Okahame Sunrise
Everyday life in the world is much as it always was. People work. People play. The world goes on turning. Nothing special. Or so everyone thinks.
In the bustling heart of Okohame certain people are becoming aware of something... More. A strange and mysterious group calling themselves Myriad has begun something of a crime spree. Though the crimes have been mostly victim-less. They have been hacking into personal computers, news sites, even government agencies. They claim to be shining a light on strange new occurrences. Reporting claims of psychics, vanishing people, and other such nonsense that any sensible human would dismiss at first glance. They claim to have seen the future, and that there will be a great change we need to prepare for. They claim there are those out there who wish the people harm and that we should be wary. Regardless of how much or little truth there is behind their claims, Myriad tends to be seen a lot lately. Their symbol scrawled across the city in the graffiti on the walls. Their website on the internet drawing lots of curious viewers. The messages they send out after hacking into the live news shows. Myriad gets around.
In fact, the Myriad forums is where you met your current group of... friends isn't quite the right word. Maybe you don't even like each other. But you have a common interest. That interest being, 'All this weird stuff Myriad is talking about.' and so you found your way to their website. Or perhaps you just accidentally found the website and started talking as though you knew what you were doing. Whatever the case, the chat room group you are now part of grew from there.
The impossible is happening.
The sun is rising on a new world.
The Transition is coming.
Character Sheet:
<Insert Picture here. Or add an 'Appearance:' section of your own and describe away if you can't find a picture.> Name: <Your name, nickname, that sort of thing.> Online Alias: <Also known as the Username you use on the Myriad website/you guys's chatroom/the internet in general, maybe also your codename if things need to get all Codenamey. Ooo wouldn't that be fun.> Age: <How old are you?! TELL ME!!!!!1> Gender: <Also, is your belly-button an innie or an outie? I'm making a list. It's... uhh... science reasons.> Bio: <Where did you come from? Where did you go? Where did you come from Cotton-eyed Joe?> Powers: <For now Regal is unearned. You start with five points to spend however you'd like.> Reach: <On a scale of 1 to Jean Grey how good are you? Place the number of points spent in this section here.> + <Place acquired skills here.> Raid: <I bet you couldn't even mind-read a rock! Ha! Physically impossible! Gotcha you fool. Sick burn. Place the number of points spent in this section here.> + <Place acquired skills here.> Ruin: <WRAAAAGHHRH. YOU WON'T LIKE ME WHEN I'M ANGRY. Place the number of points spent in this section here, you know the drill by now.> + <Place acquired skills here.> Regal: <Please. You wish you were this good.> Inventory: <What'chu got in yer pockets there friend'o? Things you would have on a normal day-to-day basis I guess.>
Places:
Okahame:
Okahame is a large sprawling city divided up into three major sections. The easternmost section is called Rise, the center section if known as Noon, and the westernmost section is called Fall. Each section is comprised of smaller districts, each of which have names the locals use, but generally they are referred to simply by number. From one through to five. So, "I'm heading off to Fifth Noon." is a common saying. There is also Outlands, which is the name of all the parts of the city that have sprawled past the boundaries of the original plans. The Outlands pretty much surround the sections on all sides. There have been talks and petitions to try and officially name it something more in keeping with the cities 'sunlight' theme.
People:
Myriad
Appearance: [Confirmed] Name: Unknown. Regal: No. Dangerzone Appearance: [Confirmed] Name: Thomas Poole. Regal: Theoretical. Tailor Appearance: [Confirmed] Name: Unknown. Regal: No. Yami Appearance: [Confirmed] Name: Unknown. Regal: Confirmed.
Online Alias: Myriad.
Age: Unknown.
Gender: Unknown.
Bio: Myriad came into the public eye more recently when they started leaking photographic and video evidence of government coverups. As true as these leaks may or may not be, the content is usually of a strange perhaps even paranormal event. This leads many to dismiss anything Myriad says regardless of the quality of their information or how they acquire it.
Reborn: Confirmed.
Online Alias: Dangerzone.
Age: Twenty-four.
Gender: Male.
Bio: Thomas Poole was a regular guy until recently. Not all that special. He'd started working for a finances company just over a month ago, and was doing an acceptable job there. Outside of work he didn't have all that many hobbies, but he loved indulging in the fantasies Myriad brought to reality. He wasn't so sure if he really believed any of it, but he was willing to get swept up in it and just enjoy it for what it was. Only now he has gotten more 'fantasy' than he wanted. When he, presumably, somehow accidentally killed twelve people and put another in a coma it became much too real. In the days since the incident he has been on the run and trying to hide from the police. After finally gathering up enough courage he got onto the Myriad chatrooms and managed to set up a meeting with Myriad himself, courtesy of Tailor, who has promised to help him.
Reborn: Confirmed.
Online Alias: Tailor.
Age: Twenty.
Gender: Male
Bio: Tailor has some sort of connection to Myriad, to the point that he was able to simply fetch Myriad into a chatroom when Dangerzone claimed to be on the highway to... himself. What this connection truly is remains unknown, though Yami claimed it was something to do with a brother. Though as far as Dangerzone is concerned, Yami often says things that are either mis-remembered, didn't actually happen in any way shape or form, or just straight up don't make any sense. So who knows if that piece of info is true or not.
Reborn: Confirmed.
Online Alias: Yami.
Age: Twenty-One.
Gender: Female
Bio: Unknown.
Reborn: Confirmed.
Powers:
There are three main branches of abilities. Everyone who has been awakened to psychic abilities has a capacity for all three, though they will usually tend towards being more proficient in a certain one. In all but a few special cases, the usage of these powers wears at the brain. It twists priorities. It makes the user selfish and callous, almost child-like in their self-centered view of the world and all the infuriating injustices it throws at you, like not letting you have an ice cream. People whom have activated all three of these powers are known as Reborn. There exists, and has done for pretty much as long and anyone can remember, an underground sub-culture or network, containing people who know of the Reborn. This includes normal people. Reborn. And people called Rarities. Rarities are normal humans who, despite not being a complete Reborn, have in fact somehow been born with One of the powers. Usually this makes Reborn thing less of them or dismiss them as weak. But since they have only one aspect of the powers to focus one, they can become incredibly proficient. Power Progression: All Skills start at Rank 1 when you purchase them. They can be improved to the next rank, making you more proficient, faster, or stronger, in that skill. To improve the Rank of a power you simply purchase it again, but for One point more than it's previous cost. Something that costs 1 point for Rank 1, requires 2 points to upgrade it to a Rank 2. 3 points for Rank 3, etc. Some abilities are in a chain, as you'd expect the earlier skills must be purchased before the later ones. It wouldn't make sense to be able to throw buildings but not a deck of cards. Reach Weight-lifter - The ability to lift and manipulate small objects. <Rank 1 = 1 Point.> Car-lifter - The ability to lift and manipulate mid-sized objects. <Rank 1 = 3 Points.> Truck-lifter - The ability to lift and manipulate large objects. <Rank 1 = 5 Points.> Slippery Customer - The ability to manipulate less solid substances, such as water, with some degree of control. <Rank 1 = 1 Point> May As Well Be Magic - The ability to manipulate less physical substances, such as fire or electricity. <Rank 1 = 3 Points.> Incoming - The ability to launch an object you have lifted with a push of Reach, turning it into an actual projectile. <Rank 1 = 1 Point.> Pew-Pew - The ability to shoot Reach out in front of you in a straight line, pushing or damaging all in it's path. <Rank 1 = 1 Point.> Force-push - The ability to blast Reach out in front of you in a wave, pushing or damaging all in it's path. <Rank 1 = 2 Point.> The Globe - The ability to blast Reach out from every direction in a sphere, pushing or damaging all in it's path. <Rank 1 = 3 Points.> Always Bring Protection - The ability to put up a Reach shield in front of yourself. <Rank 1 = 1 Point.> I Got You Bro - The ability to place a Reach shield anywhere within sight. <Rank 1 = 2 Points.> Solidification - The ability to form pure Reach energy into solid form for you to wield. Requires physical contact to maintain the form. You can choose what colour your Reach takes. <Rank 1 = 3 Points.> Spooky - The ability to manipulate your pure Reach creations at a distance. <Rank 1 = 5 Points.> Local Zone - The ability to reach out and feel the world in an area around yourself, essentially allowing you to see everything within the zone. <Rank 1 = 3 Points.> Fog of War - The ability to obfuscate anothers' Local Zone, with your own. Making their Reach vision cloudy. <Rank 1 = 3 Points.> Misinformation - The ability to interfere and deceive anothers' Local Zone with careful manipulation of your own. <Rank 1 = 3 Points.> Flight - The ability to fly using Reach. <Rank 1 = 3 Points> Raid Yellow Alert - The ability to sense when someone Raids towards you. <Rank 1 = 1 Point> Orange Alert - The ability to sense when someone Raids in the nearby vicinity. <Rank 1 = 2 Points> Red Alert - The ability to sense the minds of others whom are capable of using Raid in the nearby vicinity. <Rank 1 = 3 Points> Incoming Call - The ability to reach out and connect with other minds, allows long distance communication. <Rank 1 = 1 Point> What's Going On In Here? - The ability to infiltrate other minds and read their thoughts. <Rank 1 = 2 Points> Google Brain - The ability to search a mind for specific information. <Rank 1 = 3 Points> Empathy - The ability to sense and feel the emotions of others. <Rank 1 = 1 Point> Cheer Up Mate - The ability to influence the emotions of others. <Rank 1 = 2 Point> Not The Droids You're Looking For - The ability to give simple commands to weaker minds. <Rank 1 = 3 Point> Puppeteer - The ability to seize a more full sense of control over weaker minds, giving them complex orders and jobs. <Rank 1 = 4 Point> On Your Guard - The ability to actively shield one's own mind from a Raid attack. <Rank 1 = 1 Point> Always Be Prepared - The ability to preemptively set up defenses around ones mind for passive protection against invasive Raid skills. <Rank 1 = 3 Points> Just Like The Government - The ability to intercept a Raid conversation. <Rank 1 = 2 Points> Shifty Maneuvers - The ability to shake off a Raid pursuer. <Rank 1 = 2 Points.> Home Movies - The ability to view the memories of those who you have Raided. <Rank 1 = 2 Points.> Disappearing Act - The ability to erase memories. <Rank 1 = 4 Points.> Re-wired - The ability to alter memories. <Rank 1 = 6 Points.> Buried treasure - The ability to find and re-surface erased memories. < Rank 1 = 4 Points.> Something Feels Wrong Here - The ability to discover if and how a memory has been altered. < Rank 1 = 6 Points.> Trick Of The Light - The ability to place an illusion in a target's brain. <Rank 1 = 3 Points.> What The Heck? - The ability to place an illusion in the world, and anyone nearby with see it. <Rank 1 = 5 Points.> I Can't Believe It, It's Real! - The ability to make illusions feel real to your target. <Rank 1 = 6 Points.> Ruin Throw Down - The ability to enhance your strength. <Rank 1 = 1 Point>
Edited by Unbelievably Majestic, 17 July 2016 - 11:16 AM.
Reach
Reach is the ability to manipulate the world around you. To put it in simple terms, using Reach you can channel and manipulate energy or or objects in the nearby vicinity. It can be used in multiple ways, from the simple telekinesis of moving objects with the mind, to solidifying the pure power of will into solid form. Not that it's without its drawbacks. Reach, like all abilities, will strain you, body and mind to a certain extent. The more power used the more stress. Lifting a car for example will tire one out much more than lifting a bottle of water. The strain it imparts can in some cases even lead to permanent damage of the mind or the body. Especially if someone over-powers and breaks your Reach.
Raid
Raid is the ability manipulate the minds of others in various ways. It has the power to read minds, delve through a targets memories, and force a target to see illusions. Subtle touches of Raid can be used to influence and sway people on decisions without them even knowing. With careful advanced use it can excise undesirable memories and even invent new ones to replace it. It is commonly though that with Raid one could even completely control a person, riding them around like a puppet. Though that would require an incredible degree of skill, not to mention sheer power. There are less malicious used for raid though, like the ability to seek out others whom have psychic abilities or to communicate with other Reborn people using telepathy.
Ruin
Ruin is the ability to manipulate and enhance ones own body. It can be used to increase any one of the users senses, or all at once, to supernatural levels. Along side that a powerful user of Raid could increase their reflexes to levels that would put spider-man to shame. Making for a fearsome fighter. It can enhance and strengthen the physical body, increasing the users strength, speed and endurance. In a lot of ways it could simply be considered the ability to make oneself physically super human. When trained and used properly the user can lessen any damage done to them and increase their healing abilities too.
Regal
After a while of training, using, and generally becoming accustomed to their powers, a psychic may develop something new. Something special. A Regal ability. A powerful psychic ability unique to them. These are all different and people who have unlocked this ability are called Regal. Those are the most dangerous, especially if you don't know what their ability is.
Hot Pursuit - The ability to follow a Raid touch back to it's source. <Rank 1 = 2 Points.>
One With The Wind - The ability to enhance your speed. <Rank 1 = 1 Point>
Awareness - The ability to enhance your senses. <Rank 1 = 1 Point>
Spidey-sense - The ability to enhance your reflexes. <Rank 1 = 1 Point>
You Hit Like Baby Girl - The ability to enhance your endurance and durability. <Rank 1 = 1 Point>
What Wound? - The ability to engage rapid healing. <Rank 1 = 1 Point>