I thought it'd be a "gaming industry sucks now / they dun make good games anymore" thread, codex-style.
I remember counter strike being always about competition. half life multiplayer I guess less so, because deathmatch focus (i.e. a good replacement for playing against AI/bots). team fortress was a lot of fun if you needed something to just relax - competitive stuff was present, yes, but there was no pressure on it and it just happened as a result of having fun killing enemies (sniping pixel-sized heads of jumping opponents from the other end of the map on the well, surprising flag runners with hidden turrets, leisure walks under heavy fire with heavies, etc.).
Last played an mmorpg ~5 years ago? Was no competitive stuff in that area still. Some vs events, maybe guild stuff or individual pvp rivalry, but soloing was usually not a problem and the focus on grinding whatever was grindable together with other people was much bigger. mmo with any sort of level up mechanics or itemisation = grinding uber alles, anyway.
No idea about strategy gaming and spaceship stuff, never touched online stuff in these as far as I can remember.
If the playerbase is much worse now, then it means casuls lured into gaming by marketing teams or the current generation of children suck.