20 years from now, children born in the 21st century will say the same thing about games from this decade.
We tend to view things we grew up with in high regard.
I kind of agree, but the thing about the idea that "everything is perspective" implies that nothing has any real meaning.
Many games now do emphasize the graphics over everything else. There are two points to be made:
Graphics vs. Aesthetics and Graphics as an attention-getter.
With Graphics vs. Aesthetics, people claim that games are just overall better with better graphics, when in actuality what they're referring to is aesthetics. Graphics only reflect graphical quality, generally just the resolution, but there are plenty of ugly games with high resolution. What games need to actually look good are aesthetics, an actual understanding of what is pleasing to the eye.
With Graphics as an attention-getter, impressive visuals are generally just a hype-building tool to make commercials and other advertisements look cool. Regardless of the fact that a great majority of these are only cinematic trailers (and thus reflect little to nothing of the gameplay itself) it works quite well. If anyone ever wonders why cinematic trailers are so prevalent when gameplay trailers are less so, this is the reason.
My real problem is that it seems like it's so hard to find games with real depth. I seem to drop into a game, figure out the system and then there's really nothing else to do.
I actually do feel like a lot of games these days have worked out how to present themselves better than back in the day but making money in the gaming industry is very formulaic. Once they find out people are willing to buy something, they capitalize on that specific aspect and continuously make a good game with marginal improvements or a copy of a good game with slight differences.
For years I've found JRPGs to be incredibly dull, in many cases the combat system hasn't really developed past Final Fantasy 7's (a game which is about 15 years old now). Fortunately not every JRPG suffers from this though. (Enchanted Arms <3)
I honestly find it amazingly difficult to get into games these days. Without the social element (i.e. playing with friends) I just seem to plow through most games or I recognize a familiar formula and simply drop it. : /
What's an RPG game? That is according to your definition...
Maybe my opinion of games which are included as RPG games are different from yours...
Are games such as Bioshock, Metro 2033, Singularity, Hitman included?
A good question, I vaguely recall mentioning this specific point in a different topic.
The term Role-Playing Game never really evolved much past its usage for Dungeons & Dragons, a game which capitalized on players filling specific roles or characteristics.
IMO we should really find better terms for games that fill this category, it's too vague and meaningless.
A JRPG is nothing like a Western RPG. A Japanese Role-Playing Game (The word Japanese in this term is to refer to the category of game that originated in Japan, not any RPGs from Japan) is often focused on narrative and character-development, a turn-based style is exceedingly common for this sort of game. A Western RPG (Once again because the style is mainly used for Western RPGs) is generally focused on using a single character and increasing their abilities.
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Okay, can someone list a specific game they feel was made better than games nowadays or, conversely, can someone list an example of a game to prove that they believe games are fine nowadays? I'm not doing this to promote argument but instead to analyze the specific points in this matter so we can actually determine what the actual issue is.
Edited by bushwhacker2k, 24 September 2012 - 06:23 AM.