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Name: Your glorious, glorious name, the Eternal.
Weapon: En of the Endless Cycle [Soul-Forged]
- Sigil of Power:
Combat Orientation: Physical / Balanced / Magical
Element:
+ Primary
(Randomly-rolled. Your Character will have significantly higher resistance to this element, and the aptitude to learn spell / skill of this element)
+ Randomized
+ Secondary
(Hand-picked by the players. Your character will have marginally higher resistance to these elements, and the aptitude to learn spell/ skills of these elements. Physical characters may pick one, balanced may pick two, and magic-oriented: three. Picking the same element twice is practically useless, so I recommend you against it unless you want to put a handicap on yourself)
+ Time - One of the two elements that alters the law of the universe. This element is not available for picking, at least earlier on.
+ Space - One of the two elements that alters the law of the universe. This element is not available for picking, at least earlier on.
+ Darkness - Having an all-consuming property, it can absorb and/or negate other's skills and defenses. Though it has many utility spells and skills, there are not many that involves direct attacking.
+ Light - Having an all-embracing property, it specializes on wide-spread effects, be it healing or damaging. A very well-balanced element in terms of offense-defense-support spell / skill availability.
+ Fire - The embodiment of primordial power. It specializes in both destruction and self-empowerment. A highly offensive element.
+ Lightning - A variation of Fire element. Whilst Fire element's effects are often rough and unrefined, Lightning put the full power of fire, and direct it in surgical precision. Requires affinity to Fire element.
+ Water - The source of all life. It specializes in support and healing department, though some offensive spells are available.
+ Ice - A variation of Water element. Whilst water is a rather docile element, ice is a different matter entirely. A highly offensive element with many attack and debilitating abilities. Requires affinity to Water element.
+ Wind - The ever-changing and ever-shifting element. Whilst most other elements are rather generalist, this element is specialized for characters with a focus on speed. Has many utility and attack skill and spell.
+ Nature - The ever-steady and ever-reliable element. Whilst most other elements are rather generalist, this element is specialized for characters with a focus on defense. Has many defensive, healing, and support skill and spell.
Skills:
+ Tier 0
(Free Skills. What a benevolent and generous GM I am :3)
- Weapon Summon : The ability to call your Soul-Forged weapon to your side at will (and sometimes, the weapon's own).
- Weapon Transformation : Unique to each Weapon Types.
- Blessing of the Soul-Forged: When outside of battle, the energy your soul-forged weapon exude will repair all the damages done to your physical body. Greater wounds take longer to heal, but anything short of missing limbs and/or organs should heal given enough time.
- Superior Strength : Your character starts with increased muscle power, and has higher aptitude in increasing this stats
- Superior Resilience : Your character starts with increased endurance and stamina, and has higher aptitude in increasing this stats
- Superior Agility : Your character starts with increased speed and maneuverability, and has higher aptitude in increasing this stats
- Superior Dexterity : Your character starts with increased accuracy and skill with weapon handling, and has higher aptitude in increasing this stats
- Superior Intelligence : Your character starts with increased memory and cognitive ability, and has higher aptitude in increasing this stats
- Superior Willpower : Your character starts with increased mental fortitude and resistance to magic, and has higher aptitude in increasing this stats
+ Tier 1
(Hand-picked by the players. Physical characters may pick three, balanced may pick two, and magic-oriented: one. Picking the same skill twice is practically useless, so I recommend you against it unless you want to put a handicap on yourself.)
- Feel free to make any skills and descriptions. For stats affinity, these are available: AGI, DEX, STR, DEF, INT, WILL.