This is your hell.
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[OOCD] Rise of the Goblin Nation
#601
Posted 24 January 2017 - 06:55 PM
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“It's all about Power."
"Grabbing it. Keeping it. Using It."
"Power is our currency, our DNA... Our God.”
"We control the World."
"We provide the blueprint. And we give the Instructions."
#602
Posted 24 January 2017 - 10:45 PM
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The minor gods get along better with each other than the more powerful gods.
If you have a minor-, major-, and a superior blessing, then that's three. If you have three minor blessings, a major- and a superior blessing, then that's five. So if you're smart, you can definitely have more than two blessings.
Think of it like this: A girl is dating a guy. One day she decides to introduce him to her father. The father doesn't like the boy but since they're just dating, he doesn't really care. If she announces however that they're getting married soon, then the father suddenly cares very much and will do anything to destroy the boy. If both men are equally powerful, then they will turn their attention to the girl instead and try to get her to see the other as the villain. If they can't, well then the only logical thing left for them to do is to kill her because the gods are petty and don't care about mortals.
Oh, I thought you said something about changing your mind about the blessing limit and decided that a character can only have 2. Or you meant only 2 to start with?
The Epic Of X:
#603
Posted 24 January 2017 - 11:11 PM
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That was only for the rank-ups. If your gob had to earn every blessing in the RP, they would never find the time to evolve. What I'm talking about is buffs to your health and damage, so they won't affect your rank-ups.
@Faye: Yes, you'll need to uproot your little garden when you move, if you want to keep it.
“It's all about Power."
"Grabbing it. Keeping it. Using It."
"Power is our currency, our DNA... Our God.”
"We control the World."
"We provide the blueprint. And we give the Instructions."
#604
Posted 26 January 2017 - 02:39 PM
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@MR + X: I hope you don't mind but I left the math up to you guys to figure out. Dar already got a 50 gp advance, so that needs to be subtracted from whatever total you reach.
“It's all about Power."
"Grabbing it. Keeping it. Using It."
"Power is our currency, our DNA... Our God.”
"We control the World."
"We provide the blueprint. And we give the Instructions."
#605
Posted 26 January 2017 - 03:36 PM
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@MR + X: I hope you don't mind but I left the math up to you guys to figure out. Dar already got a 50 gp advance, so that needs to be subtracted from whatever total you reach.
Nope I don't mind. Plus, she'll be keeping a deposit with Mocharr anyway. So that later she can bargain for a gear of her choice. If she falls short, she'll hunt & deposit the wares with her teacher as compensation. She believes in simple barter. Money is too complicated for her.
From what I calculated, Dar would get 84 Gold from the trade minus the price of Ribs. If they are counted as Meat slabs then she'll be lucky to have 123 Gold. That means that she can hunt for two days & upgrade to Bone Helmet xD
#606
Posted 26 January 2017 - 03:43 PM
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@MR + X: I hope you don't mind but I left the math up to you guys to figure out. Dar already got a 50 gp advance, so that needs to be subtracted from whatever total you reach.
I'm confused....how do I determine how much I have and/or what the items were worth....Check under what Mocharr will pay for the items when she buys? Math was never my strong suit. = o
The Epic Of X:
#607
Posted 26 January 2017 - 04:40 PM
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The second spoiler tag is the one you want. Basically, she buys cheap and sells high.I'm confused....how do I determine how much I have and/or what the items were worth....Check under what Mocharr will pay for the items when she buys? Math was never my strong suit. = o
Anyway, since I'm already here:
Dar's Items (-50 gp)
Crafting Materials:
- 1x Fey Wolverine Leg (Bone): 35 gp
- 3x Fey Wolverine Ribs (Bone): 105 gp
- 1x Horned Rabbit Skin (Leather): 49 gp
- 1x Rabbit-hide Belt (Leather): 49 gp
- 1x Horned Rabbit Horn (Bone): 35 gp
Ingredients:
- 1x Fey Wolverine Leg (Meat): 39 gp
- 3x Fey Wolverine Ribs (Meat): 117 gp
- 5x Flowers and Fragrant Leaves: -pick five ingredients-
Reagents:
- 2x Embereyes: 236 gp
Rend's Items
Crafting Materials:
- 1x Fey Wolverine Leg (Bone): 35 gp
- 1x Rabbit-hide Backpack (Leather): 49 gp
- 1x Rabbit-hide Belt (Leather): 49 gp
- 1x Horned Rabbit Skin (Leather): 49 gp
- 3x Horned Rabbit Horn (Bone): 105 gp
Ingredients:
- 1x Fey Wolverine Leg (Meat): 39 gp
Reagents:
- 2x Black Cohosh: 164 gp
Edited by The Illuminati, 26 January 2017 - 06:36 PM.
- I-Am-X and Malevolent Reverie like this
“It's all about Power."
"Grabbing it. Keeping it. Using It."
"Power is our currency, our DNA... Our God.”
"We control the World."
"We provide the blueprint. And we give the Instructions."
#608
Posted 26 January 2017 - 05:49 PM
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So I have 429 Gp without selling the embereyes. I think I'll keep them.
Also, how much were the Hp potions at Akta's? My little twerp would stop by if they are reasonable. I'll post soon.
#609
Posted 26 January 2017 - 06:49 PM
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- Minor Healing Potion: 662 gp
- Minor Health Regen Potion: 760 gp
- Malevolent Reverie likes this
“It's all about Power."
"Grabbing it. Keeping it. Using It."
"Power is our currency, our DNA... Our God.”
"We control the World."
"We provide the blueprint. And we give the Instructions."
#610
Posted 27 January 2017 - 09:29 PM
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Hmm, considering you didn't list the fey wolverine pelt, does that mean I can just outright have that made into armor?
Though, I actually had wanted to see if if any of my items could be crafted into weapons or armor and then sell the rest; though I guess I didn't make that clear in my post and should have put the words craft and sell in there. I also wasn't sure if it'd cost anything for our materials to get crafted there.
Edited by I-Am-X, 27 January 2017 - 10:14 PM.
The Epic Of X:
#611
Posted 28 January 2017 - 03:25 AM
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#612
Posted 28 January 2017 - 05:58 AM
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Yes, just like the Dar's Wolverine Femur hammer.Hmm, considering you didn't list the fey wolverine pelt, does that mean I can just outright have that made into armor?
You want to craft them yourself, or have Mocharr use them to craft an item? The former means you need to become Wargo's apprentice, the latter is basically what we're doing right now.Though, I actually had wanted to see if if any of my items could be crafted into weapons or armor and then sell the rest; though I guess I didn't make that clear in my post and should have put the words craft and sell in there. I also wasn't sure if it'd cost anything for our materials to get crafted there.
“It's all about Power."
"Grabbing it. Keeping it. Using It."
"Power is our currency, our DNA... Our God.”
"We control the World."
"We provide the blueprint. And we give the Instructions."
#613
Posted 28 January 2017 - 07:32 AM
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Have sure inspection coming up at work and the surprise tripled the load on us sooooo yeah been focused on that
I'm sill in dis
- The Illuminati likes this
#614
Posted 29 January 2017 - 03:41 PM
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Yes, just like the Dar's Wolverine Femur hammer.
\0/ Wooo
You want to craft them yourself, or have Mocharr use them to craft an item? The former means you need to become Wargo's apprentice, the latter is basically what we're doing right now.
I'd love to be able to craft items, be it magical or whatever, yes.
Wargo?
The Epic Of X:
#615
Posted 29 January 2017 - 05:00 PM
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\0/ Wooo
I'd love to be able to craft items, be it magical or whatever, yes.
Wargo?
Wargo is the leather working armorer that is also part of King's Berserker unit. Mocharr & Wargo run the Red Stone together.
That's what I grasped from the earlier posts.
#616
Posted 30 January 2017 - 03:54 AM
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Wargo makes the leather armor, Mocharr makes the bone and metal armor, and Akta makes the cloth armor. Akta and Wargo aren't really interested in running a shop, so Mocharr has their permission to sell their items for them. That said, you have to become an apprentice of the correct person you want to learn from:
- Mocharr = Blacksmith (Heavy Armor and Medium/Heavy Weapons)
- Wargo = Leatherworker (Medium Armor), Huntsman (Daggers and Bows)
- Akta = Tailor (Light Armor), Artificer (Magical Weapons)
Edited by The Illuminati, 30 January 2017 - 03:55 AM.
“It's all about Power."
"Grabbing it. Keeping it. Using It."
"Power is our currency, our DNA... Our God.”
"We control the World."
"We provide the blueprint. And we give the Instructions."
#617
Posted 30 January 2017 - 01:36 PM
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Wargo makes the leather armor, Mocharr makes the bone and metal armor, and Akta makes the cloth armor. Akta and Wargo aren't really interested in running a shop, so Mocharr has their permission to sell their items for them. That said, you have to become an apprentice of the correct person you want to learn from:
- Mocharr = Blacksmith (Heavy Armor and Medium/Heavy Weapons)
- Wargo = Leatherworker (Medium Armor), Huntsman (Daggers and Bows)
- Akta = Tailor (Light Armor), Artificer (Magical Weapons)
Mocharr & Akta it is then xD
- The Illuminati likes this
#618
Posted 31 January 2017 - 03:30 PM
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“It's all about Power."
"Grabbing it. Keeping it. Using It."
"Power is our currency, our DNA... Our God.”
"We control the World."
"We provide the blueprint. And we give the Instructions."
#619
Posted 31 January 2017 - 11:35 PM
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#620
Posted 01 February 2017 - 11:43 AM
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@Naifu: I have a question. Does the new weapon & armor give no bonus to Dar? Also, if write action bits can be handled, could you handle the final calculation. I'll try to have a general calculation bit for me, but if I overextend accidentally, do point it out, please.