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Callisto

Callisto

Member Since 30 Sep 2014
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[Concept] Ascension: A Monster's Tale

08 September 2016 - 08:39 PM

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Introduction

For as long as time could remember, the continent of Revea was united under the prosperous rule of the Alidan Emperors. However, over a century ago, when Alidan Typhon took the throne, a reign of tyranny the likes that never have been seen before, had began. The young emperor abused and exploited his people, using the accursed Anathema to keep the population in line and crushed any who rose against him. So great was Typhon's hubris, that he even challenged the gods, believing himself to be their better.

His evil ways were not meant to last, for heroes arose from all  over Revea. Wielding ancient relics and all-powerful abilities, they each lead whole armies against the hordes of atrocities that had served Typhon. The eight heroes were,

 

Yarthe Dragon of the Rainbow,

Shingen, the Crimson Knight,

Gurthal, the Lion from the North,

Tarsaiq, the Bravest of the Heroes,

Ilufar, the Arrow of Certain Death,

Tzianxithe, Son of Heaven,

Kisha, the Grand Alchemist

and Perephon, the Master of a Thousand Spells.

 
After a bloody struggle that lasted over many years, the heroes had finally broke through Typhon's defenses and forced him to a wall. Alas, despite their efforts, the heroes were robbed of their final triumph. The mad tyrant, loath to admit defeat, decided to destroy himself together with his empire instead, cursing the lands that stretched miles around it.
 
With Alidan Typhon defeated, the peace that many had given up their lives for, still did not return to Revea. With their common enemy no more, the heroes turned to each other, establishing their own countries out of what was left from the fallen empire. A series of ever escalating wars were waged with the ambition to one day become the one true ruler of the entire continent.

 
Premise

Actually, the story doesn't end there. Preoccupied with this long lasting struggle for power and dominance, many had forgotten of the tyranny brought about by Alidan Typhon. None were aware that his supposed defeat several years ago, was merely a ploy he had, to deceive the world. Typhon not only possessed overwhelming power and influence, but also extraordinary foresight and a cunning that was second to none. He knew that continuing to face the eight heroes would lead to his eventual defeat. To hand them this temporary victory was a sacrifice he deemed necessary.

 
In the ruins of his fallen empire, the essence of Alidan Typhon continued to linger. It was scarce and thinly spread, but over the course time, had accumulated enough to have caused some sort of influence towards a select few amongst the Anathema. If you had not figured it out yet, you are one of them.
 
By now, you must be wondering who the Anathema really are. Well, once upon a time, before there was even the Alidan Empire, there existed a mortal tribe which rebelled against and even attempted to kill a god. For this crime they were cursed and transformed into grotesque beasts, forever banished to live as outcasts in the secluded forests of Revea. During the reign of Emperor Typhon, Anathema returned to the heartland of Revea, and stories of their atrocities are still told to this day. With the tyrant gone, they were again shunned by the world.

 

You, my friend, will be an Anathema.

 

Character Sheet:

Spoiler


[INFO] From Goblins to Gods

15 June 2016 - 04:24 PM

This is a role play inspired by Re:Monster with elements derived from several games such as Monster HunterPokemon, Ark: Survival Evolved and The Forest. When your soul finds itself in the body of something not human, how will you strive to live? Carve out a peaceful life, destroy the world, or surpass God? The choice, is yours. Welcome to From Goblins To Gods!

 

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Once, you were a human. Maybe you were a salary man, or a kid on a skateboard, or a third-grade English teacher. Either way, you're dead now. As quickly as your soul is placed into darkness, it is pulled back out. Light and sounds accelerate, and your eyes crack open for the first time, in a new body.

You're a Goblin.

Born in a small, remote tribe of Goblins in a forested island, lacking any knowledge of your geography, you are thrust into the world. While only a newborn, the instinct and basic abilities of your kind are ingrained into you. How to communicate, how to hunt, what you must do to survive, as well as inherent information to your new world. This is your life, this is your mind. The memories of your previous life, your previous world, they exist but merely as a hazy dream with the conclusion forgotten. With time, sufficient experience and growth will open the option for you to evolve from a goblin to a different branch of monster, but this will depend on your own ability.

Just one thing sets this new batch of Goblin juveniles, your clan, apart from the rest. A single facet of their souls, a single "skill" retained from their past life that they do not even know they had. Perhaps an affinity for a rare kind of magic, perhaps a propensity to lead, perhaps the knowledge of a language they don't recall learning. Will this mistake in the cycle of reincarnation lend them the power to break past their limits, or will they simply fall like wild beasts to the onslaught of the world?

Welcome to the game, and do make it entertaining.


[IC] From Goblins to Gods

14 June 2016 - 04:09 AM

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A Rude Awakening

 

A flowing darkness surrounds all. Pitch black unlike any other and impenetrable by anything that is or could be. There was no light, no sound, no motion. Nothing. There was only that transcendent void, endlessly expanding in all directions. And yet, rather than disturbing, this eerie ocean of nothingness was calming. Like the feeling a child has when closing its eyes to sleep. Like the fading world at the end of a play. The darkness is embraced with open arms and hearts, taken in like air and water as the warmth it brings is recognized.

Light pierces the dark. A lance stabbed upwards from the kingdom below, with the light pervading into this space of tranquil knowledge. The darkness is burned away, twisted and consumed by the all-consuming light. Fear strikes, as just moments after embracing the blackness, it is forcibly torn away. The warmth is replaced by a searing pain. Born from the interplay of shadow and light, figures take form, but they cannot possibly be acknowledged. No, the only site of importance is this light, this damnable brightness that takes away everything.

 

It eventually cools down and the scars left from it throb in the recesses of existence as their cause recedes. The light returns, but this time, it does not crush the darkness; this time it merely illuminates what was present. Eyes cracking open for the first time. Formless figures who steadily take shape as the light is adjusted to, beings that aren't recognized but still feel familiar.

A single word takes form in the mind, not spoken in a language but in something more primal, something that appeals to the deepest part of existence as information in a language that was never learned streams into the soul.

"Goblin."

And before the crowd of these now-awakening bodies stands a lone figure, looking out over them, watching them with a tired eye.

"Come now, we've wasted enough time already. No sense in wasting any more. Wake up!"

 

Spoiler


[OOC] From Goblins to Gods

12 June 2016 - 07:18 PM

This is a role play inspired by Re:Monster with elements derived from several games such as Monster Hunter, Pokemon, Ark: Survival Evolved and The Forest. When your soul finds itself in the body of something not human, how will you strive to live? Carve out a peaceful life, destroy the world, or surpass God? The choice, is yours. Welcome to From Goblins To Gods!

 

03H4Ac3.jpg?1

Introduction


Once, you were a human. Maybe you were a salary man, or a kid on a skateboard, or a third-grade English teacher. Either way, you're dead now. As quickly as your soul is placed into darkness, it is pulled back out. Light and sounds accelerate, and your eyes crack open for the first time, in a new body.

You're a Goblin.

Born in a small, remote tribe of Goblins in a forested island, lacking any knowledge of your geography, you are thrust into the world. While only a newborn, the instinct and basic abilities of your kind are ingrained into you. How to communicate, how to hunt, what you must do to survive, as well as inherent information to your new world. This is your life, this is your mind. The memories of your previous life, your previous world, they exist but merely as a hazy dream with the conclusion forgotten. With time, sufficient experience and growth will open the option for you to evolve from a goblin to a different branch of monster, but this will depend on your own ability.

Just one thing sets this new batch of Goblin juveniles, your clan, apart from the rest. A single facet of their souls, a single "skill" retained from their past life that they do not even know they had. Perhaps an affinity for a rare kind of magic, perhaps a propensity to lead, perhaps the knowledge of a language they don't recall learning. Will this mistake in the cycle of reincarnation lend them the power to break past their limits, or will they simply fall like wild beasts to the onslaught of the world?

Welcome to the game, and do make it entertaining.


Character Sheet

Spoiler

 

Participants

  • Patch (Level 17 Goblin)
  • Jin (Level 15 Goblin)
  • Mu (Level 14 Goblin)
  • Rei (Level 1 Goblin)