JackApostrophe

JackApostrophe

    Russet Potato

  • Members
  • 315 posts

So if he boosts his luck then you have to start thinking in his situation what would be good luck. Avoiding the conflict so that he can live longer or running into more and more difficult situations. Or maybe he will get more quests if his luck is higher.

 

If he has low luck though then he will find himself in situations that will likely earn him good xp though. If he is lucky things might be easier but unless he is lucky enough to get more or better quests his experience will suffer and leveling up will be harder. Of course luck might be less of an all controlling thing and just make him lucky in the situations he finds himself. Instead of runing straight into a bad situation perhaps he would trip and find himself in a good hiding spot while the high level mob discusses his battle strategy :)

 

We don't know what his Luck stat actually affects. Not yet, anyway. It might be entirely limited to determining when he gets criticals.



#26
Olinser

Olinser

    Potato

  • Members
  • 144 posts

So if he boosts his luck then you have to start thinking in his situation what would be good luck. Avoiding the conflict so that he can live longer or running into more and more difficult situations. Or maybe he will get more quests if his luck is higher.

 

If he has low luck though then he will find himself in situations that will likely earn him good xp though. If he is lucky things might be easier but unless he is lucky enough to get more or better quests his experience will suffer and leveling up will be harder. Of course luck might be less of an all controlling thing and just make him lucky in the situations he finds himself. Instead of runing straight into a bad situation perhaps he would trip and find himself in a good hiding spot while the high level mob discusses his battle strategy :)

 

Doubt it - his stats are based on games, and in games luck usually only affects a few very specific things:

 

1) How often you get criticals (or get hit by criticals)

 

2) Loot drop rate - quantity, quality, and chance to get rare/unique items

 

3) Chance for very specific on-hit or on-use effects to trigger for abilities

 

4) Chance of rare items showing up for sale at merchants

 

5) Adds bonuses to abilities (a lot of games have a hidden luck factor - e.g. if your luck is 50, then every attack you do does 0-50 hidden extra damage. Other games have specific ranges abilites damage in - 1/4 of the time they do 5, 10, 15, or 20 damage. With a high luck stat your chance of getting the 20 damage increases.

 

6) Additional chance to resist status-based attacks

 

7) Chance of additional bonuses on crafted items

 

Encounters are almost always very specifically NOT based on Luck - because most of the time you want to fight as many as you can. If encounters were based on luck, and your base luck were raised high enough, it would be impossible to grind or level up.

 

Also, in most games, Luck has to be VERY high before you really get any concrete benefits from it. Usually you have to craft/find items that grant significant Luck bonuses to raise it high enough to notice any big effects.

 

At this point, honestly putting points in Luck doesn't seem like a good idea to me. He put 5 points in Strength, but he really doesn't seem to be noticeably stronger than a normal person, even though he is basically 50% stronger than he was (10 to 15). To actually start seeing a noticeable benefit from Luck he'd have to put every point he has into it for a number of levels - and that will leave his other stats hanging back significantly.

 

Honestly, the way to break the 'game' would probably be to figure out how to raise his health regeneration rate higher (probably vitality), and make himself a HP recovery tank. Especially with a healing skill, it is entirely possible in a number of games to make yourself effectively unkillable to anything other than a major boss with sufficient recovery rates.


Edited by Olinser, 18 November 2013 - 01:34 AM.


#27
sorrow

sorrow

    Russet Potato

  • Members
  • 442 posts
  • LocationThe States, Colorado
Spoiler

haha reminds me of Guild Wars 55 Monk fast recovery and a skill that makes it so you cant lose more than 10% of your health from a single attack.

 

If I were going to "break the game" I would probably try going to the library & find anything & every thing that might classify as a skill book. Just think of all the different martial arts you might learn not counting crafting skills, heck who knows you may even learn a number magic abilities.  


You must die, I alone am best!

Posted Image

Signature: a swordsman in ‘Magician’

Spoiler

#28
Olinser

Olinser

    Potato

  • Members
  • 144 posts
Spoiler

haha reminds me of Guild Wars 55 Monk fast recovery and a skill that makes it so you cant lose more than 10% of your health from a single attack.

 

If I were going to "break the game" I would probably try going to the library & find anything & every thing that might classify as a skill book. Just think of all the different martial arts you might learn not counting crafting skills, heck who knows you may even learn a number magic abilities.  

 

I don't know if that is the best idea though - the translation suffers a little, but in chapter 11 apparently he can't learn more than 2 'schools' of techniques without serious consequences. Now, that may be overriden due to his being a Gamer, but it is definitely something to consider, especially since he's already learned a technique from one school. Since he has no idea what other schools are even out there, it may be a good idea to get more information before learning any of their techniques (just like conserving his stat points).



#29
Hachiman

Hachiman

    Potato Spud

  • Members
  • 20 posts

he was smart to save those points now he can spend it on the required attributes when he wants to learn a skill so i thnk he should keep saving them until he needs them



#30
thegamer381

thegamer381

    Potato Sprout

  • Members
  • 7 posts

Agree with the saving points, since it seems most of the power shown is through the use of skills. Think how OP Jee-han would be if he knew summoning and more advanced ranged abilities that will probably have higher stat requirements.

 

If he didn't have to worry about that I'd tell him to pump Str and Int since those seem to be the main damage-boosting modifiers to his current abilities.



#31
Purple Library Guy

Purple Library Guy

    Fried Potato

  • Donator
  • 695 posts
  • LocationCheck Rivendell, or Vorbarr Sultana, or Adrilankha. No? Try Vancouver.

I don't know if that is the best idea though - the translation suffers a little, but in chapter 11 apparently he can't learn more than 2 'schools' of techniques without serious consequences. Now, that may be overriden due to his being a Gamer, but it is definitely something to consider, especially since he's already learned a technique from one school. Since he has no idea what other schools are even out there, it may be a good idea to get more information before learning any of their techniques (just like conserving his stat points).

That limit seems pretty specific--no more than two systems for storing ki.  I doubt there's a lot of books in the library about that.  He should be fine if it's just a book on learning Jiu Jitsu or something.  On the other hand, I really think normal books won't count.  My feeling is that only kewl mysterious magical books are skill books.

 

But it looks to me like he doesn't need to learn inner ki techniques at all.  Shin Sun-il was telling him they couldn't learn the book's skill because it required that clan's inner ki technique to work.  But he learned it anyway.  Seems like his mana points are multipurpose; he may well be able to use them to power anybody's skills!  So the whole "only two kinds of inner ki technique" gig could be totally irrelevant to him.

 

Meanwhile . . . Oh, it's so hard to decide!  St is always useful when you're going to be hitting things hard.  Dx, I definitely see the position of people who favor Dx.  On the other hand, last time he was fighting he realized that with a lot of opponents he was running out of juice--mana points for "Power Strike" and stamina.  He might want to push whatever helps him with that.  Of course, maybe the Int and Vitality already did help with that.  Meh, he's only got a couple left over right now.  Might want to save them until he levels up and has enough to make a difference.


Edited by Purple Library Guy, 20 November 2013 - 09:13 AM.


#32
JackApostrophe

JackApostrophe

    Russet Potato

  • Members
  • 315 posts

Aaaaaand with the latest chapter we're right back at Jee-Han having 12 points to distribute.



#33
Purple Library Guy

Purple Library Guy

    Fried Potato

  • Donator
  • 695 posts
  • LocationCheck Rivendell, or Vorbarr Sultana, or Adrilankha. No? Try Vancouver.

At the rate he levels up, there's no reason he should leave any stat too far behind.  I mean, he has 6 stats, and he gets 5 points/level.  Gaining new skills and abilities doesn't even seem to use any of those points.  Every 6 levels he can put 5 points into every stat!  By level 20 he could have at least 20 in every stat, with a couple at 25 or so.

He'll probably want to specialize a bit more than that, but he still hasn't had anything to really show him that he needs any particular stat badly.  There's no reason to leave anything lower than 15 IMO.  By the time he catches up with his pal the heir of Chunbumoon's level, he could be pretty much a monster in all stats if he wants.



#34
kendama

kendama

    Russet Potato

  • Contributor
  • 332 posts

It may make some sense to specialise now that he has got a title, though. As an Undead Hunter, if we assume this means the undead will be coming his way more often, adding extra status points to strength may be more productive than increasing dexterity, for example (as zombies are sluggish).



#35
castleguard215

castleguard215

    Potato Spud

  • Members
  • 10 posts

It may make some sense to specialise now that he has got a title, though. As an Undead Hunter, if we assume this means the undead will be coming his way more often, adding extra status points to strength may be more productive than increasing dexterity, for example (as zombies are sluggish).

Umm ya but what happens when he starts running into vampires then.



#36
bkaa22

bkaa22

    Russet Potato

  • Members
  • 219 posts

Since he has gained 2 levels this chapter he currently has 12 stat points to use. I think he should use them to balance out his weaker stats: Wisdom, Luck, and Dexterity. He can bring all of those stats up to 12 and still have 2 stat points left. 6 in Wisdom, 3 in Luck, and 1 in Dexterity. We still don't know what Wisdom and Luck influence so it would be interesting to see if there are any significant changes. Since INT attack power of the Energy Bolt, perhaps Wisdom would increase MP Recovery. At this stage he should balance his stats out before deciding to specialize or focus on certain attributes.



#37
castleguard215

castleguard215

    Potato Spud

  • Members
  • 10 posts

since the only stat requirement he has seen so far for skills is 15 he might want to get min of 15 on all stats. 15 would still be superior to any of the stats he started with at that point. However it might I just be best to save every point until he needs them.

 

Depending on if there is a level cap and or a way to redistribute stat points the decisions he makes are permanent. Also if he is like a game character he might not age like a normal person. Thinking his mom might indeed have a gamers body as well. Remember she looks young.

 

Any way the point is unless there is no level cap or a way to reset points once he has spent his last point he is stuck that way forever. So far he has saved points untill he decided that he really needed them. I think this strategy might be in his best interests in the long run.



#38
Kyourin

Kyourin

    Potato Spud

  • Members
  • 36 posts

since the only stat requirement he has seen so far for skills is 15 he might want to get min of 15 on all stats. 15 would still be superior to any of the stats he started with at that point. However it might I just be best to save every point until he needs them.

 

Depending on if there is a level cap and or a way to redistribute stat points the decisions he makes are permanent. Also if he is like a game character he might not age like a normal person. Thinking his mom might indeed have a gamers body as well. Remember she looks young.

 

Any way the point is unless there is no level cap or a way to reset points once he has spent his last point he is stuck that way forever. So far he has saved points untill he decided that he really needed them. I think this strategy might be in his best interests in the long run.

 

Considering it from an MMORPG point of view, the healing skill Jee-han got looks to be an entry level skill for the Soul Blaze Fist school of fighting. I would imagine that just like in MMO's, the skill cost point will quickly jump up to 25/35/45 if he manages to find a skill book past the basic things (Though it might favor Vit or Int more, too soon to tell currently).  I agree, saving the points up for now would probably be best Until he can find more skill books with which to examine their stat requirements.

 

Remember, unlike the other characters, Jee-han has the option to put his points where "he" wants.   For others, what they train in likely determines their stat point placements for them. Essentially they have Auto-stat placement based on what their training and the skills they are trying to learn require.



#39
kendama

kendama

    Russet Potato

  • Contributor
  • 332 posts

Another thing to be considered is that right now, no one is deliberately targeting Jee-han. Only Sae-young and Sun-il know the whole story and Shi-yun only know he has "a little special power". Right now, he may have this vague idea of levelling up so that he can defend himself and not drag Sun-il down, but if he keeps his head down, evil-inclined ability users won't even know he has an amazing ability.

 

So Jee-han can take his time and do things at a slow pace while he explores the full scope of his ability. To that end, maybe he doesn't really need to prioritise any single stat, and balancing them out sounds like the best way to explore his skill. In the meantime, he can keep wandering into Sung-gon illusion barriers to train skills on left-over monsters (or just use ID escape to leave in case the monster is too strong).

 

Of course, I don't think things will play out this way. Jee-han is likely to be forcefully involved in a serious matter, either with Sun-il or with Shi-yun.

 

Incidentally, some fun with numbers:

 

- If Sun-il and Shi-yun are what one would call "powerful" for their age among ability users, we can assume Jee-han should be aiming to reach at least level 30 fast if he doesn't want to drag Sun-il down.

 

- In the process, he will receive 150 status points (rounding numbers a bit, since he didn't start at level 1). If they are evenly distributed, in the end he will have added 25 points to his initial stats.

 

- So, when he catches up with Sun-il, his average value for each stat will be in the 30-35 range (closer to 40 for STR, and to 30 for Luck).

 

- If we assume other ability users can have their skills graded in the same fashion, that's also the range of Sun-il's and Shi-yun's own stats. Sung-gon, at level 46, is some 16 levels above, or 80 points, meaning his average skill stat number is in the 45-50 range (assuming even distribution).

 

So there is the problem: Sun-il and Shi-yun took all their lives to reach level 30 (although as one grows older, progression seems to go quicker, as Sun-il got 3 levels just by completing special training in two weeks). At level nine, Jee-han is still just a few levels above a normal teenager, and still weaker than his 40-something teacher. How is he going to catch up? It doesn't seem that killing easy prey left over by Sung-gon will be enough to take him much further than his current level. Entering a clan? For some reason, I cannot imagine that either. Jee-han seems to be more suited to improving on his own as a lone wolf.


Edited by kendama, 25 November 2013 - 01:31 AM.


#40
sorrow

sorrow

    Russet Potato

  • Members
  • 442 posts
  • LocationThe States, Colorado

I don't see him as a lone wolf, I imagine him teaming up with his best friend and the transfer student, exploring instant dungeons. Ya more of an mmorpg feeling than a solo consul game.  


You must die, I alone am best!

Posted Image

Signature: a swordsman in ‘Magician’

Spoiler