Username: OddlyOdd
IRL Name: Anna Stagiatta
Age: 22
Sex: Fenale
Theme: Optional.
Background: Optional.
Writing Sample: After a long, arduous evening of healing, helping, and making things generally explode, Oddlyodd was a happy little clerical novice. Cheerfully humming a sweet tune as she strode down the ragged dusted path, the whimsical swing of her wooden staff marked her pace easily as she headed towards the nearest town. While aslew of fresh gems jingled in her pocket to the beat of her song, the little Novice felt at least a little accomplished.
Level nine in just a day wasn't too shabby, was it?
That aside, the moment she stepped inside an inn to log off for the day, something peculiar happened. With a flicker, the menu sprung up for her to see. Drifting her slender fingertip down the line, the Clerical novice noticed something odd. She didn't wake up, she didn't disappear as she should have. Was something wrong? Something had to be horribly wrong! What on earth was happening?!
The sounds of chaos outside meant that other players had realized their similar plight as well, so she did the only thing she could. With chaos came fights, with fights came injuries. She had to do her best to cure them of such ailments. After all, as a whole, each player had to work together to try and figure out what went wrong, and of course hopefully fix it so that they all could go home.
Biting her lip, finding her bravery, and clutching onto her staff, she stepped forward into the chaotic world with the hope that she could be of some kind of help.
And help she did.
Among the ranks of lower level players, she wove between them and gave aid to whomever she could. Soon before long, the little healer became quite the known medic for all her efforts. A tiny little beacon if hope that all would be well in the end.
Class: Novice
Level: 9
Stats:
HP - Calculated after acceptance.
MP - Calculated after acceptance.
Str - 1
Dex - 1
Vit - 14
Int - 18
Will - 16
Cha - 10
Skills/Spells:
Herbalist and Naturalist - (Skill) - Oddly has an odd knack when it comes to the use of healing potions and herbs. When she uses potions and herbs on her allies, even if she throws them at them from a distance, they have a tendency to be twice as effective as normal potions.
Status Dealer - (Skill) - When she throws poisonous herbs and even healing potions at her enemies, they have a tendency to be a bit more potent in dealing negative effects on her adversaries, rather than helping them. To the point of causing extensive toxic damage or even complete, temporary paralysis. Other effects may include inducing sleep and lethargy.
First Aid Chemist - (Skill) - Oddly is incredibly adept at staunching wounds and getting rid of ailments through herbal treatments. She can find cures even in some of the seemingly most benine of plants, and has a knack for applying the procedures necessary to stabilize even dying players in emergency situations.
Surgeon's Steadiness - (Skill) - Even in spite of terrifying or fearful odds, Oddly stays steady minded through even the most horrible of events. She can remain calm where others panic, where others run from fear and danger, she runs to it. Albeit a bit recklessly at times, but all is for the greater good, the greater purpose even beyond herself.
Fast Ball Pitch - (Skill) - When thrown by hand, even in spite of her frail looking frame, Oddly can toss items across great distances with incredible ease, making her able to apply magical healing potions even from a credible distance accurately. By about fifty feet or so, no less.
Staves, Sticks, and Blunt Things - (Skill) - Much to the surprise of most, Oddly has a adept skill in wielding a stave or a staff as a weapon. Using her intellect instead of strength or dex to combat her opponents by intuitively finding out where they are going to strike, and taking advantage of their predictability for her own gain.
Serendipity - (Passive Skill) - Every time that Oddly casts Healing Burst, she gains a stack of Serendipity. For every 10 points she has in Will, she can gain another stack. Each stack gives an additional 25% effectiveness to circle of healing, and reduces its MP cost by 25%
Wits of the Swift - (Skill, Active and Passive) - while others are nimble because of their dexterity, Oddly is nimble because of her intellect. For every 15 points in int, she gets an additional cast. Enabling her to cast spells currently twice in the time it takes someone to cast once. This also allows her intellect to be used in dodge calculations, instead of her dex.
Curing Touch - (Skill, Passive) - Those who are affected by Oddly's spells have a 50% chance to have the healing remove a negative status effect on them. Whether it is poison, disease, or magical, it matters not.
Inventory:
Steel Sword
Traveler’s Tunic
Health Potion [10]
Storage:
150 gemstones