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[OOC] AO - New World

Fantasy Steampunk MMO RP Useless Sucks

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#161
KDPtheKing

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Its greatness goes beyond comparison
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#162
Mors

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@KDP: Tone down your numbers a bit, everything else looks fine.

 

@Everyon else: Need those posts guys~


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"The sun is new each day."


#163
KDPtheKing

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Okay, I will. I just looked at other characters and noticed that their star enhancements were D ranked and up so I'll fix the numbers on my E ranked skills. I have 2 points left over that I'll hold in my character sheet
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Edited by KDPtheKing, 03 March 2016 - 03:14 AM.

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#164
Diabolical Rhapsody

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@KDP: Tone down your numbers a bit, everything else looks fine.

 

@Everyon else: Need those posts guys~

Only Pitou is left from our little posse.


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If you have the time: 

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#165
Rainbow Dash

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KDP maybe it's because I am super autistic but your skills are bad from a mathematical point of view and as someone studying accounting this is making me angry
Very angry
Like, the Hulk asks me to calm down
Lot's Wife tells me I am too salty
I am being sued by Mad Magazine for infringing on their territory
Australian music program Rage wants me on their show.
 
 
Description: Using one handed weapons in both hands is fun. Str + 8 when using two, one handed weapons at once. Value increases by 4 for each level of advancement.

E - 4 Strength for 2 Intellect = 2 bonus
D - 8 Strength for 4 Intellect = 4 bonus
C - 12 Strength for 8 Intellect = 4 bonus
B - 16 Strength for 16 Intellect = 0 bonus
A - 20 Strength for 32 Intellect = -12 deficient
S - 24 Strength for 64 Intellect = -40 deficient

This skill caps out at D rank, waits a level, then goes down. You already have D rank meaning you'd never want to add more points

Description: Base skill for all those who want to master the quick draw style. Increases Dex and Str + 1 when attacking while drawing your blade.
Subsequent levels increases this value by 2 for each rank.

E - 1 Strength and 1 Dexterity for 2 Intellect = 0 bonus
D - 3 Strength and 3 Dexterity for 4 Intellect = 2 bonus
C - 5 Strength and 5 Dexterity for 8 Intellect = 2 bonus
B - 7 Strength and 7 Dexterity for 16 Intellect = -2 deficient
A - 9 Strength and 9 Dexterity for 32 Intellect = -14 deficient
S - 11 Strength and 11 Dexterity for 64 Intellect = -42 deficient

 

This skill caps out at D rank. 

Description: Basic skill needed to learns two sword style attacks. Allows for more refined attacks when dial wielding and increases Str and Dex + 2.
Subsequent levels of this ability increases this skill by multiples of 2. I.e D Adds 2 more to the total, C = Adds 4 more B adds 6 more etc.

I am not entirely sure about the language used in this skill, so I will use two different methods of calculation.

E - 2 Strength and 2 Dexterity for 2 Intellect = 2 bonus
D - 4 Strength and 4 Dexterity for 4 Intellect = 4 bonus
C - 6 Strength and 6 Dexterity for 8 Intellect = 4 bonus
B - 8 Strength and 8 Dexterity for 16 Intellect = 0 bonus
A - 10 Strength and 10 Dexterity for 32 Intellect = -12 deficient
S - 12 Strength and 12 Dexterity for 64 Intellect = -40 deficient

OR

E - 2 Strength and 2 Dexterity for 2 Intellect = 2 bonus
D - 4 Strength and 4 Dexterity for 4 Intellect = 4 bonus
C - 8 Strength and 8 Dexterity for 8 Intellect = 8 bonus
B - 14 Strength and 14 Dexterity for 16 Intellect = 12 bonus
A - 22 Strength and 22 Dexterity for 32 Intellect = 12 bonus
S - 32 Strength and 32 Dexterity for 64 Intellect = 0 bonus

 

-------------------------------------------------------------------------------------------------------

 

The cost of skills is all exponential progression, but your increases are pretty much geometric.

Meaning over time they'll always lose. You'll spend more on Int than you'll gain in Str/Dex

 

Rather than going for stat gains you should probably go with fewer skills or try something more specialized. You have lots of options, do use them. Examples below

 

 

A passive where striking an enemy reduces their movement capability (increased duration/slow % per level)

A passive which does increased damage for every successive hit you land (increasing damage bonus % per level)

A passive where you get an automatic 10% chance to avoid a ranged attack (+10% per level)

A passive where you get a damage bonus after dodging or parrying an attack

 

An active where you hit every enemy around you (increasing # of targets hit, or times they are hit, or range they are hit, or whatever your heart desires)

An active where you can make multiple attacks in a single action (increasing # of attacks per level)

An active where an enemy is unable to move for a short duration, allowing you to basically obliterate dastardly dodgers (increased duration per level)

An active where you slash as you move past an enemy, letting you position yourself behind them (this would be only if you're not fighting solo, it's a team skill. Damage increase per level)

 

 

Pleeeenty of options. And that's only the ones I have come up with in my fevered insanity, terribly sick and having visions of tort law and governmental separation of powers.


Edited by Katia Managan, 02 March 2016 - 11:50 AM.

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#166
KDPtheKing

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I got a bit pussyfied when I made the skills. I really just need two Passives

I miss you Pitou my friend.

Bro fist!!
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#167
KDPtheKing

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I made changes on cs
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#168
Axe Of Khorne

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Yo, is this RP still taking characters?

 

Late to the party, I know


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#169
Shmuser Name

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I dunno' Mors said "no more characters" yet his OP still has "This RP is accepting characters" in bold and underlined



#170
Johnny Paradise

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Mors doesn't edit. Or otherwise do anything one would characterize as "helpful."

 

But no, he cut off acceptances (with KDP having a shot because someone with a spot bailed).


here's to a long life and dead friends

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