Echelon
Welcome to the world of Echelon! A world where heroes, magic, and monsters not only exist, but thrive. Perhaps you'll be able to be a hero with a troubled past or a mage from a far away land? No. You, my players, are monsters. More specifically you're the weakest of the weak monsters when you begin your journey to become the strongest.
Monster Creation
Name: (What do they call you? Goblin names tend to be short and sweet. Name Examples = Rou, Kichi, Mi, E, Mei, Ji, etc. etc.)
Age: Day 3
Gender: (Male or Female?)
Race: Goblin (More may or may not become available as they are met. Supply and demand and all that.)
Appearance: (Since finding pictures will be hard for this particular series, listing traits like hair color, skin color, and small quirks like pointed ears is preferred. Whenever a "Rank Up" occurs, this category changes drastically and becomes more detailed. Don't need much here at the start.)
Level: 1
Personality: (What is your monster like?)
Talent(s): (You start with two talents. This is to help differentiate from others since I'm not using traditional stats. Ex. Dexterity, Accuracy, Strength, Magecraft, Fire Magic etc, etc. Talents persist throughout your monster's life so be careful with your choices. They do not always have an immediate impact either. Goblins are not born knowing magic and must learn, but they might have a talent for it. This goes for Swordsmanship, Archery etc, etc. Putting this in a bulleted list helps me a lot!)
Skill(s): (Skills are techniques and abilities that people gain. Not every skill in unique to specific people, but as they mature monsters tend to get more and more diverse skill sets from one another. This includes passive skills as well. Goblins start with the ability "Dark Eye". Putting this in a bulleted list helps me a lot!)
- Dark Eye - Allows one to see more effectively in the darkness. (Passive) E-Rank
- Absorption - A monster specific skill. This skill allows monsters to gain the skill(s) of the creatures they devour. The amount of skills gained in this process is limited to a 6 time usage. Choose your stolen abilities wisely. Uses will reset to 6 upon Ranking Up regardless of the amount you have used. (Remaining Uses: 6)
Inventory: --
Bestiary
The guide to the creatures that the players have met as well as their skills. More will be filled in when creatures are met/discovered. Eating them gives the summary and absorbing their abilities or learning them through a specific skill adds them to the Bestiary.
Humanoid Monsters
Goblin - A typically stupid, easy going monster. They can become quite fierce when faced with an enemy or a difficult situation. With a high growth rate, it only takes 3 days for a newborn Goblin to be standard size and able to be self-sufficient. Goblins have a lifespan of about 20 years and a low conception rate. This is why it is common practice to capture human females (or men in some cases) for reproduction purposes. All Goblins must hunt for their own food, or they may follow someone they deem worthy to be their leader. Male Goblins are bald while female Goblins normally have short hair. ​Natural Skills
Rank Up System
Levels - A rough gauge for the strength of an individual of that race or job. Level is increased by learning new skills, defeating stronger enemies, or even simple tasks like creating or disassembling tools. The fastest and most sure method to leveling up is defeating enemies who are more powerful than you or at your appropriate level. Every monster knows his or her own level, but cannot gauge an enemy's level immediately without a proper skill. This is important for those who wish to keep their level hidden. The max level is 100 for an individual species which, upon being reached, allows for them to "Rank Up" into another strong species.
Rank Up/Evolving - Monsters like Goblins, Imps, Orcs, etc, etc. all have the option of advancing into a new species. The species being evolved into depends on the criteria that an individual meets and certain evolutions are only available if certain requirements are met. Upon Ranking Up it is common for monsters to gain access to powerful abilities they previously hadn't been able to use. This is especially true for Variants or specialist evolutions.
Common Examples
- Level 100 Goblin ---> Level 1 Hobgoblin
- Level 100 Imp ---> Level 1 Demon
Uncommon Examples
- Level 100 Goblin ---> Level 1 Hobgoblin Variant
- Level 100 Imp ---> Level 1 Demon Variant
In the case of these uncommon examples, the Goblin had the talents for Magecraft and Strength along with the skills "Swift Swimming" and "Extreme Lung Capacity". This caused the Goblin to evolve into a Hobgoblin Variant with blue skin and the "Water Magic" talent. This may or may not lead to this Hobgoblin to evolve into the race "Half-Spell Lord Variant" with a more specialized aptitude in Water Magic.
While Variants tend to be rarer and more powerful, becoming a regular Hobgoblin would not hinder one's growth. Some could say that not choosing a specialization may even make one more powerful in the long run because they would have more choices for their Rank Up as they level up. It is also important to note that some species do not have the ability to continue evolving. These species tend to make the monster more closely related to humans and instead gain the ability to make use of the "Job System". This is a system that only humans use and is considered inferior when it comes to overall potential, but many believe it to be stronger when in the hands of an evolved monster. The Job System will be explained when the information is come across in the RP or if someone decides to take this route and has reached their maximum evolution.
Skills System
Skills - These are abilities or passive abilities that you as an individual have access to. These can be both learned and taken through the monster skill Absorption. There are an almost infinite amount of skills that can be learned, and many can only be gained through the use of other methods such as evolving. Skills come in four types. Utility, Offensive, Defensive, and Unique.
Utility skills are abilities that help an individual through a variety of different uses and are normally the most flexible with their uses, especially when it comes to out of combat. Things like venom, spider webs, and a high lung capacity are examples of utility skills. More often than not utility skills are species specific skills that require the Absorption ability to learn. Most passive abilities are utility skills.
Offensive skills are ones that are almost entirely destructive or used for combat. Abilities such as fire magic, weaponry skills, and a large amount of stealth abilities fall under this category. These skills are mostly learned by the monsters that prefer combat over all else as a form of leveling up.
Defensive skills make it easier to survive most situations. Toughened skin, shield tactics, and an infinite amount of survival skills end up here. There are a few exceptions to this rule though. Abilities like "Escape" and "Grow Armored Scales" fall under utility.
Finally, Unique skills are specific skills to individuals. These are mostly abilities gained through Ranking Up or by meeting specific criteria. It is almost impossible to predict when or how someone will receive a unique skill, or if they'll ever even get one. Mystery shrouds this topic and even now many do not know how to acquire these.
Skill Ranks - When a certain skill becomes powerful enough or mastered enough, it has the possibility of becoming the next letter rank. This scale goes from the lowest, E-Rank, up to the highest, S-Rank. Most monsters never reach S-Rank in any skill as they normally don't evolve far enough for their body to use it. Thus, S-Rank in anything is almost unheard of. It would be considered in a territory that could easily wipe out an entire city. Rumors exist that higher ranks are possible, but that would be Godhood territory. The only ability to not have a rank is Absorption.
Absorption - Taking skills from other creatures through devouring them is common practice in this world for monster. It may sound simple, but it is a very selective process. Since only 6 skills can be taken per Rank Up it's important to watch what you take. The average Goblin will simply take whatever skills they can get as soon as possible, but the more successful ones tend to wait on it. While the ones who wait on which skills to take are normally the successful ones, there is an equal amount who are unsuccessful and simply die because they didn't have any skills to use for the situation at hand. While the ones who just take whatever skills they can get their hands on don't get very powerful, at least they can survive some situations.
When a creature is devoured a series of options is available. They will have the choice of which abilities to steal for themselves, but they won't know what they are. This is why the ability to foresee and predict abilities is important. All abilities that are stolen begin as E-Rank.
Common Examples
1. Goblin Sei eats a Horned Rabbit. She decides to absorb an ability. The Horned Rabbit had the following abilities...
- ​[???] - Utility Skill​
​Goblin Sei gains the ability... Escape.
2. Goblin Sei eats an Armored Dog. She decides to absorb an ability. The Armored Dog had the following abilities...
- [???] - Defensive Skill
- [???] - Offensive Skill
​Goblin Sei gains the ability... Intimidation.
Uncommon Examples
1. Goblin Sei eats a Horned Rabbit Variant. She decides to absorb an ability. The Horned Rabbit Variant has the following abilities...
- [Escape] - The ability to flee and get to a safe location much more efficiently. D-Rank
- [???] - Offensive Skill
​Because Sei already absorbed and learned what ability Escape was, she'll always know which creatures have it after eating them. This Horned Rabbit is rarer than normal though so she wants to take its other ability.
Goblin Sei gains the ability... Camouflage.
Items
In this world there are 7 classes of items.
Inferior - Items and weapons that are rather weak and nearly unusable. Example = Rusty Iron Sword.
Normal - Items and weapons that are of average quality and able to perform their function properly, though don't give any bonus. Example = Iron Sword.
Rare - Items and weapons of very high quality that are able to perform their function much better than average. They normally have something interesting about them such as being harder or better cutting ability. Example = Mithril Sword.
Unique - Items and weapons of incredibly high quality that are almost always enchanted with powerful magics. They can easily break or destroy normal and even rare quality items. Many country treasuries do not have over Unique rated items. Example = Incendiary Enchanted Hardened Mithril Sword (Most likely named.)
Ancient - Items and weapons that are incredibly powerful. Almost every Ancient item has a name and rumors about it floating around. The ones that aren't named, will be named when they are discovered or created. Most likely have at least one very powerful enchantment. Example = Arcaeis, the Ring of Foresight.
Legendary - Items and weapons that are just so powerful that even a single one can cause a major power shift between countries. As they are ranked as such, they normally are a weapon used by a hero from the past. If they haven't, then odds are they will be. Many very powerful enchantments are normally on these items. Example = Ariu's Chain.
Phantasamal - These items and weapons are so rare that it is almost unimaginable to find one. People have spent their entire lives chasing the dream of obtaining one of these, but died without even seeing one. Example = ???.
GM/Player List
To make life easier for the GMs, each one will only be able to update 7 Players. This is the list of accepted players and the GMs that are overseeing them. Each time a new GM decides to join the RP, another 7 player slots will become available.
GM List
Leshrac = Main GM
Joker = Co-GM
Britza = Co-GM
Dude = Co-GM
Player List
1. Useless (Lv 1 Goblin Kor)
2. Pitou (Lv 1 Goblin Snarf)
3. DR (Lv 1 Goblin Mu)
4. BDM (Lv 1 Goblin Sen)
5. Joker (Lv 1 Goblin Patch)
6. Jod (Lv 1 Goblin Zeru)
7. Socrates (Lv 1 Goblin Salem)
8. Rogue (Lv 1 Goblin Rot)
9. Rob (Lv 1 Goblin Jojo)
10. Fatal Blood (Lv 1 Goblin Pip)
11. X (Lv 1 Goblin Jin)
12. Vaf (Lv 1 Goblin Talky)
13. Missy (Lv 1 Goblin Boom)
14. Munnin (Lv 1 Goblin Awa)
15. Anima (Lv 1 Goblin Chuklja)
16. Darkoda (Lv 1 Goblin Fang)
17. Zeig (Lv 1 Goblin Nana)
18. Liar (Lv 1 Goblin Lorcan)
19. Slice (Lv 1 Goblin Jasper)
20. Fay (Lv 1 Goblin Gig)
Cave Daria (Generation 1)
GM = Leshrac
Habitat = Aurora Forest
- Lv 1 Goblin Kor
- Lv 1 Goblin Snarf
- Lv 1 Goblin Mu
- Lv 1 Goblin Rot
- Lv 1 Goblin Lorcan
Cave Axl (Generation 24)
GM = Joker
Habitat = Gnarlroot Jungle
- Lv 1 Goblin Sen
- Lv 1 Goblin Zeru
- Lv 1 Goblin Pip
- Lv 1 Goblin Salem
- Lv 1 Goblin Nana
​Cave Ruok (Generation 37)
GM = Britza
Habitat = Giant's Thumb Mountain
- Lv 1 Goblin Patch
- Lv 1 Goblin Boom
- Lv 1 Goblin Jojo
- Lv 1 Goblin Chuklja
- Lv 1 Goblin Jasper
Cave Shaytan (Generation 12)
GM = Dude
Habitat = Dunes of Sol
- Lv 1 Goblin Awa
- Lv 1 Goblin Talky
- Lv 1 Goblin Jin
- Lv 1 Goblin Fang
- Lv 1 Goblin Gig
Events/Quests
​These special missions or occurrences happen occasionally. They are all, for the most part, optional. Each one is there to provide a significant advantage to those who finish them. While they give rewards, they also are more dangerous than the normal things you guys choose to do. Going out and hunting a Horned Rabbit vs me giving an event about hunting a super roided out Horned Rabbit will be on completely different levels difficulty wise and reward wise. Meaning, people will most likely die on these missions without proper logic and reasoning. Whether it be the NPC pawns you decide to use to your advantage or you as a player.
Difficulty for each event or quest will have it's own category. The first missions you receive are branded "Weak" as their difficulty. This does mean it will be a walk in the park. They are all balanced according to the my own system. You guys are small, weak, goblins right now. Treat each difficulty like you rank ups.
Weak = Goblin Level Difficulty
Scrawny = Hobgoblin Level Difficulty
Normal = Ogre Level Difficulty
Powerful = Lord Level Difficulty
Swole = ??? Level Difficulty
This isn't meant to discourage any of you. Technically any level can take on any difficulty. I warn you though, Events are designed to challenge players. If something is "Weak" and you're a goblin, don't expect it to be easy or even normal difficulty. It will still be difficult to take on.
Then comes the rewards for each quest. Rather than giving you guys the rarity of items, I give you the types of items that will be there. A quest that has bows, arrows and leather armor as its rewards would get the "Archer" setting. "Warrior" would give heavy armor and large weapons or shields. Etc, etc. These are self-explanatory except for the "Soldier" and "Peasant" settings. Soldier will be common because that is the setting where rewards will be most balanced all around. There may be heavy armor and a bow as rewards. Peasant is exactly how it sounds. There won't be many big rewards as far as items go. This type of event will almost always be Weak difficulty.
Finally there is the length of missions. This is always just a ballpark estimate by me. If I think a mission will be long I'll say so. There are only 4 settings for this. Short, Medium, Long and Ongoing. The final setting is Ongoing and will continue for a long time. Perhaps through even two rank ups. Getting a hold of these quests is a good thing. More often than not these will be personal quests and involve several events that eventually leads to a final quest that will be difficult, but also give rather generous rewards. The way to discover these quests is through Branching Storylines unless you get lucky to happen upon one.
For discovering events I will be bias. This is the one thing that I'm not neutral on in this RP. If a character fits in the world and their personality is both unique and interesting, then odds are they'll have a better chance at receiving an Ongoing quest with rewards geared towards their character. The best way to get these is to steal the spotlight in your posts. I doubt this will effect anything during your Goblin stages anyways.
Edited by Leshrac, 08 March 2015 - 02:53 PM.