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Batoto
3rd Great Calender Gregorian
Year 207NF February 3rd
Around a millenia ago, a way of life was bestowed upon the world of Batoto by someone known as the Pioneer. This way of life created the great city known as Batotia, which spread out, civilisation cropping up in all parts of the world as it did so, until one day, these countries wished for independence. The cities were embroiled in war, and the old city of Batotia was destroyed. With it’s destruction, the Great War of Batoto ended, though with it, came a divided world.
Unity slowly and gradually began as it became clear that citizens needed to trade in order to thrive, and amongst this new hope was New Batotia. All was not lost afterall.
Though the idea of unprecedented prosperity was what brought the old city to it’s knees and into it’s grave. Only time will tell if this reincarnation of the once great city will fall to the same mistakes.
Trivia
Locations
REGIONS are split by seas. Pictures still pending... I could use some help there. Continents are named in green while capitals are in red. Pacific Batoto Sea Batonia - Situated in the Pacific Batoto Sea, it currently imposes itself as the strongest superpower in the world, being the leading authority on all matters. As of the creation of the Blades of Fealty they fear it’s influence spreading too far and becoming too strong. It’s capital is Annuncia. Batonia was once split by three factions after the destruction of the original city of Batotia, all of which came from different tribes. After some skirmishes, the most pragmatic of the factions created an Assassin Order, and won the dispute by having the leaders of the other two killed. The current ruler is Emperor Geoffry Grumpus the Third, who runs this monarchy. Central Grande Ocean Intrordia - The large country to the center of the Grande Ocean. It’s capital is Gendis and is known as a gigantic social central. As a result, trading is high here, as a result this country is well desired to be in any of the other country’s favor. Intrordia is the largest country in Batoto, and actually spans all the way up beside Labato. There is a bridge that connects the two countries. Intrordia was one of the factions that participated in the destruction of the city of Batotia, however it was only out of monetary interest. The city at it’s rate would soak up the entire world’s wealth and create a horrid economic situation. It opens for open trade with Labato and other countries, it’s oldest governing members see it as their duty to ensure that economy flows normally. North Grande Ocean Labato - The home to New Batotia, which is now the nation’s capital, though the original site of the city was on Batonia, it’s old residents moved here and began a new city. It is a place that promotes entertainment and the arts. It is connected on the east side to Intrordia. During the war that destroyed the original city, Labato was inhabited by isolationists. They were artistically talented, and they are the basis for the incredible architecture today. Arc Fantasista - A small island founded by a very, very rich businessman, and has become a place of desire as a resort. It is home to the world’s largest casino, as well as colosseum. Known as the “Island of Games”. Everything is very safe, or so they claim. It is also home to the research into Virtual Reality, which is being funded by governments worldwide to be developed as a way to train soldiers in a more controlled environment. The island was originally uninhabited, but was extended through technology, and turned into the resort we know today. South Grande Ocean Patoll - A lawless land rampant with crime, known as “hell” to the civilized world, and the home to countless pirates. It’s been so long that imposing any kind of law on them has become impossible, simply because they have become so strong even amongst that chaos. It has no capital, only districts ranging from 1-25, each with their own expertises or conditions. Host Atlantic Sea The Host Atlantic is the coldest area of the world, most of the year, Sallator Cipher is here, going to other countries each only once every two months on a schedule. The isolation of the Host Atlantic Sea they say is perfect for the things they keep here. It is home to the Central Pole, a phenomenon that controls the world’s weather. People speculate that the Sallator Cipher spends so much time here in order to keep it running. UNIQUE TERRITORY Sallator Cipher, the Great Floating Libary - This is a gigantic floating library to say the least, it sells books and distributes them worldwide and is said to be home to ancient and most forbidden scriptures, as well as mystic. As a result, it has the Praetorian Guard, who guard it’s most sacred treasures.
System
NOTE: The System will ONLY be used during Duels (optional). It will be regular Roleplaying like you're used to otherwise, unrestrained by system. Though with that said, take note that enemies will also not be restrained by system, so it's not even an easy mode switch. Style TP Artes and Actions Harmonize Stats Tier Damage STYLE Style is your own unique style of combat. It controls what artes you can and cannot use, it can give you a special core technique, or allow you to modify your artes in certain ways to give yourself even more versatility, or power if you so choose. It can be as simple or complicated as you want it to be. For instance a complicated one may have a mode switch feature or be stance-based, while a simple one may just give access to sword artes and a simple unique parry. Here are some examples. Spellblade: All Spell artes will also have a Blade version, weaker, but also faster, and can be chained easily. This style also gives the user access to a balance of spell artes and weapon artes. Albane Style: The original swordsmanship. Gives access to every basic sword arte. This style gives the user access to a parry that allows them to reset the momentum of a battle once every so often. Sheath and Draw: A unique swordsmanship that uses two styles simultaneously. Sheathed style moves are weaker, but faster, while drawn blade moves are stronger, yet slower. This style has one draw move, and one sheathing move to switch between styles with ease. TP/Technique Points TP is the skill resource for all Tales games. However it will work a bit differently in this RP, rather than your standard TP bar. Artes can cost from 0-5 TP, and everyone starts with 10 TP, unless they have unique traits (which I assign based on your Style). TP is also regenerated by 1. If you want to gain a specific trait, for instance if you want additional TP, having a heavy casting Style would make it likely that you get it. Now then, next is what kind of moves 0-5 TP moves are. Here is a brief scale. 0 Cost: Weak, cheap to use, fast and a standard move. While they cost 0, you must have at least 1 TP to use them. Standard Arte. 1 Cost: Cheap, but also decent in power. Standard Arte. 2 Cost: Moderate power. Arcane Arte. 3 Cost: Moderate power, usually with an extra effect. Arcane Arte. 4 Cost: Burst Arte 5 Cost: Mystic Arte Burst and Mystic Artes will be explained in the next section. But above is the general scale of Artes. Please note however the following rules. Cheaper Artes are faster. In the case that both artes in melee range are the same cost, both character’s SKL stats are compared, and the one with the highest wins the exchange. The only exception to the Cheaper Artes rule is a Burst and Mystic Arte, which are just as fast as a 0 Cost Arte, and cannot be interrupted, meaning they will always succeed to go off. They can only be blocked or evaded. More expensive Artes are stronger, and deal more damage. In a ranged exchange, the Arte with the highest cost wins. In the case of a Ranged vs Melee exchange from a long range, the Melee Arte will always fail, however in a Ranged vs melee exchange from close range, the Ranged Arte will always fail. ARTES and ACTIONS Artes are split between two types, Magic and Physical, which are then classed into three sub-categories, Assault, Support and Passive. Very obviously, Assault are intended to inflict bodily harm, Support are intended to help out team mates, or yourself (dashing moves are included in Support), while Passives are a lingering effect, usually buffing certain attacks. There is a maximum of 3 Passives for the average player, while Styles based around Passives may get up to 6-7. So again. Two types of Artes. Magic and Physical. Sub-categories. Assault, Support, and Passive. Assault: Moves intended to inflict bodily harm one way or another. Support: Moves intended to help an ally, or yourself, this includes dashes or utilities, but do not deal damage. Passive: These are lingering and ongoing effects, they activate automatically on queues (for instance using a certain Arte) or continually buff oneself. There are four classes of Artes also, a power ranking. Standard Artes: These cost between 0-1 TP, they are as said, standard, easy to learn, and are core basics to any style. Arcane Artes: These cost between 2-3 TP, they are advanced applications of any given Style, and are usually much more powerful. Burst Artes: These cost 4 TP, these artes are strong, cannot be out-traded except by another Burst Arte which will cause a stalemate, or be completely decimated by a Mystic Arte. Mystic Artes: These cost 5 TP, these artes are a true finishing move and have the highest priority, meaning other than another Mystic Arte, they cannot be out-traded. Like a Burst Arte they can only be evaded or blocked. During a duel, Mystic Artes can only be used when the enemy is in the Critical state. The Critical state is when an enemy is at 35% HP or below. This of course does not apply during boss battles. ACTIONS There are five actions available to any character at any given time, as the basic. Here they are. Attack (Without Artes): These are basic attacks and ONLY get their damage directly from Strength, so you won’t be seeing mages attacking people by swinging their staff as a bludgeoning tool anytime soon. Most physical based Styles will allow free regular attacks in-between Artes as part of a combo. Block: Choosing to defend, reduces physical damage to 1/10 approximately, in short you’re not going to survive at low health, but you’re going to take much less damage. Magic attacks will deal about half damage instead. Evade: Choose to try your luck and do a raw evade. This is going to be based on how you choose to do it, and your Speed, so low speed characters may want to Block or Magic Guard more instead. Magic Guard: Same as Block, but damage is turned the other way around. You take half damage from physical attacks, but reduce magical attacks to 1/10. Disrupt: This costs 1 TP, but it will eviscerate ANY Magic Guard or Block move, and give the user a free hit or combo if it succeeds. It comes in different forms for everyone as does Attacking. However, it is always a melee attack. HARMONIZE Harmonize is a unique aspect that can be used with one other ally. While Harmonized, both combatants will be able to use combination attacks. These combination attacks are called Harmonize Artes. The amount that duos can have vary with their relationships. The ones that are closer will have more than those without naturally. Although Harmonize Artes are not the only thing it grants. These are a brief list, including Harmonize Artes. Harmonize Artes, which combine two artes, one from each participant into a new, devastating combination move. It does not always have to be a damage move, and can in fact be a healing or buffing move too. These are used immediately after a Follow Up that matches the initial move. (eg. Demonic Gale is Demon Fang and Gale, both have to be used as the player’s move and the chosen follow up in any order) Follow-Up, normally people are limited to their own moves. During Harmonize you are able to control your ally for one follow-up move to add onto the end of your attacks. Naturally you may only make them use an Arte that they know, and it cannot be a Burst or Mystic Arte except under certain circumstances (see Mystic Harmony Arte/Burst Harmony Arte). Mystic and Burst Harmony Artes, which are Mystic and Burst Artes, but done with two people. These are unlocked at the height of a relationship, and are not usable until those requirements are fulfilled. Damage Share, while having Harmonize active is a good thing for increasing damage output, breaking the Harmonize link may be the best idea when under duress, as both combatants will share damage taken, and possibly allow enemies to make an easy double KO. Please note though that there is no special action to be taken for Harmonize. Both participants must simply agree and the Harmonize is applied immediately, or broken immediately. MORE ON HARMONIZE ARTES Example I made with Itano earlier. Basically combines two Artes. For instance down here, it's Tiger Blade and Guitar Smash. In order to use it, you have to use one of the components, and your Harmonize Partner chooses to use it's matching component. For instance I post to go in with Tiger Blade, Itano can do a follow-up post where he uses Guitar Smash, and just like that, the move is used. Whoever posted 2nd though, describes the entire action. Notice how the cost is 1 TP, it costs 1 TP for either participant for a total of 2 TP. The level of your Relationship dictates which Artes you may combine, so here are a few rules, after the example. Itano [LVL1] A fellow colleague in the Blades of Fealty. He keeps trying to rope Rastia into his band, or so he claims, which doesn't surprise him. Even then they still manage to work properly together. RULES STATS The following are the different sats in the RP. Please note that there is no stat for HP, everyone has the same amount of HP, it is the severity of damage taken that is affected instead. Everyone has 35 to spend. All of them must have at least 1 in them. P.ATK: This affects damage with striking artes, and your basic attack. M.ATK: This affects damage with magic based artes, such as spells, and spellsword moves. P.DEF: This affects damage taken from striking artes and basic attacks. M.DEF: This affects damage taken from magic based artes and spellsword moves. SKL: This affects the trading speed of Artes. See the TP section. SPD: This affects your movement speed. If you have higher speed, you can easily catch people trying to get away and force an engage. All the same higher speed allows you to get out of range and disengage freely. RES: Your resistance to attacks in general. This does not reduce damage taken, but it allows you to power through attacks and get your own to succeed. TIER This is quite simple. The higher your tier the stronger you are. Tier outright multiplies your stats, and nothing more. Tiers only go up to 50 for players, and some bosses may get it to 60. Generally, a lot of the time you will only be given the tier of a boss, rather than their stats and skills. Use the tier given to figure out whether or not you should fight or run. Tiers replace levels in this RP, and are simpler to use. One or two tiers may not be major later down in the RP, because stats are improved multiplicatively, and some of yours may still outstrip others later down the road. Again, all it does is multiply your stats based on the tier. So for instance your Tier is 2, your stats are what they are, multiplied by 2. So if you filled out 6 for your P.ATK, at Tier 2, your P.ATK is 12. To rise in tiers, one must achieve objectives, pull off incredible feats or be a general boon to the team. At most one person can rise 2 tiers per event. DAMAGE Damage is calculated by your P.ATK/M.ATK and Cost of the Arte plus 1. If it is 0, it is calculated by your P.ATK/M.ATK alone. Cost of the Arte is multipled with P.ATK/M.ATK for the damage, and when applied, the following are calculated. ASSUMING THEY DO NOT BLOCK If damage is higher than P.DEF/M.DEF, you deal full damage (major wounding) If damage is lower than P.DEF/M.DEF, you deal half damage (minor wounding) If damage is higher by a large margin, you deal enough damage to defeat them (fatal blow) If damage is lower by a large margin, you deal damage as if they were blocking (0 damage if they are blocking) When taking an attack that doesn’t break through RES, the damage is halved. For RES to win over, it has to be higher than the damage of the attack. Damage Categories Graze 1%HP Fleshwound 10%HP Minor Wounding 25%HP Wounding 50%HP Major Wounding 75%HP False Blow 99%HP Fatal Blow 100%HP
Character Sheet
[Appearance] Name: Age: Gender: Race: (Human, Chibi, other. Chibi were called dwarves in day to day life because everyone thought “chibi” sounded ridiculous to call a race. You are not limited to races here, you can make new ones if you wish.) Cooking Skill: (I will make you terribad at cooking by default if you are too moe. We need one. Describe in just one word, or point out how specific it is… Like how everything Asche makes comes out as “sticky”, like sticky rice.) Backstory: (What led you up until now? Your life and so forth) Relationships: (They’ll all be Level 1 when they’re added, but they can become Level 3 with progression) COMBAT Tier: (You start at 1, maximum is 50) Stats (You have 35 to distribute. There must be at least 1 in every stat) P.ATK: P.DEF: M.ATK: M.DEF: SPD: SKL: RES: Equipment: (What do you bring into battle with you? This includes armor) Style Name: Style Description: (Describe it, and it’s effects, and specialties. I will make you get rid of things etc. if I think it’s too excessive, unnecessary or just too strong, so watch out for that. This can be as complicated as you want it to be.) Style Bonuses: (I will decide these. Everyone gets 3 generally) Overlimit: You get one major effect during Overlimit, you will get multiple if I deem it necessary. Overlimit only lasts 3 posts, and all artes except Burst and Mystic are free. It can only be used once per battle/duel. Artes List (They will look something like the example below. Furthermore, you are making your COMPLETE list of Artes, they will only change slightly as the RP progresses, and the only major additions are Mystic Artes, which you do not start with. Recommended for Burst Artes you only have 2-3. When you submit this you will not be allowed drastic changes, and even the smallest changes must be justified.) Demon Fang [0TP]: A sword technique that throws out a sharp shockwave of energy that rides along the ground. Fast and weak.
CAMEOS LIST
NONE YET!... Well, not entirely true. Most if not all characters submitted for Blades of Fealty RP led by Liar are in the RP, you just won't see them here until you find them during the course of the RP. I am taking cameos from all RPs, please send over a note with their name, what kind of character and possibly what you would imagine they be doing in this RP. No major roles will be given to them, however they may get a spot in the sidequests or have brief appearances with some relevance. Also... You do not have to join the RP to submit a cameo.
STORY THUS FAR!
PROLOGUE The Blades start their day with a normal escort mission for Senator Magnus Wiscard, whom is striking the regular annual deal with Sallator Cipher for research and development, as well as attempting to acquire researchers to aid with the Blades R&D. Things seem to go well until the 'Genesis Script' is stolen by unknown thieves, immediately pinning the Blades and Labato for this. The Blades manage to evade capture, the guard teams of Sallator Cipher led by the Warden, who was managed to be fought off. Now the Blades are headed for Patoll to establish a new temporary base, and find the real culprits. The situation outside of what the party knows right now is unknown, but they do know that based on the urgency and over-reaction to the stolen item back at Sallator Cipher, is that it's serious enough to be reported to other nations, making it possible that every other country will also target them.
Edited by Captain L Katsura, 23 June 2014 - 02:21 PM.