Just a few adjustments, Is that okay?
Spoiler
Spoiler
Name: The Shaman (name not known)
Description: A Shaman from a distant land. She wanders the land on pilgrimage, cleansing any corruption she comes across.
Aspects:
- "Spirits, guide me": The Shaman can communicate with the spirits to aid her.
- "Be one with the land": Being born in a place covered in nature, the shaman has experience living in the wilderness.
- "Do you fear my so called 'black magic'?": Voodoo doll, fetishes and shrunken heads. The Shaman's practises of 'black magic' is something that others find unnerving.
Skills:
Great: Wisdom
Good: Invoking, Hexs
Fair: Intimidating, Inspiring, Blessings
Average: Running, Climbing, Evasion, Anticipation (Melee)
Hero Points: 3
Extras:
- Juju energy - The Shamans main form of offence. It's simply energy that interacts with the spirit of the target, causing harm to the soul.
- Natures Bond - The Shaman's main form of defence. The Shaman can manipulate plants to a certain degree.
- Voodoo - The main medium The Shaman uses to channel the spirits to aid her and allies.
- Effegy - A human sized ward that usually channel the Spirits in a certain area.
Stress:
- Physical: +2 Agility
- Mental: +3 Will
Stunts:
- The Living Voodoo - The Shaman creates a living voodoo that generates a aura of misfortune. The Living voodoo wields two large nails in each arm, and screams deter enemies. The Aura of Misfortune lowers enemies luck by 3 (not stackable). Can only control three dolls.
- Vessel for the Damned - Should an enemy fall during battle, The shaman grant a spirit a vessel to exist in the physical world to aid her, creating a 'zombie'. Can only control 2 zombies.
- Force of Nature - The shaman causes an area to become overgrown, allowing better use of The Shaman's plant manipulation.
Consequences:
Edited by Whirlwind, 09 July 2014 - 10:27 AM.