a topic for discussing the rules and possible loopholes to said rules
- Once you roll the dice and get your number, you can raise any skill you want.
- You can become a dicer by using any dice that has not been <Awakened>.
- Dice that have not been awakened are blue, dice that have not been <Synchronized> are red.
- The details of any quest that have not been completed can change at anytime.
- There is no way to reuse a used dice.
- In the case where a dicer dies, the dice that he has collected will return to their original blue color.
- Quests can be given through any means of communication. (Smartphone, Email, Mail also possible).
- Once a person becomes a dicer you cannot cancel your dicership.
- There is no way of correctly identifying who is a dicer and who isn’t.
- The white dice resulting after synchronization are great for board games.
- As the area where the skill is applied is larger the lower the power
- On the other hand, as the area where the skill is applied is smaller the higher the power (so called amplification)
- X doesn’t sanction anything as long it’s not against the game’s rules.
- Through the dice X can detect dicers and what they’re doing.
- But X will maintain your personal privacy.
- All quest that X has requested can be offered to anyone.
- As soon as the quest is completed, the dice will form at that location.
- If you'd like to raise your stats, let X know which you'd like to use via text, speech, ect.
- Every dicer is ranked against each other
- Because regular electricity lines are not used, all messages are free of charge.
- The dicer's range of being able to use dice depends on the user's limits.
- Even when activated (red) dice are passed on to others, the ownership does not change.
- Activated dice can be put on standby if it's not synchronized.
- Because skills that are being raised have a wide range, in the status only figures will be displayed.
- Dice are made of the hardest substance, In other words, it's impossible to break.
- Teleportation costs 1 dice point for every 10meters.
- Time Pause cost 1 dice point for every 10seconds.
- Teleportation is only possible to a place that the person knows.
- The difference between an A Ranker and B Ranker isn't the number of dice collected, but to what extent you raised your skills with dice.
- To use skills that surpass, or to any special powers, you need to have some activated dice.
ok now up to date
Edited by Vandalier, 28 March 2014 - 07:04 AM.