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Fate: Age of Scions [OOC]

dark fantasy out of character discussions age of scions

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#21
Officer Judy Hopps

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Well, just run with it.

 

Create something as a base, and then Naifu/DR can help guide you in the right direction.

 

The question is, how many points do we get to +1/+2/+3...etc  stuff.



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#22
Socrates

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I also would like to know the skill list, although I could probably write the character up tonight without those details



#23
The Illuminati

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While she travels barefoot like many of her kind...

Maybe in the wild, but definitely not in cities.

Good luck with the picture hunting, so far all I've seen is a lot of exposed thighs.

Fate Points: 3
Refresh Rating: 3

Everyone starts with 3 FP/RR.

Profession
The Red Magus is a unique spellcaster that understands the arts of healing, being able to cast protective and regenerative magic with relative ease, and is also adept in wielding destructive elemental magic.

Stunts
- Double Casting:  In a peculiar twist, Yvanna can also grasp casting two spells swiftly in the time it normally takes for one. This is rather adept as she can damage an enemy one second, while healing an ally the next quickly. Each spell heals/damages for half as much as normal.

Aspects
"A Spectacularly Talented Dancer and Singer."

I split up your aspects and organized them better. I hope this helps. You still need a few more aspects and stunts.

Aspects should say something about your character, like "I'm Realist" or "Who Needs Shoes?" Stunt should be special things only Yvanna can do.

Biography: Twenty-three years ago, the newly crowned Queen of the Tav'Salan proudly announced the birth of her first child. Princess Yvanna, she was christened not a few moments later.

If she's a princess, shouldn't she have guards with her or did she run away?

 
Skills:
-Duelist-
-Spellslinger-
-Keen Eyes-
-Opportunist-
-Hop- +2 Jump, +1 Move - Free
-Entertainer- -Free-
-Musician- -Free-
-Ever Vigilant- -Free-
-Eagle Ears- -Free-

This can stay empty for now. Everyone will get skill points to spend after the game start.

Stunts:
Elemental Advantage - If Yvanna uses Elemental Magic effectively against a target. (Like Lightning bolts against an electrical target, Fire against a grassy target, etc.) She deals 50% more damage.
Healing Critical - In moments of great stress, akin to a critically injured ally, her Healing has an increased chance to critically be effective. Healing spells that succeeds with style, heal for twice as much.
Double Cast Initiative - If Yvanna uses the same spell twice on a target, she can cast the same spell for a third time for free.

Balance suggestions.

“It's all about Power."
"Grabbing it. Keeping it. Using It."
"Power is our currency, our DNA... Our God.”
"We control the World."
"We provide the blueprint. And we give the Instructions."


#24
I-Am-X

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Aye, planned on it.

Since most of it confuses the hell out of me.

 

Eh, In the meantime I'll just track down pictures that fit my fancy


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#25
Officer Judy Hopps

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Okay. Fixing that stuff, Naifu!


Okay. Changes done on page 1. I was hoping to appeal for 75% spell damage instead of 50% for Double Casting.

 

What's the point of it being a stunt otherwise? ._.

 

She has a tendency to sneak away from her guards from time to time.


Edited by The Hawk's Eye, 08 February 2015 - 12:22 AM.


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#26
The Illuminati

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Are certain races stuck with certain skill trees, like succubus with the empathy skill tree, or are they capable of pick delving into other skill trees?
- Every race has access to every skill tree. What I'll do is give everyone 3 skill points to unlock some of the skill trees, like Empathy, Lore and Fitness. With the second batch of skill points, you'll be able to pick a specialty, like Paragon or Renegade.

How many non racial bonus skills can we pick? I see missy grabbing 4, with some not being from the same tree, so 4? Like could a succubus pick something non-magic or something thats not like its race, like a physical skill?
- First we'll start the game with 0, then I'll give you guys 3. By level 3, you guys should have 20 skill points. It'll slow down after that, maybe to 1 skill point per level. As for how many, you can buy all of them -- you just need skill points to increase your skills.

How many Stunts? Whats the limits? Armor/Profession, that deals with character classes in games like how she picked a red mage, right? It says mana, ki or whatever, but the skills doesn't neccesarily deal with actual attack names so what, do we just do, etc etc casts a spell? Going to be tough to sift out some aspects from potential bio. hm
- 3 Stunts. You can spend 2 RR to buy 2 extra stunts.
- Yes, Profession = Class
- You guys can make up your own skills/spells. I also made a list of spells I'm going to use for the NPCs. It's not finished yet, but I'll post it for you to pick ideas from. If you want, I can also make some martial skills.


The question is, how many points do we get to +1/+2/+3...etc  stuff.

You just need 1 point to level a skill up from +2 to +3.

I also would like to know the skill list, although I could probably write the character up tonight without those details.

What do you mean?

“It's all about Power."
"Grabbing it. Keeping it. Using It."
"Power is our currency, our DNA... Our God.”
"We control the World."
"We provide the blueprint. And we give the Instructions."


#27
Officer Judy Hopps

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So.

 

Fire/Fira/Firaga - Fire Damage

 

Thunder/Thundara/Thundaga - Lightning Damage

 

Blizzard/Blizzara/Blizzaga. - Water/Ice Damage

 

That will be the core of Yvanna's Black Magic spells.

 

Then of course there's white Magic.

 

Cure/Cura/Curaga Healing ramp.

 

Shell (Magic Defense)

Shield (Physical Defense)

 

Esuna - Status Ailment Recovery.

 

Do I have to state all that in the CS? Or does the profession cover that?


Edited by The Hawk's Eye, 08 February 2015 - 12:33 AM.


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#28
The Illuminati

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No, you don't have to state all of that in the CS. Your profession will cover that.

I was hoping to appeal for 75% spell damage instead of 50% for Double Casting.
 
What's the point of it being a stunt otherwise? ._.
 
She has a tendency to sneak away from her guards from time to time.

75% is fine, and I'll leave it up to you when her guards finally track her down.

What do you mean, what's the point?

“It's all about Power."
"Grabbing it. Keeping it. Using It."
"Power is our currency, our DNA... Our God.”
"We control the World."
"We provide the blueprint. And we give the Instructions."


#29
Officer Judy Hopps

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If it's cut down to 50%, what's the point of it being a "stunt" when it would deal in total just as much damage as one spell? o.o


And you're right. So. Many. Exposed. Thighs. God. Dammnit.


Rabbit wimminz, why do you have to be so darn sexy?



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#30
The Illuminati

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If it's cut down to 50%, what's the point of it being a "stunt" when it would deal in total just as much damage as one spell? o.o

If it did the full amount, it would be overpowered. So either she does small numbers or she can only use it once in awhile.

I think her strength will come from her ability to cast two different spells, instead of just one strong one. Not to mention, she gets a bonus for casting the same spell twice in a row. Which means she actually does more than a normal mage. On top of that, she still has her Elemental Advantage.

NPC Spells
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Edited by Obsession, 09 February 2015 - 02:37 AM.

“It's all about Power."
"Grabbing it. Keeping it. Using It."
"Power is our currency, our DNA... Our God.”
"We control the World."
"We provide the blueprint. And we give the Instructions."


#31
Officer Judy Hopps

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I thought Stunts were a once-in-awhile use, not constant.



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#32
The Illuminati

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You need one more aspect to make it 5.

Why the age change?

Just leave the skills section empty for now.

I thought Stunts were a once-in-awhile use, not constant.

Depends on the stunt, really. Since dual casting will be something unique to her alone and something she always does, it can stay "on" but it a numbers hit.

Edited by Obsession, 08 February 2015 - 01:02 AM.

“It's all about Power."
"Grabbing it. Keeping it. Using It."
"Power is our currency, our DNA... Our God.”
"We control the World."
"We provide the blueprint. And we give the Instructions."


#33
Officer Judy Hopps

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I dunno why the age change. Actually, I'll bump it up a bit more.

 

A fifth aspect? Allrighty.


Aaaand done.



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#34
Socrates

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What do you mean?

 

Skills: Your character’s basic capabilities, picked ftom the Skill List.

 

My thoughts were that there was going to be a generic list that we would choose skills from, but if you are going to help us build our characters then there is no need :D



#35
Officer Judy Hopps

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Also, I removed the Double-Cast Initiative, Naifu dear. ^_^



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#36
The Illuminati

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Strange, the age still says "18". And now you have 6 aspects. xD

There should be 5 aspects total.

Skills: Your character’s basic capabilities, picked ftom the Skill List.
 
My thoughts were that there was going to be a generic list that we would choose skills from, but if you are going to help us build our characters then there is no need :D

The skill list was inside the 3rd post.
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“It's all about Power."
"Grabbing it. Keeping it. Using It."
"Power is our currency, our DNA... Our God.”
"We control the World."
"We provide the blueprint. And we give the Instructions."


#37
Officer Judy Hopps

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Fixed it now. Don't know why, but I changed her age and it didn't stick.

 

Is the Aspects fixed? I added the sixth as a joke.



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#38
Socrates

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The skill list was inside the 3rd post.\

 

Welp. Sorry about that >.<



#39
The Illuminati

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Np Socrates.

@Eagle: Ah! With all the other stuff that needed to be changed, I didn't notice ~cough~ biography and skills ~cough~. So what did the 6th aspect say? I glossed over it. ='(

“It's all about Power."
"Grabbing it. Keeping it. Using It."
"Power is our currency, our DNA... Our God.”
"We control the World."
"We provide the blueprint. And we give the Instructions."


#40
Officer Judy Hopps

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I thought I fixed both biography and skills.

 

The sixth said "Why else do you think we put rings of gold about her ankles?"



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