The Mortal Age
Wow!
Theme Song: http://www.youtube.com/watch?v=3VR_kBM_OcY Appearance: Clad in reddish brown stone, Thelaki only wears an old leather apron, and a garland of green plants. Anything else would just be torn apart by her rough skin… She also ornaments her face with spirally patterns made out of gems. Personality: Thelaki is one of the more impatient individuals of her race. A long life has only taught her to be even quicker to act than she was in her youth, as she has had to relate to many short-lived creatures, some who couldn't even wait a year for her to finish a blade. Her second name is one that was given when she was still an apprentice blacksmith. Rather than having to do with her being hard enough to break swords on, it was given because she had a tendency to break the blades she was trying to smith. Now the smithy is the only place where Thelaki will show deep concentration, and all the patience needed to create real pieces of art. When she came back home around eighty years ago, wishing to tell about the things she'd seen, only half of the tribe was left. The elders were all gone, and Thelaki had suddenly become one of the elder members, so she decided to stay put in order to help raise the few children they had. Nobody had been willing to tell of why the older members of her tribe had disappeared, but Thelaki suspects they had been tricked in some way by one of the darker organizations of the short-lived races that she has come to know. Hoping that the elders are still alive somewhere, she still doesn't dare leave the settlement out of fear that something may happen to the youngest generation. Talented blacksmith, and a rather efficient one too. Rather good at building houses, as long as it doesn't involve any carpentering. Talks way too much, even according to the young ones in her home village. Her fists would probably be much more deadly weapon, but she still insists on wielding a sword. Never strays far away from her little stone hut and smithy, even for hunting. A nicely oversized longsword Enough food to live for a few weeks (mostly dried meat) A water skin A dagger for hunting
Name: Thelaki Swordbreaker
Race: Urshard
Age: 492
Gender: Female
Bio: For the last eighty years, this woman has been living in little hut on the outskirts of a deserted Urchard settlement in Teyacia. They had come at the request of the Golem's Hand, and ended up staying. Thelaki didn't settle down completely like the others though, and from she ended her apprenticeship, she walked the lands, helping out people where she could and learning about the workings of the outside world.
Stats:
Strength: S
Agility: D
Stamina: S
Mana: D
Wit: B
Traits:
Inventory:
Theme Song: Put on Your War Paint
Name: Markus
Race: Human
Age: 20
Gender: Male
Appearance:
Personality: Markus is far and away one of the most polite and cordial young men you will ever meet. He speaks with respect to his betters and humility to his lessers, and there is almost never anything impolite or boastful about him. In an odd way, you could call him the paragon of what his country of Lunia strives to have themselves seen as- ever humble and graceful in everything, but at the same time full of power and resolution in his course of action. Markus generally doesn't speak, preferring to have his actions speak for him ("The mouth can lie and deceive, the body never does"), and when he does open his mouth it usually comes out as a single sentence that sums up what he thinks with a neat little bow on top.
However, all of that gets cast aside if he thinks you're threatening his sister in any way, shape, or form. If it comes to that, gods have mercy on your immortal soul.
Bio:
Affiliations: The Songbirds (Codename: Falcon)
Stats: Ranks are D-S with C being normal. D is worth 0 points while an S is worth 4. You have 10.
Strength: S
Agility: C
Stamina: S
Mana: D
Wit: C
Traits:
Outdoor Survival
Riding
An Object Unmoving: Markus' personalized style of martial arts that involves dispatching opponents without moving from a general location unless absolutely necessary, usually because something precious sits behind him.
Arms of the Oak: An extension of Markus' combat style that incorporates a bo staff.
Runecrafting: He specializes in Terramancy-based runes that allow him to use the ground itself as his ally.
True Grit: Resilience to pain, fatigue, and fear that almost seems superhuman.
Inventory:
Enchanted Leather Gloves/Boots: Enchanted by a kindly old crone he met in his travels, these gloves and boots have the peculiar quality of taking on the toughness and texture of whatever material they touch (ie if they touch skin they will seem to be made of skin, but if a sword hits them they become as hard as steel gauntlets)
Feather Charm: The farewell gift Kryssa gave him, he still carries it to this day because "A promise to return home safely never wears off."
Rune Chalk/Ink: For drawing the circles and symbols. The chalk is for solid surfaces, the ink is for skin and clothing.
Karsin: His faithful steed, Karsin is a magnificent black stallion with muscle to rival warhorses. He has no saddle, and anybody who's tried to ride him other than Markus has been violently hurled off.
Runed Staff: An oak quarterstaff roughly 6' long. Two runes that have been interwoven and carved into the tip allow it to shrink to 1 foot in length for easy storage.
Falcon's Feather: Though it is commonly held that each Songbird carries a feather as the symbol of their office, most people believe it's an actual feather. In reality, the "feathers" are extremely sharp daggers that are carried by the Songbirds at all times. Every single one of them can add the feather to their personal combat style with terrifying efficiency.
Edited by Dicedarg, 15 February 2014 - 03:21 AM.
Myself, as told by a Hawk;
For our next friend, we travel to a world within a world where the mists grow thick.
Pale blades of tall grass blow wistfully in the moonlight upon the sacred clearing where our next member resides. It is but a whisper of the wind, or the ripple upon the stillness of a pond that gives away the movement of our old friend, SliceandDice. Subtlety and Combat are his preferences, choosing to strike from the shadows when his aversary least expects it. Using swords, daggers, poisons and Shakespearean prose as his weapons of choice. Donning a hood that hides the golden color of his eyes, a dark scar upon his cheek tells tales of conflicts past, of triumphs and tribulations. With a scowl over a stubbled chin, he goes about his devout work feverishly, insuring that no impurities stray to which they don't belong. Taking from those who have far too much, and giving to those who have far too little, the overwatch he now is to the scoundrels of society has become a feared whisper among those corrupt. With their last sight being a flash of metal that lays their windpipe open to the nighttime sky. He goes about his work for us by dabbling the tip of a fountain pen in fine ink and a sip of Rum, fervently guiding his instrument across the paper in haphazard yet concise lines, he spins for us the visions he sees. ~By Trouble
Tattered Leather Handbook
Some pencils
A Book of Spells
Some dry fruits in a little sack.
Edited by Diabolical Rhapsodii, 14 February 2014 - 08:41 AM.
If you have the time:
Through the vast entity that is the Internet, we now find ourselves in an unfamiliar place. A place of new faces, new personalities, and new adventurers alike. This place is the new home of our motley crew, and it is called Batoto. Here, as we meander through bustling streets and cobblestone draped markets, we find the first new person we will meet this day. Diabolical Rhapsody. What is so curious and is immediately the most noticeable thing about this shy soul is his height. Towering over eight feet high and sporting a two-handed mace that weighs more than some men, one would expect this scraggly bearded giant to be a savage barbarian. Yet those who dare try to scratch the surface a touch soon find a kind soul who so earnestly aims to please. Accompanying the vodka that he drinks and sings softly to is a pen quill made of the finest eagle's feather. His tools of imagination and creation, the studious giant fervently writes his passages for us all to see. -- Missy
Appearance:
Theme Song:
Name: Rias Vastia
Race: Human
Age: 25
Gender: Female
Country Of Origin: Sabia
Personality:
A stubborn and a quite prideful girl, who won't back down and take shit from anyone, even her father (though he's just about the only person she'll let order her around). While originally a quite talkative and energetic kid when she was younger, a monster attack that eradicated her family ended all that. While there's moments she can be quite gabby, she usually communicates through nods, body language and facial expressions but with little to no words. While she's on a job she can be quite ruthless, especially if the mission happens to be a monster hunting one. As well as becoming famous for her physical prowess but as well for her fearless attitude, taking on every kind of job.
Bio:
Her journey began 20 years ago when she was at the tender age of 5 (Nevermind the previous 4) while Rias and her family were out hunting for food when they were attacked by a monsterous beast. By this point, the beast had already slain the surrounding villagers and caused a massive amount of damage. It was only a matter of moments until she found herself alone. Only a matter of minutes ago she was smiling happily with her parents as they were picking out fresh food and now they were on the ground dead, sliced into pieces, with the beast leaving her for last. As she screamed for someone to help, it fell on deaf ears as there was no one around (alive anyway) or so she thought. Just as the beast lunged in for the kill, she closed her eyes when all of a sudden she heard the beast cry out. Opening her eyes, she saw a huge sword pierced through the monsters chest and behind him was a giant of a man (Well, 5 year olds don't really see tall men like him often or at all!) cloaked in red woth a fierce face as he pulled the sword out and did one final slash, cutting the beasts head off.
Nodding to the little girl to acknowledge that the beast is dead and her parents were avenged, picked up the beasts head as proof and turned around, fully expecting to get out of there, when he was frozen by the cries of the young Rias. Feeling guilty, which was unlike him, he decided to take her back with him to Sabia so that there'll be some people there willing to give her a new home so he won't have to worry. Though unintended, he soon found himself attached to the little brat, who for the first time in years finally cracked a geniune smile. By the time they reached Sabia, the man, Ashen Vastia, finally made up his mind and decided to raise the young Rias as his own.
Not long after he made up his mind and decided, for the sake of the child, to leave his monster hunting guild, The Whilwind Fang, after a long discussion with Guildmaster Dwyn. It was not long after this point that, while not a much safer choice, Ashen decided to form the now widely known mercenary guild, Phoenix Ashes (as a play on his name and the mythological bird that is said to turn to ash and be 'reborn' from it's ashes). Within time Rias adopted Ashen's last name of 'Vastia'. At the tender age of 12, After years of being personally trained by Ashen himself and upon the results, Ashen started bringing her along with him on his jobs to help her gain experience. By the time her 16th birthday rolled around, as a present of sorts, she was finally allowed to take on jobs without an aide and by this time she already started to gain fame for her monsterous strength and durability (when considering her age and gender, it was unheard of), eventually earning the nicknames the "She-Devil" and the "Crimson-haired devil" (among other names, though she likes those ones).
As she hit 20, she was already considered one of the strongest (and fearsome) in Sabia (with some believing of this age).
With no real goals (or at leasts goals anyone has any knowledge of anyways), she lives life by the day and tackling on any job she can as she takes pride in expanding 'Phoenix Ashes' name (as well as her own).
Stats:
Strength: S
Agility: C
Stamina: S
Mana: D
Wit: C
Traits:
Her monsterous physical prowess, along with her combat ability, it's one of the few things that actually sets her apart from anyone else. Her physical strength and endurance have becpme almost legendary in Sabia (if not the world) and it frequentely gets her called a monster (which she doesn't take to lightly) or a demon (which she strangely likes and prefers). She's also quite well known for her long Crimson hair (especially her hair style) as well as her ability with the sword (along with a long beautiful crimson sword she wields.
Another trait of hers (if you can really call it one) is that she rarely talks (well, more than a few words that is), except on some occasions.
Inventory:
Aside from a pouch carrying some Reim for expenses, she only carries around a long whip and her trusted and beautiful crimson sword, known as the 'X Blade' or the 'Crimson Cross' for the emblem on the blade which has a Religious cross that's covered (crossed out) by an "X". It's a mysterious sword given to her by her father when he first brought her along with him on his jobs.
When asked about the sword, he was told it was believed to be one of the legendary weapons known as the 'Series Of Ten' and given the unique design of the sword, he was left with no choice but to believe it. Rastia has her doubts but if it is one of the 'Series Of Ten' or even good enough to be considered one. Whatever the case is, it's clear Rastia hasn't learned how to bring out its full capabilities yet.
Edited by I-Am-X, 14 February 2014 - 06:55 PM.
The Epic Of X:
While we fade away from the bustling market where our benevolent giant resides, we spend what seems to be endless hours winding through the unfamiliar cobblestone streets. Slithering through the labyrinth of darkened streets and narrow passages until in this expansive city, we reach a place where the light rarely touches. There, beneath a fickle and flickering lamp, sitting upon her throne that marks her the queen of the underworld with a cunning and seductive smile is none other than I-Am-X. Calmly observing us with a yellowed iris beset upon harrowing black, her fanged grin only grows wider as her fingertip guides the rod that stirs a tall, thin glass of suspicious looking Red Wine. Here in the Dark, we exist temporarily in her Kingdom. A place where the unsavory sorts can find sanctuary, a black market, and often the tools of death, subtlety, and subterfuge.
Sliding her sultry fingertip upon the spine of a book, the tome seems almost alive as it shudders and props open to a blank, but weathered page. Dipping a sharpened fountain pen in ink, she takes her mark upon the leathery parchment after a sip of her Bloodied delicacy. Not a moment later for us, the innocent-minded folks living upon the streets above, she describes to us her next devilish machination.
-Feisty-Pants
Theme Song: Amuse me. (I'll find one shortly.)
Name: Minerva Fairchild
Race: Human
Age: Twenty
Gender: Femmé
Country of Origin: Ascxil
Appearance:
Normally of rather strict Noble descent, Minerva is a slight outlier from her family's genetic pool. Her father, having left their ranks in his younger years, ended up pairing off with an common woman during his exile. Which naturally lead to the birth of Minerva, who still retained the Fairchild's tall, slender, and absolutely awestriking complexion and figure, yet instead of varying shades of golden locks, she was born with Strawberry Blonde hair. Though her family may wish to perceive her in far more regal clothing, she often chooses to simply wear whatever she wishes. Usually consisting of a blouse, and a loose fitting skirt of some sort. Of which sheathed at her back are her two Cavalry Sabers, one was her father's, the other gifted to her by Leonora Fairchild.
Personality: Fierce, stubborn, and absolute in her own morals, Minerva Fairchild first started off as a simple ruffian, but upon being found by her family; she quickly adopted and adapted to the lifestyle of her kindred Magi. The daughter of the Patriarch's outcast brother, she can still be just a little rough around the edges when it comes to the civility and formality of nobility, but she does what she can, however she can.
Bio: For a Fairchild, Minerva's history is much left in darkness and delusion. Most historians regard her part in the family as simply the Black Sheep's bastard child. Yet some to tend to see things differently. As a youth, she had no idea of her magical capability until the age of sixteen; when she was discovered by Fairchild scouts looking for any possible lost family members after the Second Great War. Knowing she was one of their line, yet not knowing precisely who her Father was, she was welcomed into the family with tentatively open arms.
That was until she gave Leonora, the eventual matriarch of the Fairchild Family, a picture of her father.
What were once open arms were swiftly and cruelly closed.
They had discovered something horrific, William Fairchild, the very abomination who had started the Second Great War, had managed to gain himself a daughter. Judgement against her came quick and brutal. However, there was one who still stood to give the girl some kind of chance. Even in spite of the fact that the first saber she wielded was none other than her father's former blade.
It was Leonora, who saw some potential in Minerva.
With Leonora's careful guidance and teachings, she surprised everyone within the ranks of the Fairchild nobility when her Father resurfaced, Minerva didn't join his side as he thought she would. Rather than go with him and start a new war, she rose up and struck him down. Believing him consumed by his madness, the young woman who eventually became known as one of the most brutal magi swordswomen of the age killed her own father without the least hesitation at the tender age of eighteen.
To preserve her family line.
To preserve peace.
And to save countless lives.
Stats:
Strength: C
Agility: S
Stamina: D
Mana: A
Wit: B
Traits:
Minerva is quite the excellent cook, though she'd never confess such a skill.
Part of the Fairchild Family's upper echelon of nobility, she has quite a fortune. Having inherited her exiled father's wealth, she tends to avoid the use of it or showing that she has money in the first place; considering it quite a hindrance.
What is striking about her the most is her magic. Based on bodily amplification and using two swords, the magic that courses through her veins enables a boon of massively increased speed and perception, making her movements and speed almost imperceivable to the human eye. Upon use, her eyes are filled with white arcing magic, that traces jagged lines down her cheeks. It is often said by her adversaries that they saw her draw a blade, and then they saw nothing else. She holds some elemental prowess like her cousin, Leonora, but she always just seems a hair short in comparison to overall potency of such an art.
That being said, it is only natural that Minerva is masterfully adept with her two sabers. Even without her magic, she keeps pace with some of the world's best sword masters with grace and ease.
Inventory:
A pair of intricate, priceless, and absolutely beautifully crafted Cavalry Sabers. Both of which are sheathed upon her back waist. Made by the legendary Fairchild family weaponsmiths, most collectors would dream of obtaining them. One of them is her father's, so aptly named Durendal. And the other is Caladbolg, her own personal weapon gifted to her upon passage of her trial.
Edited by Trouble, 22 February 2014 - 10:42 PM.
Me, according to a Hero:
Now at last we come full circle, back to the hand whose graceful motions first began these tales. Our travels have taken us through town and tower, past glade and garden, through the mists of time and to all manner of locale, but we come to their end in the modern era. Specifically, we come to a loft apartment overlooking the Champs d'Elysees in Paris, France, wherein resides Trouble herself. Some would call her temptress, others know her as charming minx, but nobody dares deny that the lady is possessed of great beauty. As she sits at her writing desk with a fine tipped pen and ink well at hand, a city breeze enters through the nearby open window. The wind causes her raven-colored hair to stir briefly in it before resuming its cascades down to her shoulders, where it briefly touches the angled straps of the midnight blue dress that adorns her well-defined form. With a gentle sip from the thin-mouthed glass of champagne that accompanies her forays onto the pages, she turns her brilliant emerald eyes back to the swirling words she has already put into place. Before she continues on, she checks over her work to ensure that no detail is left unknown, no letter out of its place. For in her passages, as in the mystic runes with which she channels the primordial forces of the world, each stroke is vital and no variance is tolerated. Content with what she has written, the sorceress lays down her writing instrument and makes her way to the balcony. With a breath of the evening air and a wave of her hand, the only decision that remains is what spells she shall weave this night.
Theme Song: Coming Home
Name: Adrestia Auros
Race: Human
Age: 24
Gender: Female
Personality: Firey, would be the best way to describe Adrestia. She is a passionate individual that finds it hard to keep her emotions in check, even after all of her time training she has only started trying to restrain that fire burning within her. She believes there is nothing she cannot accomplish, and will quite happily prove naysayers wrong on the spot if she can't keep her emotions in check. A woman capable of bombastic joy, and undying rage, kept under lock and key within a shell of cold, martial discipline.
Bio: Raised by Elmric Tiesmorr as her foster-father, Adrestia spent her days adamantly learning everything she can from the veteran warrior. She was pushed hard at an early age, and though her frustrations were very much apparrent to her teacher, Elmric would temper the girl; like a sword being hammered into shape and cooled in water, he would sit her down and council Adrestia on her shortcomings. Every month, she would take everything that she had learnt and challenge other students within Auros, most if not all of them easily twice or even three times her age. Though unsuccessful at first, they knew that when she was older, she would surpass, and defeat them. What they didn't know, was how far she would surpass them.
The evening was always a magical time for young Adrestia. If she performed above the call of duty set by Elmric, she would tuck herself warmly into bed, and listen to him talk about the past, about the Aurolean Empire. Their Rise as the greatest military power of the land, The War of Lion's Pride, The Tale of Prince Ysgramor seducing a damsel of Lunia, drawing the swords of all who wished to court her, and defeating them all in a single night. All joyful tales that would laugh or cry her to sleep as she imagined them all played out from Elmric's words. However, the man was more interested with what the Empire itself looked like. Adrestia was mesmorised by how descriptive Elmric could recite the entrance to the mighty Hall Of Heroes, or the Iron Hand Barracks. It was as if the man had seen it himself, yet had never actually seen his homeland. The anguish on Elmric's face as he would finish these stories troubled Adrestia for a long time, and it wasn't until she was in her late teens, that she would ask Elmric an important question.
"How come no one has gone back to Aurolea?"
Elmric always avoided the question when Adrestia approached him with it. Was it really that painful to answer her? Relentlessly she pursued him for the answer, hounding him at every turn. With tempers blazing, Elmric challenged her. She would have to fight him for the answer, and fought him she did. The result of the duel between parent and foster child is only known between the combatants, even the students within Auros were cautious to ask who won, due to the raised voices that boomed behind closed doors. However, Adrestia got her answer, and she wept in the arms of her foster-father when she knew the truth. No one would dare return to Aurolea. It wasn't just destroyed, but infested! The very horrors that swallowed their great Empire whole lurked there still; festering her father's home; a home he deserved to see! Adrestia swore to Elmric, on that day, when the lingering fate of her homeland fell on to her, that she would bring Elmric home, to Aurolea.
No one would dare return to Aurolea. The other kingdoms wouldn't waste their resources reclaiming a province that once threatened to conquer them, and even if they did, the horrors that await them would likely turn the stomaches of even the staunchest soldiers. Adrestia knew she couldn't do it alone, despite how much she would be willing to try. No, she had to make people believe that the undertaking would be a success before it begun. They would have to rally under a single banner; a flag that would not know the meaning of defeat, and would not tolerate any remnants of their ancient enemy to lurk on their land. Adrestia knew what she had to do. She would bring back the Aurolean Empire. Even if she had to kick every single Aurolean into fighting form, make the blackest of deals with "stronger" nations, and scavenge for fortunes in order to fund this undertaking, she would do everything within her power to see it through.
All she wanted, was for her, and her father Elmric, to go home...
Stats:
Strength: A
Agility: A
Stamina: A
Mana: D
Wit: C
Traits:
Inventory:
If you want to sum up this creature in a paragraph...
We now descend into the darker ages of humanity. Where cruelty, strife, and persecution run rampant.
It is a billowing column of smoke that announces the presence of the next member of our little corner. Rushing across through a forest of evergreens, we come upon that of a burning village. The flames of what had once been homes roaring vengefully towards the sky as the glisten of steel draped in blood gives away our next friend. Valoraxe. With a lust for battle that has no compare, one could compare him to the berserkers of legend. Charging headfirst into the fray against anyone who might prove to be a challenge, whether it be friend or foe, it matters not. All that matters is that he receives the satisfaction of cleaving and crushing flesh, bone, and sinew with his Axe; which howls like a rabid wolf whenever it tastes blood. The only thing to subdue him for moments of time so that he may write for us is a poison akin to thirty-year-old scotch. Which calms his bloodlust just long enough to write for us, which is transcribed upon the walls of his cavern home with the blackened texture of charcoal.
"Shurima, your emperor has returned."
Theme Song: Assassin
Name: Isaiah
Race: Human
Age: 24
Gender: Male
Appearance: All look the same to me.
Personality:
Isaiah is largely a timid person, especially in his earliest years when he was a child in the palace, this improved as time went on, but he wasn't the most charming person either. At the same time, being raised by well-mannered servants and on top of that, within the castle, he knew humility, and how to act around others as to not offend them. He was known to be a very resolved person, the concept of 'trying' has been undermined by him, discussion he always kept as short as possible and he was very punctual. Rarely did he miss practice sessions or classes at the Academy without good reason. He can be sometimes seen as insensitive, as his decisions may be swift, but they are not always kind, nor are they spoken in the kindest of words. On the other hand, he shows that he cares through his own actions instead, something he had learned to do while he was in the Academy, where many did not understand him as Lilith and Horin did.
He has changed after riding with the Desert Guardians, the diverse community made him a better speaker, while still not a charmer, he learned from a few of the members on how to intimidate others. His silent and piercing glare made it perfect. Though it may not allow him to command armies, as charisma was a more popular trait, it allowed him to interrogate some people without even laying a finger on them.
His loyalty to Ascxil has not wavered, even after those years in Roiassau. But that is something to take note of, his loyalty lies with Ascxil, not it's nobles, not it's people, but for it's continued and prosperous existence. The only thing that may make him question it, is Horin and Lilith, not only are they the truest symbols of Ascxil besides the lion banner, they are also his friends through and through, a concept he learned more properly in Roiassau. Friends do not discriminate against one another and stand by each other, understanding that, Horin and Lilith did not discriminate his commoner heritage, and many times have the three helped one another in what seem to now be trivial things. He dreads the day that one or the other seek to become the end of Ascxil, intentionally or not, which may also be the day his blade would pierce their hearts. This is his truest fear.
Bio:
Back in the earliest years of Ascxillian royalty, about two generations after the first, the Emperor had what was called the Lion's Fang. A knight of the shadows, dedicated to serving their Emperor and country, the Fang eliminated those who conspired against the Empror, or abused their power over the common folk. An assassin as one may put it, though the existence of such a figure is shrouded in mystery, there are no formal texts that detail his or her existence after all. Historians speculated that the existence of the Lion's Fang ended with the Roiassau Uprising, which was a great smear upon Ascxillian history. Today, the Lion's Fang is a popular folk tale... The tales of a blade in the dark that served the Emperor and their country, it was chivalrous indeed. The depiction of the Fang though, did not vary very often and thus could be assumed to be at least mostly true, so if he or she truly existed, the Fang would wear garbs black as night with a hood, and a unique eyeless mask, with red glowing markings.
Isaiah was an orphan, barely 4, he was adopted by a couple in service to the royal family as servants. They cooked, cleaned, and did chores around the palace, Isaiah was a quiet boy, and a life of chores was nothing new to him outside of the orphanage, so wordlessly he did this. When the royal heirs were born and they were a few years older, he found himself playing with them in the palace gardens occasionally. Horin and Lilith became his first friends. The three grew up in the palace, and when he were admitted to Ascxil Military Academy at the age of 10, Isaiah finally had the chance to learn the arts of war, he proved to be talented, blades and bow became his favoured weapons, unfortunately he had little luck with magic. His time as a student of this Academy was enjoyable to him, possibly the most enjoyable in his entire life. Shortly after his admission, Lilith and Horin
Graduating from the Academy, he moved onto joining the military, his results in the Academy also shone through, and he was to be given the rare honour of being offered a place among the Lion's Mane. Unfortunately however, he disappeared from the country a day before this. On one of his usual strolls through the city the night before, he spotted some strange activity, well out of the way of the noble quarters, rather close to the slums. It could have been just some sort of gathering, and had he seen regular citizens he may have just swept right past it batting not an eye or ear, however, he spotted weapons, and then on closer inspection, what was clearly brigands, or more perhaps mercenaries, and very soon, he recognized two nobles. He watched for some time, trying to figure out what was happening, and after getting a new position, he managed to see what was in their cargo crates, people, or well, an assortment of them. When he was close enough to listen, he caught word that these people were to be sent out tonight.
After figuring out that this was slaving, something terribly looked down upon and outlawed, he tried to make a run for it. He was caught however, by some of the mercenaries, or rather, slavers that were patrolling around the area. The nobles recognized him, and knowing that he was incredibly loyal to the royal line and the empire, he was thrown into the lot to be deported to Roiassau. As they stopped the night to rest, Isaiah had no plans to become a slave sold in the harsh deserts of Roiassau, so he began devising an escape plan. Fortunately, there was no need, on the very same night, a Felecian vigilante group known as the Desert Guardians made it's move to free the slaves, with him in tow. He was impressed, the stories he once read about the fine precision in a Felecian operation was true, and seeing it first hand truly inspired him. After being rescued, he decided to not return to Ascxil, at least not yet. Returning would yield nothing, he knew of the corruption within the nobility, and who knows how many other corrupt nobles there were besides the ones he met a few nights prior. He can rat the ones he saw out, but what then? Their influence would ensure they did not suffer too much, and their survival meant they could come after him or those he held dear. As much as he wanted to see his friends and family again, he decided to stay in Roiassau.
He joined the Felecian vigilante group, being one of their only human members, there was just one other, a Lunian girl, but there were a good number from other nations too. While most were Felecian, he recalled an Urshard who crafted the group's equipment, a Daomer, and three or so Seelie. From here he learned much of the world, and their ways. The Felecians were in charge, and of course, they led life in this group like a Felecian tribe, though their rules may differ, a lot of the common tribal laws were what kept them together and kept the order. As a result, he ended up learning the ways of many of the Felecian tribes in Roiassau. The group was diverse, and the leaders acknowledged that, letting all the members do what they were best at, and making use of them to create diverse strategies. Isaiah on the other hand was not here to just use what skills he already knew, he joined to learn from the Felecian members, their ways of stealth, and how they blended with the shadows. He had a rough start, his agility was not up to par with their's but months passed by and he was moving well enough to keep up.
After a couple years had passed, he became a master, and even led many raids on bandits, slavers and extortionists in general. They were impressed, no one could have predicted that a human can rival Felecians in their own speciality. Though all the same as he became more skilled, he became more and more attached to the Desert Guardians, to remind himself, he often shares stories with his fellows, of both his time in Ascxil, and what he sought to do when he returned there. Everyone supported his decision when he decided to leave, he swore to return to see them when he had fulfilled his duties to Ascxil, whenever that would be.
With heavy heart and a strange eagerness, he returned to Ascxil, and within a month the nobles that deported him were found dead. Their bodies rotted for almost a week before they were found, and the trail to their killer was not found. After about two months, whispers of a masked assassin began to circulate the commoner quarters, a number of nobles were found dead, and very often some papers or documents detailing their crimes were found at the doorsteps of various guard outposts, happening time and time again. The commoners claimed the Lion's Fang had returned, but many of the guards would have none of it. Finally, he was seen by the guardsmen for the first time after three months. The red mask, the black garb, they all remembered the tales that their parents told them, just as their grandparents did. The Lion's Fang.
Having spent roughly a couple months in Ascxil, he had established a headquarters in the Ascxil sewer system. Being a large and ancient city, it's had it's share of makeovers, and one of the things people rarely spent time organizing was the sewer system, as thus it became a mess of mazes. It made the perfect place to hide out. It connected to most parts of the city, it was easy to lose pursuers there, and so on. He very quickly established connections within the underworld of Ascxil, and they seemed open to the idea of cooperating with him, as long as they made money. He though, felt his kills did not do as much impact as he preferred, he can kill, but had no idea who was the best target, and in what order. He lacked all the information he needed to make his kills most effective. He needed someone who knew the nobility well, being absent for a couple years made him less than fitting to know of the nobility...
Fortune smiled upon him when Lilith made contact with him, shortly after she finished her service to the Lion's Mane no less. She knew not his identity, he made all meetings with his mask after all. She had changed to a more driven woman than he last saw her, and this pleased him. There was nothing more satisfying than working for someone who knew what they were doing. Unfortunately Horin while a good man, did not seem very interested in being a proper ruler, and all the same Lilith saw this needed some adjustment. It was time to fix this country.
Stats:
Strength: B
Agility: S
Stamina: S
Mana: D
Wit: D
Traits:
Inventory:
Theme: Welcome to the Black Parade Name: Lilith, Crown Princess of Ascxil Race: Human Age: Twenty Gender: Female Appearance: Those that remember her mother often comment how much Lilith resembles her. There is no mistaking that they both share the same face, even going as far as having the same withering glare that can pierce into the deepest depths of a person. However, Lilith would be the first to say that she was her own individual. While her mother’s hair cascaded a river of gold reflecting the shimmering sun, her hair holds the soft hue of the gentle moon illuminated in the night sky. Most of her features are sharper and more angular, traits she inherited from her father. Regardless, those that say Lilith looks like her mother mean only one thing when they mention it: Lilith is stunningly beautiful. Lilith bears a striking beauty not commonly found in humans. Her appearance is almost ethereal in nature, as though the Gods themselves bestowed it upon her. In addition to her allure, her general stature is also quite uncommon. She stands with men as her peers, having a height of eight inches above five feet. Years of diligent martial training and a stint serving in the Lion’s Mane has given her a lithe, muscled frame of a soldier. However, her most distinctive feature is the crimson eyes, the same colour as the progenitor of her family line, Soran the Unbowed. Personality: Unlike her brother, Horin, Lilith displays the regal bearing and disposition associated with the royal family of Ascxil. Her countenance is locked in a perpetual state of indifference, never allowing a shred of emotion to pass through. There are times when she would smile or scowl, but such cases are hardly noticeable and never in the company of others. Lilith has full control of what emotions she displays. Her vapid state is a product of the rigorous teachings her mother and father imparted as she grew. Regardless of her controlled character, Lilith does host a broad range of feelings. She is intensely proud of her heritage and bloodline. She takes great pride in the accomplishments of her people, believing it contributes to the overall prestige of the nation. Lilith believes that monarchs that preside over the state should be the epitome of mortal brilliance, setting the example for their lessers to follow. As a princess, Lilith holds herself up at a higher standard than others, making her detached and difficult to approach to those of lower standing. She mocks the morals of those underneath her, believing that many have no idea the ruthless decisions a leader of her stature must make when confronted with issues. She disdains those that believe all people are equal or that democracy should be the main form of government on a nation-wide level. To Lilith strength is absolute and that inequality weeds out those that are weak. It matters little if a person is of common or noble birth; the worth of a person is measured by the deeds they can perform. An individual can be weak in martial combat, but absolutely brilliant in business, and that person should be rewarded if he follows the path that will be both beneficial to his person and society. If that person continues to plod through the path of the warrior, then he better become stronger or else he will be rightly gobbled up by his betters. The biggest facet of her personality greater than her pride is her ambition. She will ruthlessly plot and scheme her way into accomplishing a goal, ignoring morality and humanity if they do not benefit her. Lilith never wavers in the hard choices she must make, having long accepted the reality of what her actions may entail. She shoulders the lives of the people under her command with great ease, never allowing herself to lose sight in the greater picture that she hopes to paint into reality. Biography: To be born into Ascxil is to be born into strength. From the moment a citizen of Ascxil is born, the expectations of the nation are laid upon their shoulders. A farmer must yield the greatest crops. A blacksmith must produce the greatest arms. Gender played little role in these matters; any man or woman can strive to achieve any position they desire if they display talent. For those of the royal family, nothing short of brilliance can be accepted. The emperor or empress of Ascxil is the avatar of the nation, the progeny of the hero-king, Soran. In order to lead and take command of the lives of every citizen in the empire, strength is absolute. Born the royal princess of Ascxil, Lilith was no exception to these expectations. Her father was none other than Emperor Darik, the reigning monarch, and her mother was Isabella, a daughter of an obscure noble family that had once been distinguished many centuries ago. There were many theories as to why they married. Some would say that Darik felt smitten with Isabella upon first sight. Others would say that Isabella had bewitched the emperor with magic. The more politically-savvy thought Isabella was the lesser of two evils for Darik. Choosing a wife from among the high houses may have caused unnecessary in-fighting for perceived slights; marrying Isabella was the best choice that would offend their honour the least. Regardless of the reason, Darik cared for Isabella severely. Lilith spent much of her childhood under the tutelage of her mother and other instructors. Because they were close in age, many of her lessons were taken together with her older brother, Horin, the heir to the imperial throne. Perhaps it had been intentional, but the siblings formed a close, intimate bond. They were nearly opposites in personality, but it was because of their differences that they complemented one another. In addition to their close relationship to each other, Lilith and Horin loved their mother deeply. She was often by their side, almost never leaving them until night when they were carried away to their beds. Isabella taught them many things, but the two most important lessons of all were being taught how to control their emotions and to have vision whatever they endeavour. It was lessons Lilith placed close to her heart. It was a tragedy when their mother suddenly disappeared. There were rumours of foul play, comments made on the unfaithfulness of Isabella, and many more theories Lilith hardly cared to entertain. The most pressing thing to know was that her mother was gone, leaving only her and Horin in their world. Their father, Emperor Darik, was far too busy running a country to make time for them. It was not his fault, but Lilith often resented that her father was unable to comfort her when she needed him most. Years blurred after Isabella’s departure, and Lilith never felt a stirring in her heart to do something more of herself. She continued on with her lessons, she continued playing the grand game of courtly intrigue, but she never felt any sense of joy or satisfaction in her life. Even Horin was gone, having left her to join the Lion’s Mane to complete his two-year duty. Lilith carried with her a disdain for the peaceful ebbing of time taking place. Peace made sharp swords dull. Eventually, life moved on. Interestingly, her father had fallen ill on her seventeenth year. Despite his rugged exterior, she observed how sickly he often was over the years. The stress of emperorship weakened him daily, and his health declined even further as he spent late nights attending the country’s needs. Horin left the Lion’s Mane early to rush to their father’s side. Their reunion had been a sombre affair as only days later their father died peacefully in his sleep, meaning Horin was to become to the new emperor. The death of her father ignited something inside Lilith. She felt as though a shackle had been released. She looked upon the men and women in court, noticing how facetious many of them were. It was even easy to take note of the corruption rooted in the capital, rotting the government system of which she had been so proud of. It sickened her. The glory days of Ascxin were gone, leaving behind in its wake a decaying shell of its former self. Lilith could not stand to see it happen before her eyes. Lilith left the palace to begin her service in the Lion’s Mane on the day her brother became emperor. Over the course of three years, she managed to reach the position as vice-captain. Her superior officers took note of her brilliant tactical leadership and martial prowess on the field. She was on the fast track of rising higher to the top. However, after three years, Lilith finished her duty and returned to the capital. Under her brother’s leadership, the government had become decadent. She quickly began to make plans to deal with this issue… and her brother. Stats Strength: C Agility: S Stamina: C Mana: D Wit: S Traits Crown Princess of Ascxil – As a member of the royal family and current heir to the throne, Lilith has been trained since birth on how to handle the niceties of high society. She knows how to handle herself well in a ball or deal with the unwanted advances of a nobleman. She knows matters of finance and diplomacy, and being an observer, she can tell if someone is lying or hiding something from her. Furthermore she knows the finer points of ruling and government, and how to deal with issues in a political manner. Be careful when speaking to her as she will never say anything straightforwardly. She has all the perks and downsides of what being a princess entails. Vice-Captain in the Lion’s Mane – During her service in the Lion’s Mane, Lilith rose to the rank of vice-captain through merit alone. She has proven herself to be a great soldier and survivalist. She is proficient with all weapons, but her specialties are the crossbow and sword. Lilith is a talented shot with her custom-made crossbow and one of the finest swordsmen in the world. However, her true talent lies in strategy and tactics; her quick rise among the ranks of the Lion’s Mane occurred mainly due to her brilliance in that field. Historian and Scholar – Lilith firmly believes that the past holds the key to the future for the present. She has a great deal of knowledge of the many myths, legends, and lore of the world, studying the many flourishing cultures the world has to offer. She is able to speak several of the forgotten languages that have long died out, and is well-versed in the history of the races and the nations. Knowledge is power, and power is absolute in Ascxil. Heir of Soran the Unbowed – There is no mistaking that Lilith hails from the hero-king, Soran. In addition to having his crimson eyes, Lilith also holds the same intimidating aura that he exuded in the past. Catching her gaze becomes a battle of wits and will as she unintentionally attempts to overpower you with her presence alone. Inventory Lilith’s Crossbow – A unique crossbow that only Lilith owns. There is a cartridge slot that can hold five bolts. Pumping the mechanism will allow a quick reloading of bolts after being fired by pulling a trigger. In addition to its rapid rate of fire relative to other crossbows, the strength and distance of the bolts fired are slightly better than normal variants. Crossbow Bolts – Lilith carries numerous bolts to use for her crossbow. Blade of Dusk – An immaculate sword made of ebony metal crafted for her sometime before she left for the Lion’s Mane. It was a present from her brother, having accurately surmised that Lilith was about to leave. Though not magically imbued or inherently strong, Lilith cherishes the blade. Reaver – A magical armour set built for protection, but optimising speed and mobility by having the strength of steel and the weight of leather. It is magically conjured by a ring Lilith wears around her finger. When she wills it to appear, the entire armour replaces the clothing she originally had. By willing it to disappear, her clothing before the armour appeared returns in its original state. Ascxil Imperial Seal – A medallion that identifies Lilith as a member of the royal family of Ascxil. It can grant her access to many places. It is magically imbued that only royalty of Ascxil can wear it. Upon removal it can be picked up by anyone.
Name: Ra'Drin
Race: Human
Age: 21
Gender: Male
Appearance:
Bio: Ra'Drin was born and raised on a small island named Balion right off the coast of Sabia. As the smallest city-state in all of Sabia, the small island is rarely included on maps and is more akin to a village rather than an actual city. Because of the isolation of Balion, it's culture evolved much differently than the others. The people who lived on the island worshiped Aeron above all, but also the Dragon that was said to reside in the area around Balion. A unique and rather unknown entity, the people only knew that it held dominion over both the sky and sea. Sightings of the beast were almost always followed by storms of great magnitude.
Ra'Drin was one of the few who saw this Dragon. In fact, Ra'Drin was probably the only one who challenged the Dragon. As Ra'Drin grew up he was blessed with incredible luck. This, in turn, created his twisted and narcissistic personality. Eventually he believed himself to be the main character of the world and strove to become a God himself. He trained to fend for himself in the outer world since he was old enough to hold a knife. Balion might not have been big, but it was known to produce some of the best assassins and warriors throughout Sabia. While Ra'Drin has no personal interest in becoming an assassin, he did absorb all the techniques he could. He was the main character after all.
When Ra'Drin challenged the Dragon, he received nothing. Not a single response. He was outraged by this disrespect and responded with a simple, "FUCK YOU DRAGON!"
Ra'Drin left to the main land to increase the pace at which he would reach Godhood.
Stats
Strength: C
Agility: S
Stamina: B
Mana: D
Wit: A
Traits:
Acrobatics - Ra'Drin is an amazing acrobat. He always finds a way to land on his feet.
Perception - The eyes of Ra'Drin are highly developed and he can perceive movements in almost slow motion.
Duelist - One on one combat is Ra'Drin's preferred form of combat and he has a wide range of techniques against single targets.
Knife Specialist - Ra'Drin uses knives as his main weapon and is used in conjunction with his wrist-blades.
Inventory:
Wrist Blades - A special pair of lightweight blades attached to the metal cuffs Ra'Drin wears.
Kukri Short Sword/Machete - A lightweight short sword that Ra'Drin uses for fights that require more range than his knives. With the weight focused on the end of the blade, its slashing power is incredibly strong.
Throwing Knives - Short knives meant to be thrown with accuracy and precision
Combat Knives - Longer and more suited to close combat than Ra'Drin's throwing knives..
Theme: Mirror - Ellie Goulding
Name: Aereth (Air-ith) Elenren (Elin-ren)
Race: Nymph
Age: 19
Gender: Female
Personality: Aereth has become mostly inverted due to how she spends most of her time in the forest alone. But she can also get along with anyone really. She’s strong, caring, hard working, and determined. She believes that once she has her mind set on something she can accomplish it. Aereth is not a big fan of humans though, but she can tolerate them for a time. The forest is a second home to her so she treats it with the utmost respect.
Bio:
Ondine was the name of the seaside forest village of Xatan, Aereth was born. Her mother was a member of the council of Elders while her father led the rangers that patrolled the forest. Aereth was quite popular as a child, from her astonishing sea foam hair to her glowing pink eyes. You would think that children and adults alike would be frightened of her, but it was the exact opposite. People were drawn to Aereth. Her parents were very proud, thinking their daughter would be able to step in as the next elder when her mother decides to step down. But the happiness ended there. Aereth was not but 12 years old when her world completely changed.
Humans had settled not too far from the village. The Elders had met with their leaders and they had agreed to let them settle there. That agreement didn’t last long. Night fell upon the village after a day filled with rain. The clouds had dispersed and what echoed through the air was a shrill screech of a nymph being slaughtered in her bed. Soon cries were penetrating through the night’s sky. The rangers had set off the alarms warning the people they were under siege. But it was far too late. A flame was set upon one of their homes and it spread like wildfire.
Aereth awoke to her mother packing things into a small bag for her. It was late she was groggy. But she saw the smoke as it permeated through the window of her room. Her father the entered the room. He was in a garb she was not used to seeing him in. Is that armor? She thought to herself. Tywrathian then knelt down before his daughter and held her close to him. She could feel his heart beating steadily as he held her. She tried to ask him what was going on but the words were unable to leave her lips. He then turned to his wife, Vanthea. Tears had escaped her eyes, but she quickly wiped them away. He also held her for a quick moment but then he was at the door. “I’ll be back. I love you both” Were the last words Aereth ever heard from her father.
Vanthea and Aereth escaped the village of Ondine that night. There were only 5 other survivors that had escaped with them. The humans had destroyed, killed, and looted the village. There was nothing to go back to, and they did not want to return. Luckily a village deep inside the forest called Corthyr welcomed them with open arms. Though it was not the same for Aereth and her mother. After losing her husband Vanthea was barely the woman she once was. Her cheeriness had faded, only grief crossed her face. Aereth was not treated the same as she was back in Ondine. The children were frightened of her due to her hair and eyes. They had never seen anything like her and believed that she had been cursed by the humans that had destroyed her village.
7 years pass and during that time Aereth learns that she has to do things on her own. Her mother was welcomed onto the council of Elders for Corthyr but she could barely keep herself together. Aereth became the strong for both of them. Joining the rangers of Corthyr and learning the way of the bow from anyone who would be willing to teach her. She spent days outside in the forest practicing her technique. But the forest also had something to teach her, magic coursed through the very earth. The trees and even the spirits of the woods would whisper tales about great magic for only those who knew how to listen. Aereth began to spend even more time out in the woods, rarely returning to face her mother.
Aereth had only just turned 17 when during her wanderings through the greenery she found something only a few could ever say they’ve seen before. A white spotted cat was basking in the sun on a grassy spot near a luminescent pond. Aereth approached cautiously but as she got closer she realized this was no ordinary cat. As he took breathes it felt as if the entire forest moved with him. Could it really be she thought to herself. Before she realized what she was doing Aereth had got down on her knees and reached out to touch the creature. As she laid her hand upon his coat his eyes opened slowly. His orbs glowed a blinding blue. Aereth froze with her hand upon it. What was she doing!? She could be easily killed. She had left her bow a few paces behind her without thinking. The beast turned his head to her and opened his mouth. This is it she thought. Aereth closed her eyes as she braced for impact.
But nothing came. The beast was only staring at her with his big blue eyes. Aereth knew what he was, something the villagers only spoke of in legend. A spirit beast. Aereth had no idea what the proper procedure was for honoring him. So she quickly took her hand away and bowed before him. The beast had risen to his paws and he nuzzled the girl. As soon as he touched her a spark coursed through her veins. It was a sensation that Aereth had never felt in her entire life. When she looked back up at him all that was left was a small wooden whistle.
Placing the whistle against her lips she blew into it and a rush of white appeared out of the trees and he had returned. From then on the two were inseparable. Though she never told anyone back at the village not even her mother. The two spent their days exploring the forest, learning from each other. Over time Aereth learned his name, Seirei.
Stats:
Strength: B
Agility: A
Stamina: B
Mana: B
Wit: C
Traits:
Cooking: Famous Melon Recipes
Novice Bowyer
Toxicology – Can create poison tipped arrows that have various effects: Poison, paralysis, even sleep depending on the spell
Beast Mastery- Can communicate easily with animals who can aid her at a moments notice, more specifically Seirei.
Call of the Wild – Aereth can call upon the trees, plants, and even the very earth to aid her in battle.
Heart of the Forest – A healing techniques, Aereth borrows the life force of the nature around her to heal wounds.
Warmwood Sap - Aereth has learned how to create sap that can coat an arrow that will pierce the target releasing seeds into their skin instantly sprouting small saplings that leech the life out of the target.
Inventory:
Bow – crafted by a bowyer from Ondine, one of the last items she has from her home.
Bandages
Herbal Poison Remedies
Wood Whistle
♥~Cause your love I adore~♥
Theme: http://www.youtube.com/watch?v=l1iNQcgEj3w
Name: Kuroi tsubasa (Kuro)
Race: slyph
Age: 25
Gender: male
Appearance:
Personality:
At times calm and helpful, at others violent and destructive. for the most Kuro is a nice person who will try to help others but can also be rather blunt…though with the help of a certain trigger Kuro suddenly turns violent and tries to burn everything in sight. He is trying to overcome his problems but with little success so far.
Bio:
Born to the land of Teyacia Kuro spent his early childhood there with his parents as his wings developed, it was a simple early life as both his parents were slyphs who were adventurers. As Kuro learnt the basics of the world and developed his wings he also started to learn magic from his mother along with basic cooking. It may have not been noticed by anyone but whenever Kuro looked into the flames as he cooked a ‘spark’ would light up in his eyes, it wasn’t much of an issue as it seemed to be of no importance at the time…. probably wasn’t the smartest of moves to let it go unchecked.
With time Kuro’s wings developed and he was ready to venture the world with his parents, he soared through the skies of lands and interacted with different people of the world. As he ventured the world he learnt of different medicine practices, and as Kuro felt he wanted to be helpful to people he decided to learn about different medicines as he traveled. Time advanced with journeys and when he turned 16 his father decided to teach him how to use a sword like he did and his mother decided to teach him how to use fire magic, she withheld teaching him for so long as she felt fire based magic was too dangerous to teach her son… if only she felt it was always going to be too dangerous to teach her son.
As he first conjured fire into his hand something sparked, a sadistic smile brimmed over his face and the flames grew, he had to burn something, anything, everything. With that he had to be stopped with force to prevent the forest he was in from being burnt to the ground.
What had been done could not be undone, the only choice was to always stop Kuro from using fire magic or witness any flame any larger than a small campfire… even then it sometimes triggered his lust for burning. With the pyromaniac awakened two faces of kuro came into existence, the one who wants to help and the one who wants to burn. to try and help with his problem Kuro’s father took up training his son completely, he knew his son was not gifted with his strength but gifted with his mothers magic so he decided to teach him how to use magic with a sword, honestly it was only a far cry attempt to help suppress Kuro but he saw it as proper training.
When Kuro was 20 his mother fell ill which halted their travels and they returned to their homeland. His mother spent six months of being bedridden with doctors coming and going but none could truly help her and Kuro did not have the knowledge above easing her suffering and after six months of fighting she passed away. both Kuro and his father were greatly saddened by her passing and his father decided that his adventuring days were over and he would take more interest in his homeland. Kuro could not settle down like his father and wished to travel again, this time he decided to join Dragontale as he felt it might be the best point to start his solo venturing. Though one problem presented itself which prevented him from joining for about a year….. He had a terrible sense of direction, no matter what he was tought it would not help… he could read a map but he would still get lost easily.
With great difficulty he found himself in strange places he had no idea about before joining Dragontale but he finally joined the guild and started his adventuring life… good luck to those who wish to know where he is now… because even he doesn’t know where he is.
Stats:
Strength: C
Agility: A
Stamina: C
Mana: A
Wit: B
Traits:
Pyromaniac- when he starts using fire in a fight a switch flips inside him and he just becomes obsessed with burning things (while laughing crazily)
Elemental magic- Kuro is talented in the field of magic like his mother but most his talent is shown with the elements
Medicines- Kuro has learnt a bit in the field of medicines from different locals during his travels which he has built on to help people.
Magic swordsmanship- Though he did not gain his father's strength in swordsmanship he did pick up how to fuse his magic with his sword which led him to practice at fighting with his sword and magic.
Terrible sense of direction- really how is an adventurer this bad with navigating? even his basic sense of direction his horrid, it’s like you have to hold his hand or he will disappear at the drop of a hat.
Cooking- Kuro can cook, not amazing but he can cook meals… he tries to make meals that involve the least amount of fire as possible, he would feel bad afterwards if he burnt a forest down
Inventory:
Magicsword- where the hell did he even get something like this? Kuro probably found it while lost… it also comes in handy as Kuro’s last sword kind of broke…. it melted
Cooking gear- just your basics like pan, knife yada yada
Camping gear- just your essentials
Compass and map- why does he even bother carrying this? it doesn’t help him in any way
I encountered you.....
This world has chosen the reality and future that shouldn't have been chosen
That's Why I'm here
Theme Song: http://www.youtube.com/watch?v=bpOSxM0rNPM
Name: King
Race: Human
Age: 30
Gender: Male
Personality:
The past is painful and bloody, the future is dark and uncertain, but the present is blessed with exciting opportunity. King's lifestyle embraces this philosophy - enjoy the moment, fuck the consequences. Murder, rape, theft, arson; right, wrong, black white, why should anyone give a shit? There are only two types of existences in the world, carnivores and their prey, and better be damn sure that you know King is always hungry. He's not always a bad guy but he's someone who will cross any line, without hesitation, to get what he wants.
Bio:
Relorth isn't called the "Isle of Sin" for no reason. For thousands of years the island harbored criminals, vagabonds, vagrants, and all manner of scum unfit to live in normal societies. It was a haven for the wicked where the only law was that the strong will survive. It's no real surprise than growing up in such a harsh environment could mess a guy up. King was one of thousands of street urchins who grew up in the dog eat dog world.
What set him apart from the others? Nothing really, other than the part where he survived. Each new season passing marked more scars, buried comrades, and new enemies. Yet, at the same time each day seemed brighter. Each morning he could wake up and say "Still alive, motherfucker."
Eventually, as most others who lived in Relorth, King's taste for power grew greater and greater. Eventually he built up a small empire ruling as a small time warlord of one of Relorth's port cities. His ambition, like many others before him, would be to eventually rule over Relorth as the king rat.
Stats: Ranks are D-S with C being normal. D is worth 0 points while an S is worth 4. You have 10.
Strength: A
Agility: B
Stamina: A
Mana: D
Wit: B
Traits:
Foul Play - Lying, cheating, stealing, throwing sand in the eyes or rubbing salt in the wound. King's not above using any sort of dirty tactic to get ahead.
Jailhouse Rock - While most the time he tries to avoid fights himself, King isn't above getting his hands dirty. His own personal fighting style uses a wild mixture of street fighting, unpredictable movements, and dirty tactics.
Anarchist - King thrives in chaos and disorder. His thoughts and actions are both dangerous and unpredictable.
Conman - Though he looks like a brute, King has quite the silver tongue when he needs it. He uses it to smooth talk, swindle, or bamboozle others.
Inventory: Small concealable blade
"The sun is new each day."
Bio: Jack Knight lost his parents to a group of vicious monsters when he was still just a very small child. Devastated, the young boy swore that he would one day become a powerful monster hunter and avenge his parents' untimely deaths. The kid proceeded to train rigorously and became a praiseworthy monster hunter in his own right. He quickly climbed the ranks and eventually became one the best members of the famous guild, Whirlwind Fangs. Yet, strangely enough, he couldn't help but feel empty. The more Jack killed the more he began to realize that his thirst for revenge never amounted to anything. It was all pointless. This was when he decided to leave the guild and tread on a different path. A path that would be more fulfilling. That is when he made the decision to become an explorer and promptly found himself journeying the vast lands with the one and only Dragontale. Happy-go-lucky Explorer Fighter Ladies Man - Despite being the furthest thing from being one, Jack likes to think he can spit game. Yes Man - Jack has a really hard time saying "no" to a person in need... especially if that person happens to be a pretty lil' lady. Glutton Inventory: Parents' Memento - A necklace that Jack cherishes dearly Infinity Edge - An ancient sword that is rumored to be a weapon of infinite possibilities.
Name: Jack Knight
Race: Human
Age: 20
Gender: Male
Appearance:
Personality:
With all of that said and done a couple of his weaknesses are food and pretty women. By no means does this mean he turns into a blithering idiot around either of these, it just means that these two things tend to be what makes him happy or for lack of a better word, distracted....
Stats: Ranks are D-S with C being normal. D is worth 0 points while an S is worth 4. You have 10.
Strength: A
Agility: B
Stamina: A
Mana: D
Wit: B
Traits:
Edited by poochie da monsta, 19 February 2014 - 12:00 AM.
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