Warning:contains spoilers from RAW Ch 32.
Spoiler
Current situation: Jihan confronted by two ability users that probably mean to do him and Sung-ah harm.
Response: Observe ability users. Consider liklihood of violence and motives (emotinoal level like Sung-ah's). Calculate strength of opponents relative to self. Notify Sung-ah to grab kitten, be ready to move on command, and attempt to form party. Create illusion barrier; attempt to create debuff, weakness to magic defense and/or vitality for individuals not in hero party. Activate buffs: movement speed, Chunbu inner ki technique, Chunbu Outer ki technique, Mana shield x2.
If B class or lower, Rush warrior, get in very close range to nullify hammer's advantage. Use warrior as shield against mage, avoid hammer's head. Use terrain, if possible, to nullify hammer swing and attempt to entrap weapon in debri. Take damage from hammer's haft to gain grappling distance, or consider ducking depending on range at time of attack, for horizontal hammer blows. if hammer swung vertically, dodge + bind warrior. If attacked with hammer's butt, dodge, use bind on warrior. Attempt Muai Thai clinch. Active 2x mana bolt, one each hand, point blank attack to each side of his cervical spine. Assess effectiveness of attack and potential for damage to self. Consider spinning mana arrow if more penetration is needed. Follow with Knee strike to face; Ki strike. Switch to modified standing guillotine. Cast drain on warrior. FIre mana arrow x1 at mage, followed immediately by bind, with fulcrum arm/free hand. Assess warrior situation. If incapacitated, front-kick warrior at mage or simply drop warrior. If conscious and threat is still high, consider twisting/hyperflexing/breaking neck, and/or rapid-fire spinning mana arrows targetting warrior to soften. Consider retreat. If incapacitated, grab hammer, place in inventory to prevent possibility of warrior's revival and probability of inability to wield hammer. Target mage. Assess own status and mana level.
Fire barrage of spinning mana arrows at mage, full auto. Use bind intermitantly for chance to incapacitate for opportunity to use finisher, charged spinning mana bolt and look for opportunity to disarm mage. disarming and subduing mage is preferable, as i can gain information by perhaps offering to spare their lives. Ensure Sung-Ah is not targetted. If outclassesed, activate more mana shields. Consider retreat, and ability to cover Sung-ah's escape. Check mana/health; consider Yuhonmoon soul recovery, with or without soulstones. Consider close range with mage, attempt to disarm. Otherwise, attain fire superiority with spinning mana arrow barrage. Assess mage's status. Consider caster battle of attrition - make mage run out of mana first, utilizing soul stone yuhon soul recovery to replenish health and mana, forcing mage's exhaustion or egress. Upon defeat of mage, take and place staff into inventory. If enemies receive backup, consider retreat or ability to continue fighting based on inventory and status.
If enemies defeated, reassess situation. Check sung-ah's status; replenish status if necessary. Replenish own status; consider deactivating abilities, partially or in full. See if Sung-Ah needs/wants to leave the scene/can contact her father for safe escort. Check adversaries status. Consider healing incapacitated adversaries of life threatening injuries with yuhon soul recovery; attempt to gain information from them, if haven't already, in regards to their agenda, political offiliations, motivations, likelihood of retaliation, and ultimately assess their "alignment". If true evil (their existence will cause others death/imprisonment/suffering), consider eliminating or contacting black summoner for thoughts on some means of imprisonment. If not, consider releasing them with the warning, "if they value life, never fuck with me again". If they are mercenaries, consider making them my minions in exchange for their lives; or consider paying them for "missions".
Observe acquired weapons. Consider skipping class in lieu of returning to Chunbumoon household and sell weapons to them if i don't want them. Otherwise, attempt to get to class. Discuss events with Sun-il or other chunbumoon clan member as soon as is convenient; brag about fight. Show sun-il hammer in IB when convenient. Sung-Ah's safety remains a priority.
If enemies will overwhelm me, or i need to retreat, activate spinning mana arrow - full auto. Target: wall, blowing holes through it and turning it into swiss cheese. Ram wall, notify Sung-ah to go. Cover her retreat (ensure she has her kitten). Fight enemies as we retreat, blowing more exits with mana abilities as needed. Ensure path taken does not allow adversaries to cut us off by, likewise, breaking through walls. Once in open, resume fight while giving ground. Utlize Yunhon Soul recovery to prolong endurance/prevent own exhaustion, and thus prevent inability to continue fighting. If and when Sung-ah succeeds in escaping, lead adversaries towards Chunbumoon or school, depending on location and day of week (school day?)to get backup from Sun-il or Sae-Young, respectively, or consider ability to make full escape.
End.
Response: Observe ability users. Consider liklihood of violence and motives (emotinoal level like Sung-ah's). Calculate strength of opponents relative to self. Notify Sung-ah to grab kitten, be ready to move on command, and attempt to form party. Create illusion barrier; attempt to create debuff, weakness to magic defense and/or vitality for individuals not in hero party. Activate buffs: movement speed, Chunbu inner ki technique, Chunbu Outer ki technique, Mana shield x2.
If B class or lower, Rush warrior, get in very close range to nullify hammer's advantage. Use warrior as shield against mage, avoid hammer's head. Use terrain, if possible, to nullify hammer swing and attempt to entrap weapon in debri. Take damage from hammer's haft to gain grappling distance, or consider ducking depending on range at time of attack, for horizontal hammer blows. if hammer swung vertically, dodge + bind warrior. If attacked with hammer's butt, dodge, use bind on warrior. Attempt Muai Thai clinch. Active 2x mana bolt, one each hand, point blank attack to each side of his cervical spine. Assess effectiveness of attack and potential for damage to self. Consider spinning mana arrow if more penetration is needed. Follow with Knee strike to face; Ki strike. Switch to modified standing guillotine. Cast drain on warrior. FIre mana arrow x1 at mage, followed immediately by bind, with fulcrum arm/free hand. Assess warrior situation. If incapacitated, front-kick warrior at mage or simply drop warrior. If conscious and threat is still high, consider twisting/hyperflexing/breaking neck, and/or rapid-fire spinning mana arrows targetting warrior to soften. Consider retreat. If incapacitated, grab hammer, place in inventory to prevent possibility of warrior's revival and probability of inability to wield hammer. Target mage. Assess own status and mana level.
Fire barrage of spinning mana arrows at mage, full auto. Use bind intermitantly for chance to incapacitate for opportunity to use finisher, charged spinning mana bolt and look for opportunity to disarm mage. disarming and subduing mage is preferable, as i can gain information by perhaps offering to spare their lives. Ensure Sung-Ah is not targetted. If outclassesed, activate more mana shields. Consider retreat, and ability to cover Sung-ah's escape. Check mana/health; consider Yuhonmoon soul recovery, with or without soulstones. Consider close range with mage, attempt to disarm. Otherwise, attain fire superiority with spinning mana arrow barrage. Assess mage's status. Consider caster battle of attrition - make mage run out of mana first, utilizing soul stone yuhon soul recovery to replenish health and mana, forcing mage's exhaustion or egress. Upon defeat of mage, take and place staff into inventory. If enemies receive backup, consider retreat or ability to continue fighting based on inventory and status.
If enemies defeated, reassess situation. Check sung-ah's status; replenish status if necessary. Replenish own status; consider deactivating abilities, partially or in full. See if Sung-Ah needs/wants to leave the scene/can contact her father for safe escort. Check adversaries status. Consider healing incapacitated adversaries of life threatening injuries with yuhon soul recovery; attempt to gain information from them, if haven't already, in regards to their agenda, political offiliations, motivations, likelihood of retaliation, and ultimately assess their "alignment". If true evil (their existence will cause others death/imprisonment/suffering), consider eliminating or contacting black summoner for thoughts on some means of imprisonment. If not, consider releasing them with the warning, "if they value life, never fuck with me again". If they are mercenaries, consider making them my minions in exchange for their lives; or consider paying them for "missions".
Observe acquired weapons. Consider skipping class in lieu of returning to Chunbumoon household and sell weapons to them if i don't want them. Otherwise, attempt to get to class. Discuss events with Sun-il or other chunbumoon clan member as soon as is convenient; brag about fight. Show sun-il hammer in IB when convenient. Sung-Ah's safety remains a priority.
If enemies will overwhelm me, or i need to retreat, activate spinning mana arrow - full auto. Target: wall, blowing holes through it and turning it into swiss cheese. Ram wall, notify Sung-ah to go. Cover her retreat (ensure she has her kitten). Fight enemies as we retreat, blowing more exits with mana abilities as needed. Ensure path taken does not allow adversaries to cut us off by, likewise, breaking through walls. Once in open, resume fight while giving ground. Utlize Yunhon Soul recovery to prolong endurance/prevent own exhaustion, and thus prevent inability to continue fighting. If and when Sung-ah succeeds in escaping, lead adversaries towards Chunbumoon or school, depending on location and day of week (school day?)to get backup from Sun-il or Sae-Young, respectively, or consider ability to make full escape.
End.
Edited by Agonal, 13 April 2014 - 03:20 PM.