Welcome to Nensho Academy, an independent institution located in the far east coasts of Tokyo. The school itself was the brainchild of the medical hero, Leviticus Takahashi, who received funding from various international corporations for the project. You'll be playing not as students of a prestigious academy, but as the pioneer batch of this newly established institution. You may wonder, why would you enroll in such a young school? Well, aside from the high quality of education, top-class training they promise, and various scholarships, they only require a single thing from their applicants; a strong sense of heroism.
- Emitter-class Quirks have the ability to either release certain substances, or alter materials around them in certain ways. Emitter class Quirks usually require a conscious effort to activate and some even require large amounts of concentration in order for them to remain active. Emitter-type Quirks can also have various ranges. While some users require physical contact to use them, others can have much longer ranges with no distance restrictions. While most emitter-type Quirk users generally have a handle on their own "emissions", it's also possible for users to hurt themselves from coming into too much contact with their Quirk. The emissions of emitter Quirks can have a wide variety of properties and abilities. While some substances produced by emitter Quirks have common properties, some are unique to the user, and thus have special attributes to them. Those who alter the properties of materials around them can also widely vary in effects, from molecular alteration to molecular destruction. Emitter-class Quirks are, by a wide margin, the most common type of Quirk.
- Transformation-class Quirks cause the user to take on a temporary alteration of some kind. Transformation quirks allow the user to temporarily "transform" their body in a variety of manners, sometimes enhancing existing features or perhaps adding new features to the body altogether. Transformation Quirks generally affect the user exclusively. They usually require a close-range proximity in order to fully utilize them in combat due to them only affecting the user's body. Transformation Quirks are also the only known type of Quirk that can bestow the user attributes they don't normally exhibit by default. Transformation Quirks usually require a conscious effort by the user to "activate", though users can be trained to initiate them reflexively. While transformation Quirks are often quite powerful, their biggest weakness is that their effects are often temporary, and over-exertion of said Quirk usually leads to negative repercussions on the user's behalf. Transformation Quirks seem to be the least-common type of Quirk.
- Mutant Quirks can have a wide variety of features and abilities depending on the individual, but the common similarity seems to be that these Quirks are a part of the user's physicality. As a result, these Quirks are always active, but generally allow the user the greatest degree of control. Mutant Quirks cause the user to exhibit irregular features that generally have some sort of purpose to them. Whether it be bodily alteration or enhancing preexisting abilities, mutant Quirks even have the ability to channel certain aspects of their user through them similarly to emitter-type Quirks. While not necessarily a weakness, mutant Quirks cannot be turned off, and sometimes cause the user inconvenience due to their malformations.
Villains - People who use their Quirks for self-benefit and to commit crimes. At present, the crime rate committed by Villains is quite low as a result of being pressurized by the increasing amount of Heroes.
Police Force - The authoritative force given power by the government, to apprehend the villains that Pro Heroes deal with. Even after the appearance of Quirks, the Police Force were instructed to not accept Quirk users into their ranks, as to avoid any form of abuse of power; thus the lack of crime fighting Quirk users was filled by Pro Heroes. Instead, the Police Force specialize in the of capturing equipment, suppression techniques, and tracking as they focus more on preventing escapes and those who resist arrest.
Mysterious Beings and Monsters are terms used to refer to sentient creatures that terrorize society and pose a threat to mankind. They have been appearing more frequently in the past few decades, but humanity still is unaware how most of these creatures came into existence. It is still unknown what their actual purpose is, but it seems that most of these creatures are hostile towards mankind, wreak havoc in the cities and terrorize its citizens.
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