Edit: I won't be doing any more of these blog posts, because apparently even partial information isn't supposed to be posted outside of Currygom's blog. I thought summarized interpretations of Google translate jargon would be alright, but since then I've learned that all information is tightly controlled even on the Korean side of fandom. So yeah. I'll leave these up for now, until I get explicit requests for them to be taken down.
I take no responsibilities for any mistakes resulting from my interpretation of Google translations. Meh. On the other hand, corrections are super welcome!
----------------
Races
----------------
Races overview
All living organisms are divided into 4 groups:
1. God
2. Sura
3. Human
4. All other organisms (animals, plants and other organisms)
Gods are also one of the creatures. Although their lives are infinite, they are different from lifeless.
Gods (神, deva) do not grow nor age. Although they can change their age appearance, it is independent of growth. Depending on their jurisdiction, they are classified as Primeval God (始初神), Natural God (自然神) or Created God (生成神).
5-Zen Gods are the highest level. In general, the God's mental level and power are proportional. (in contrast, the relation between jurisdiction and power is more ambiguous. Some Natural Gods are stronger than Primeval Gods) (?)
From the very beginning, Gods sided with humans (whether the intention was pure, or for their own benefit). Sura are considered their enemies. In particular, the goal of the Gods is the extinction of the Nastika-level Sura. As to why they regard the Nastika as their enemies, on the surface they claim that it is for the protection of humans, but that isn't the real reason.
In the confrontations between Gods and Sura, the Primeval Gods don't take any sides. Originally, Gods apart from Primeval Gods were known as Astika, but that word is now rarely used.
The highest ranking Sura are the Nastika, and like the Gods, they don't grow nor age. They can change their age appearance as well as gender. Sura apart from Nastika grow in 5 stages, aging in a way that looks like humans. However, they look to be in their 20s in their final, 5th stage of growth, and do not age afterwards. So, aging is not a "natural" concept to them.
They are divided into 8 species, each of which is named after the first King: Ananta, Vritra, Yaksha, Kinnara, Garuda, Gandharva, Asura, Taraka.
In addition, they are divided vertically within each race into 4 levels: Nastika, Rakshasa, Upani and Mara. These are determined according to how close in lineage they are to Nastika (Rakshasa being the closest, and Mara the furthest).
Sura are hostile to both Gods and Humans, but humans are absurdly weak. Gods are also weak compared to Nastika-level Sura. To most Sura their main enemies are not Gods or Humans but other Sura (?). Between the 8 species, there are alliances and hostile relations. Because of the hostile relations between Nastika, many Sura die like shrimps among whales. So, weaker Sura fear Nastika from other races more than Gods.
Unlike the Sura and the Gods, Humans (manusha) grow and suffer from aging. Their lifespan is very short. Depending on the proportion of Sura blood mix, they are divided into Pureblood, Quarter and Half, and depending on their abilities, they are divided into magicians, fighters and commoners.
Fortunately, since in the human world, the Sura live in forests (?), even purebloods and commoners can expect to live within their walls (?). Humans originally didn't take sides in the confrontations between Gods and Sura. They were originally divided into followers of Gods and followers of Sura. However, humans lost a lot because of the Sura, so they broke off ties with the Sura, and stood on the side of Gods. Now they can only borrow the power of Gods.
This post is an introduction, more information will be disclosed separately for each species.
Humans
*The question of whether Halfs are to be classified as humans or not has not been settled, so killing Halfs does not result in murder charges.
The only fixed criteria dividing Quarters and Halfs in terms of proportion of Sura blood are the 25% and 50% thresholds. This is because these boundaries define whether or not "non-human traits" are expressed. There is no such thing as intermediate steps. There are no differences between 0% and 24%, but 25% will be different, and there are no differences between 25% and 49%, but 50% will be different.
Halfs and Quarters have a human-form superior Sura ancestor. It is rare for a superior sura to take interest in humans, so mixed-bloods born of superior Sura are actually quite rare. Rather than direct descendents from Sura, Half and Quarter populations increased from Half+Half, Half+Quarter and Quarter+Quarter couples.
1. Pureblood
Purebloods are pure humans, or those with less than 25% Sura blood. Those with under 25% Sura blood are treated as purebloods because they don't retain any distinctive Sura traits from their Sura ancestors. The ancestral genes haven't completely disappeared, it's just that the sura features are invisible. Some resemblences such as hair color may remain. A pureblood with high Sura traits who's married to a Quarter may give birth to a Quarter. (see Quarters section)
- Appearance: Appearances are similar, though hair and eye color vary a lot. On Willlarv, the average height is 177cm for men and 167cm for women.
- Lifespan: In the case of death by natural aging, the lifespan is approximately 80~100 years.
- Aging: The growth period is until about 16~20 years, then the aging process begins.
- Magic: They could originally use divine and fiendish magic. Now only divine magic is possible.
- Transcendental skills: Generally impossible, because the transcendental value is too low, and they lack the vigor to keep up with transcendental skills.
- Physical abilities: There are differences between individuals, but only to the extent that one is slightly better than the rest.
- Vigor recovery: Vigor can be recovered through eating and sleeping, and recovery is faster when the person is happy and in a good mood. The maximum level of vigor is low, but recovery is very fast.
- Occupations: Those who excel at magic become magicians, otherwise most choose average jobs. Few purebloods become fighters.
2. Half
Halfs have over 50% Sura blood. They have an ancestor who was a human-form superior Sura. This typically refers to a child born between a Sura and a Pureblood (such a child will have exactly 50% sura blood). In addition, Halfs can be born from other combinations: Sura + Half, Sura + Quarter, Half + Half, as long as the proportion of Sura blood is over 50%.
In some cases, Halfs can be born from Half+Quarter couples (example: Half 75% and Quarter 25%), and from Half + Pureblood (example: Half 87.5% and Pureblood 12.5%). As long as the proportion of Sura blood is over 50%, the Half will have the features of a Half (99.99% Sura blood will be a Half as well). The % determines the strength of the impact. The number of generations from the Nastika ancestor has comparatively little to no impact.
Unless one of the parents is a Pureblood or Quarter, both parents of the Half must be from the same race (for example, no children can be born between a Half of the Garuda clan and a Half of the Yaksha clan).
- Appearance: Looks are similar to humans, but parts of the body cannot take human form. They look similar to superior Sura in human form.
- Lifespan: 4 times the lifespan of humans. In the case of death by natural aging, the lifespan is approximately 320~400 years.
- Aging: Growth until 64~80, then aging begins. A Half that looks 20 years-old is actually 80 years-old.
- Magic: Impossible. The attributes of Halfs are determined the same way as Sura (race attribute + hereditary attribute). Because of this, they do not have Attributes of birthday.
- Transcendental Skills: Possible. However, because Halfs have a short lifespan compared to superior Sura, and because of the long time needed to learn transcendental skills, they cannot learn a large variety of transcendental skills.
- Sura form: Impossible for most. Most Halfs are unaware of how to take Sura form, and most attempts result in certain failure. However, unusually, this is innately possible for dragon Halfs.
- Physical abilities: Very good, but it varies a lot from individual to individual (the number of generations separating from the Nastika ancestor matters)
- Vigor recovery: Halfs may be able to recover vigor the same way as Purebloods, but not for transcendental skills. To recover vigor to use transcendental skills, they need to eat meat.
- Occupations: Those who are sponsored and accompanied by a magician can live as a fighter, but the others must live in hiding to avoid hunters.
Differences between Purebloods and Halfs
Halfs have features different from Purebloods. Even if they hide them, these can still be detected by the sensors at the city checkpoints.
Because they are so different from Purebloods in appearance and abilities, there are many Purebloods who do not regard Halfs as one of their own. There is a separate reason for their hostility towards Halfs, but it is not mentioned here. (see Chapter 60) ( <- the Cataclysm, basically)
Differences between Halfs and Superior Sura (human form)
Halfs have Sura body parts, and in that they look similar to Superior Sura in human form. There are a few ways to distinguish a Half from a Superior Sura, but none are 100% accurate (not counting the Insight of Gods). They are typically fed vegetables as a test, but because some Sura also eat vegetables, this isn't very reliable. (on the other hand, Halfs can eat vegetables without hesitation. As most of the Sura are carnivorous, they seem to reject vegetables).
Of course, now that Superior Sura able to take human form have left the human realm, if the person has a strange body part, everyone will think he's a Half, and very few will think he's a Sura.
3. Quarter
Those who have over 25% but less than 50% Sura blood. They have an ancestor who was a human-form superior Sura. These usually refer to children born from a Half+Quarter couple or a Quarter+Quarter couple. Though rare, they can occasionally be born between a Quarter and a Pureblood (Example: Quarter 37.5%, Pureblood 12.5%).
As with Halfs, the exact percentage of Sura blood does not matter. They will have the traits of a Quarter as long as the percentage is between 25% and 50%. Unlike Halfs, even if the parents are from different clans, children can be born without problems.
- Appearance: Like Purebloods. However, unlike Purebloods, whose hair and eye colors are almost the same, in many cases Quarters have completely different hair and eye colors (there are exceptions).
- Lifespan: Twice the lifespan of humans. In the case of death by natural aging, the lifespan is approximately 160~200 years.
- Aging: Growth until 32~40, then aging begins. A Half that looks 20 years-old is actually 40 years-old.
- Magic: Compared to Purebloods, they have lower Divine Affinity on average, however magic is possible because they have much higher vigor.
- Transcendental Skill: Impossible for most, but possible in some rare cases. There are differences in transcendental values and vigor between individuals.
- Sura form: Impossible.
- Physical abilities: Superior strength and reflexes compared to Purebloods, but not a huge difference like Halfs.
- Vigor recovery: Same as Purebloods, though at somewhat slower rates. Eating meat is more efficient than sleeping.
- Occupations: Depending on their magic talents and physical abilities, they can become magicians or fighters. They have more favourable conditions than Purebloods or Halfs.
Differences between Purebloods and Quarters
Distinguishing a Pureblood and a Quarter by appearance is impossible. When the hair or eye color is different, hair dye or color lenses can be used. The crucial differences are growth rate and physical abilities. In fact, a Quarter pretending to be a Pureblood can fool just about anybody. Quarters and Purebloods mingle a lot, and because there are very few differences between the two, Quarters are treated like human beings, unlike Halfs.
Gods
Gods are defined according to their jurisdiction, such as "God of Fire" or "God of Water." As long as the jurisdiction still exists, the God can be resurrected infinitely. To prevent the resurrection of a God, the God's jurisdiction must be totally obliterated from the Universe. Depending on the jurisdiction, the chance of extermination approaches zero. For example, the God of a planet is more likely to be destroyed, since the planet can be destroyed. But the God of Fire Agni can be considered immortal, since the condition is to extinguish all the flames in the Universe.
Primeval Gods: Their jurisdictions exist since before the start of the Universe. As they exist independently of the Universe, they are absolutely immortal. The 4 Primeval Gods actually preside over 8 attributes, but are only commonly known by one each:
- Brahma-Creation
- Shiva-Destruction
- Visnu-Resurrection
- Kali-Chaos
Natural Gods: They were were created at the birth of the Universe. Compared to Created Gods, they have strong (unlikely to disappear) jurisdictions, so they are practically immortal. There are seven 5-Zen Natural Gods:
- Agni-Fire
- Varuna-Water
- Vayu-Wind
- Indra-Sky
- Kubera-Earth
- Surya-Light
- Chandra-Darkness
The remaining Natural Gods are 4-Zen or below.
Created Gods: They appeared after the creation of the Universe, as new jurisdictions appeared. They disappear when their jurisdiction disappears. Only one Created God is 5-Zen. All the others are 4-Zen or below. Two 4-Zen Created Gods, Asvins the God of Medicine and Marut the God of Disruption* became responsible for the magics of Resurrection and Destruction on behalf of Visnu and Shiva respectively.
(*Google Translate translates this as Disruption, Break Apart or Collapse. As in, a building collapses)
The distinction between Primeval Gods, Natural Gods and Created Gods is not directly related to their power levels, so their relationship is somewhat different from a vertical hierarchy. While the Natural Gods and Created Gods are on friendly terms, the Primeval Gods are considered somewhat as outsiders. Even though the highest-ranking 5-Zen Natural Gods seem stronger than Created Gods, among the 4-Zen or less Gods, there are many Natural Gods weaker than Created Gods, so discussing the strength purely in terms of jurisdiction is a problem. In any case, the reason immortal Gods need to discuss the issue of strength is because of their concept of "death." Despite their ability to resurrect, there is an issue: there is a considerable delay before they can return from the dead.
Classification by mental levels
The world of the Gods consists of a number of dimensions. Higher mental levels are needed in order to enter the higher dimensions. Typically these mental levels are directly related to the strength of the God (with possible exceptions for Gods with non-combat skills). Gods are divided into 5-levels that determine which dimensions they can access (this does not mean that the world of the Gods consists of 5 dimensions. There are many dimensions, divided by gateways). These are: 1-Zen, 2-Zen, 3-Zen, 4-Zen and 5-Zen (5-Zen being the strongest). There are only 12 Gods of 5-Zen level: 4 Primeval Gods, 7 Natural Gods and 1 Created God, but below that level the number of Gods increase exponentially.
Growth and aging
A God does not age. While it is possible to change the age appearance, this is independent of growth. Unlike Nastika, changing genders is not a common ability among Gods, but some Gods can change genders.
Attributes
Whereas humans and Sura have between 1 and 3 attributes, a God usually just has one source attribute, which is usually the property of the God. Agni is not the only fire God, but he is nonetheless known as the God of Fire Agni. The reason is partly because he is the strongest God of Fire, but also because his jurisdiction consists of all the fire in the Universe. In addition to Agni, there may be other fire Gods whose jurisdictions are a specific star (for example, the Sun). Since their jurisdiction is more limited, they face a greater risk of extermination.
Birth of new Gods
Sura can give birth to children in order to raise the forces of the race. It would be nice if new Gods could be born from a marriage between Gods but... this isn't so simple. For a God to exist, a jurisdiction is required. A jurisdiction that's already occupied by a God is saturated and cannot have new Gods. Created Gods can only be born from the birth of a new jurisdiction, so compared to the Sura population, the number of Gods increases very slowly. On the other hand, unlike the Sura, they rarely die off since they are almost immortal. A God and a human can get married and may give birth to a mix-blood child, but they won't be immortal like the real Gods.
Visual list of Gods and Nastika from the webtoon:
chapter 99 gives us a good look at most of the Nastika and Gods of Nature. They are:
Nastika on the left:
- Yaksha (monkey-looking guy)
- Asura (also see: Second silhouette in chapter 38 in the conversation between Manasvin and Gandharva: Manasvin is basically telling Gandharva that Asura decline to participate in the place)
- Ananta (also see: Chapter 51 and Chapter 84 )
- Kinnara
- Vritra
- Gandharva
- Garuda (also see: Chapter 36 and Chapter 97 )
In the blog, the author notes that Ananta and Yaksha are dead, Garuda is in a coma, and Gandharva is weakened.
Gods of Nature on the right:
- Chandra (also see: Silhouette in chapter 37 )
- Vayu? (also see: Chapter 65 )
- Indra (I mean, there's lightning there)
- Surya? (it'd make sense for a guy representing light to be dressed as a knight, cheesy as it is...)
- Varuna (also see: First silhouette in chapter 38 in the conversation between Manasvin and Gandharva)
- Agni
- Kubera
We also see the four Primeval Gods:
- Shiva
- Brahma (also seen before in kid form: Chapter 80 )
- Visnu
- Kali (also see: Chapter 96 )
Yama is the Created God of Death. He's the one we see in Hell with Brahma: Chapter 80
Others: In a weekly chapter blog comment, Currygom noted that despite the fact that most 5-Zen Gods are male, in fact, most Gods are female. As a result, male Gods are practically born to be popular, especially the 5-Zen ones. It is almost like an Amazon tribe.
----------------
Cities
----------------
Atera
Large annual temperature range. In January the average temperature is 12℃, and in July it's 45℃.
Save for August, there is close to no rainfall, but in August the rain falls so relentlessly that one can hardly see the Sun. So, when visiting Atera, it's best to avoid January, July and August. It's to the extent that people leave for other cities in July. (July = month of Agni, August = month of Varuna, get it?)
City features
Buildings of are different colors, but most of them are reddish with brown, yellow or pink. The city was nearly destroyed in the Cataclysm, so new buildings have been built since. Trees are planted for landscaping. They're green, red or brown depending on the season, and fallen leaves are always red. So, in Autumn, Atera is bathed in red, whereas in Summer, the mingling of green and red forms a different impression.
Temples/Barriers
Originally Atera had a Temple of Fire and a Temple of Destruction, but since the disappearance of the Temple of Destruction during the Cataclysm, only the Temple of Fire remains. A city with only one layer of Barriers is expected to be vulnerable, but unexpectedly, it was the city with the most powerful Barrier. The known reason for this is that after the Cataclysm, Priestess Jibril then her successor Brilith had good barrier abilities. However, the reality is another.
The Temple of Fire consists of a central plaza surrounded by several small squares, the central building (Priestess residence, barrier room etc.), and surrounding buildings (library, cafeteria, etc.)
Magic Guild
Although there's an Atera Magic Guild, it does not perform magic exams. The guild building mostly provides accommodations for the magicians and a meeting space, used by magicians as a place for exchanges.
Magic Academy
Atera Public Magic Academy: Operated jointly by the Atera Magic Guild and the Atera Temple. Co-ed. No age limit.
Merihorn Private Magic Academy: Operated by the Creation Brand Merihorn. Coed, but with separate buildings for boys and girls. Possible admission for minors.
Magic University
Because of the lack of a Magic University, students go to Universities in other cities upon graduation from the Magic Academy. They are usually reluctant to go to Eloth as it is too far away. Usually, top students go to Rindhallow, while many others go to Mistyshore.
Rindhallow
A magic city located in the Northeast of the Ananta continent. (compared to other cities, there are many things magic-related). The city is surrounded by icy mountains and huge forests on one side, and by open stretches of snow on the other. Drinking water is obtained from an artificial lake in the middle of the city, or by magic. It is connected to Atera by land, while Eloth can be accessed Southeast across the sea. While it's easy to go to Eloth by ship, to go by land it is necessary to go across the North Pole.
Climate
The bright daytime appears as green-yellow, whereas the sky turns blue-purple in the evening. The exact cause for the pale blue is unknown, the only assumption is that it's a characteristic of Planet Willarv at the poles. The weather is very cold. The temperature within the city is maintained at 5~10 degrees, but it's hard to remain more than 10 minutes in ordinary clothes outside of the city. The precipitation is also very unstable. You can have clear cloudless skies, but when the clouds gather there is heavy snowfall outside the city and heavy rainfall in the city. Sometimes, when there are heavy rainstorms and thunderstorms, the temperature control system gets jammed. In that case, even the inner city is covered with snow, and the artificial lake freezes.
City features
Although buildings have a variety of colors, but few buildings are red. The leaves of the trees planted for landscaping usually remain purple or blue throughout the year, and the leaves often fall.
Temples/Barriers
Rindhallow has a Temple of Darkness and a Temple of Death. With the double-layer of barriers stretched out, there aren't any particular problems. The Temples are located in the middle of the city and share a wall.
Magic Guild
The Rindhallow Magic Guild.
Because the magic exams are taken in the last week of December, it's difficult to stay in the guild around this time. For the exams, the building is much larger compared to many, so often, participants who come to take the exams are unable to find their way around and get lost.
Magic Academy
There are many Magic Academies in the magic city, so there are many entrance exams, but the top 3 are as follow:
Hella Private Magic Academy: Operated by the Creation Brand Hella. This school for girls has complicated admission criteria, with notoriously high dropout rate. Also known as the Witch Academy.
Rindhallow Public Magic Academy: Operated jointly by the Rindhallow Magic Guild and the Rindhallow Temples. Co-ed. No age limit.
Crochet (sp?) Public Magic Academy: Operated by the Rindhallow Temple of Death. As Death magic requires special training, a separate school was needed. Coed. Death property required.
Magic University
Here, unlike other Universities, all other majors are excluded, and only magic is taught, so there's the advantage of being able to get more specialized training in magic. Traditionally, it is most proficient at the Darkness, Death, Fire and Destruction properties. For the other properties, it is either similar to or doesn't match Eloth.
Mistyshore
A coastal city located at the tip of the Ananta continent, with Atera to the east, and the archipelagos at the tip of the Garuda continent to the west. The distance between islands are fairly large for teleportation, so one should be equipped for water travel. People usually travel by boat, but it is necessary to check the movements of the Gandharva sura in the sea first. No matter how strong the magician is, he'll have a difficult time if the boat gets smashed in the middle of the ocean...
Climate
The high temperature and humidity discomfort levels both test the limits of patience. The city is often enveloped in a dense fog in the morning hours. The fog disappears when the sun appears: until the gloomy mornings, daytime in Mistyshore is very bright. As with Atera, the dry and rainy seasons are clearly divided, but the rainy season is much longer than Atera, with long hours of rain during 3 months from June to August.
City features
Most of the buildings are tones of pastel blue, green or purple, or gray. The trees in the city are all green throughout the seasons, save in Winter when there's yellow mixed in (all green in Summer).
Temples/Barriers
Mistyshore has a Temple of Water. Originally it also had a Temple of Resurrection, but it has disappeared since the Cataclysm.
Magic Guild
The Mistyshore Magic Guild.
Magic tests are held in the second week of August, so it is difficult to stay in the guild in the period before and after that.
Magic Academy
Mistyshore Public Magic Academy: Jointly operated by the Mistyshore Temple of Water and the Mistyshore Magic Guild. Coed. No age limit.
Magic Academy affiliated with the Mistyshore Magic University: mostly the same as the Mistyshore Public Magic Academy. Save for supervised student teaching, there are no differences.
Ravioli (sp?!) Private Magic Academy: Academy specialized in the magic property of Resurrection. It used to be a public Academy, but changed to private after the Cataclysm. Because the god jurisdiction changed, there was a big change in curriculum, so it is now seen as a nursing school. It is difficult for it to find back its majesty of old.
Merihorn Private Magic Academy: One of the magic academies run by the Merihorn Foundation.
Magic University
The Magic University is installed among the Mistyshore Universities. It is treated as third-rate compared to Rindhallow or Eloth, but because it is located right next to the "water channels" which are the best place to practice magic, the students can get more hands-on experience than in any other university. So, despite the differences in skill at the time of admission, the graduates may excel in their field after graduation from Mistyshore. Of course, that's only part of the story. (I think it says graduating from Eloth or Rindhallow almost guarantees a good place, that they're not prestigious for nothing?)
Entrance number
Ruins are located at the West end of Mistyshore. (I think it says the number marks the entrance of the Water Channels, but Google Translate says something about "clearly unknown location")
Kalibloom
An ancient city located where the tail of the Garuda continent and the tail of the Ananta continent meet (the tail of the Ananta continent is made up of archipelagos). Eloth is located Northwest by land, and Mistyshore is located East of the islands (or Water Channels). Traveling to the city is difficult. From Mistyshore, you either have to cross the sea or the Water Channels, and if you go by land from Eloth, you have to cross a desert full of sand storms. The city is located on a huge structure above the ground (which does not seem natural), at overall high altitudes. Because of the mountains, there is a significant altitude difference within the city (residential area between 2704m ~ 4050m). The Temples are located at enormous heights, so unlike other Temples, going to the top to pray isn't easy (the pillars in the picture here are cropped and go higher).
Climate
The temperature shouldn't be cold at that latitude, but they are low because of the high altitude (they don't fall below freezing in the residential area however). As a result, people in the cities below wear short sleeves, but wear thick coats when they come to Kalibloom. However, because this is a mostly fighter city, most of the citizens have no problem surviving the cold, some even roam around in shirts without a problem. However, when they go outside the city and into the forest, they wear several layers of clothes. This is to protect against scratches from poisonous weeds in the forest.
In the morning the sky is an intense purple, a bright pink in the daytime, then golden at nightfall. It is completely black at night, even the stars aren't visible. Rather than being influenced by location like Rindhallow, this is the result of the influence of the two temples in Kalibloom. Rainfall often comes in shifts. When the rainclouds move over the high mountains, it'd be confronted with sudden turbulent storms.
City features
The buildings have a variety of colors, and the colors in the forest also vary. There is nearly no unifying characteristic. The creation brand Brimo, famous in the construction sector, has its headquarters in the city. Compared to other cities, there are lots of buildings boasting a stylish form. (buildings prior to the Cataclysm suffered too much damage because of the Cataclysm and do not remain)
Temples/Barriers
Kalibloom has a Temple of Earth and a Temple of Chaos, but in fact the only temple being "operated" is the Temple of Earth. Both temples are located at an elevation of over 9000m, so one needs considerable preparations to go up to the temples.
Magic Guild
The Kalibloom Magic Guild.
It's much smaller than the Atera Magic Guild, so only essential work is processed, it doesn't even provide basic amenities for magicians (such as lodgings).
Fighter Guild
The best Fighter Guild on Planet Willarv (there are Fighter Guilds in other cities, but they are almost just "office" level and aren't worth mentioning. Race species of Half fighters meet up here. If you dare to curse the Halfs, you get to experience what it feels like to be a "human punching bag." A variety of fighting activities are held here, including the Martial Arts Tournament held every 4 years.
Magic Academy/Martial Arts schools
The only Magic Academy is the private Merihorn Magic Academy. Before the private school was built, there weren't any magic academies there at all. The Temples don't even run a public magic academy. On the other hand, there are countless Martial Arts schools.
Martial Arts University
Surprisingly there's only one Kalibloom Martial Arts University. However, compared to other Universities, the Martial Arts University here is the most prestigious and on a complete different level. There are even friendly matches between the prestigious Eloth University and the Martial Arts University.
Forest of Chaos
A forest surrounding Kalibloom. Because of the Barrier of Chaos, the impact of magic calculations is hampered. A pure magician faces risk of magic backfiring because of calculation errors. Because of this if an Upani-level Sura appears, it is difficult for a pure magician to pass. So, they often go with fighters.
(there's also a post on Willarv's moon, which basically states "the appearance of the moon differs depending on latitude and on the time of the month, so because it's so complicated to calculate she ends up not drawing it at all" lol. Perfectly understandable.)
Edited by Mizura, 18 March 2014 - 01:33 PM.