You don't even need the arrow. All you need is say Hi! to it.Skyrim was pathetic. Killing a dragon in one arrow.
And i dont use udk.
Im pretty sure you have to give profits.
"Fus Ro HI!"
You don't even need the arrow. All you need is say Hi! to it.Skyrim was pathetic. Killing a dragon in one arrow.
And i dont use udk.
Im pretty sure you have to give profits.
There should be a floor where you battle MapleStory character as in the special release by SUI. This would be interesting
Skyrim was pathetic. Killing a dragon in one arrow.
Which would come to the part where it has calculated responses based on how people who act in that scenario.
Then you'd have to plan out a sequence of how it would react and eliminate or deal with problems
you haven't played it on master difficulty.
Edited by 43rdFloorGuardian, 17 June 2012 - 04:39 AM.
As for Ranker, they are too strong right? Didn't we forget they got their own rank? We need to think out a way to do something for that? Like the Rankers have their own group (take Yuri for example), and to judge their strength we have to think about it, like making a smaller version of ToG but they existed like a monster hunting tower? Like Sword Art Online (manga) or normal RPG game-go kill monster and lvl up. That's one. Or making group and team death match? and bonus their EXP rate by doing Floor Ranker, conduct tests?
Nice, but we are all already discussed that.and if we're seriously going to try this can we start getting organised rather than just talking about. we need someone who knows korean to send a request to naver for copyright permission and we need programers, people with creative ideas, artists (i think), and anyone else who's need to make a game. if we make a demo we need ginee pigs to test it. while not right now futher down the line money (unfortunely) might come into play. I'm not trying to be a kill joy but if we're going to do this we need to start moving in that general direction.
You stay in Seoul right? Can you do the job?Im thinking its not really based on a level system but skill levels.
Edited by Amethyst14, 19 June 2012 - 03:36 AM.
(i dont know much about this stuff)
Even a good flash rpg takes years to make, like the free ones you can find out there (wish there were a TOG one.)
I like TOG of course but I don't think its worth putting that much of one's life into to make such a huge thing that takes so many years to make and time and focus for a fantasy thing.
I remember various mangas I've liked and looked for a game for, and some people will suposedly be making one (of whatever variety) and then after a while, years, the developement is just abandoned (I think Claymore comes to mind?). Or even go look for a Bleach browser game and try a few and its like whatever.
Probably not my thread to post in since I've tried some games and either not liked how they were functioning or found that such focus has to be put into playing it, it seems like slavery, and the atmosphere gets similar with how players interact (in crappy ways) and power players stomping the weak and real money to buy things, or games with a few things to do at a time, log on every hour (slave), or .... okay, guess its not my thing after trying some, I'll just keep listing more turnoffs.
I like rpgs where either its just me on the computer or its some people I know in a room like doing DND or a fantasy card game. I don't get the kind of internet games and the time put into them and the way people end up acting on them, plus TOG is like, so easy to fail rather than win maybe I have hard time envisioning how it would work and not just be yet another repaint of one kind of game or another already out there on the internet.
/end clueless post? ha.
Edited by Paper, 19 June 2012 - 03:43 AM.
You have several good points in there. I don't think anyone in this thread has any "real world experience" in making video games (correct me if I'm wrong).
So before anyone contacts any sort of legal professional (lawyer) or Naver or SIU about this, please try creating your own material/software/models/art/content to build up experience in those fields before getting started on any large commercial project such as this one. Please.
It's nice to suggest ideas in a "wouldn't it be nice if..." scenario, but please don't tell me anyone is actually seriously going to try to make a game like this become reality without any sort of experience before hand.
I've been programming for ~8 years, little of that was spent in games. Posted here hoping some other programmers would be lurking... but really, Paper is right-- there is no chance of doing something like this without lots of experience. From a few projects in my ~2 years of XNA/3d modeling experience, I can't stress how complicated things get before ever attempting to deal with security/networking/marketing/server architecture. If you can't create a vetted architecture before doing any code things are going to implode from complexity... sorry
Edited by Arie Hon, 19 June 2012 - 07:58 AM.
Edited by Amethyst14, 19 June 2012 - 02:46 PM.