Post Accepted CS's here. Will spruce up when I find some time.
[Info] Eternal Sonata
- Please log in to reply
#1
Posted 22 February 2015 - 10:44 PM
Myself, as told by a Hawk;
For our next friend, we travel to a world within a world where the mists grow thick.
Pale blades of tall grass blow wistfully in the moonlight upon the sacred clearing where our next member resides. It is but a whisper of the wind, or the ripple upon the stillness of a pond that gives away the movement of our old friend, SliceandDice. Subtlety and Combat are his preferences, choosing to strike from the shadows when his aversary least expects it. Using swords, daggers, poisons and Shakespearean prose as his weapons of choice. Donning a hood that hides the golden color of his eyes, a dark scar upon his cheek tells tales of conflicts past, of triumphs and tribulations. With a scowl over a stubbled chin, he goes about his devout work feverishly, insuring that no impurities stray to which they don't belong. Taking from those who have far too much, and giving to those who have far too little, the overwatch he now is to the scoundrels of society has become a feared whisper among those corrupt. With their last sight being a flash of metal that lays their windpipe open to the nighttime sky. He goes about his work for us by dabbling the tip of a fountain pen in fine ink and a sip of Rum, fervently guiding his instrument across the paper in haphazard yet concise lines, he spins for us the visions he sees. ~By Trouble
#2
Posted 22 February 2015 - 11:12 PM
Name: Sylph Lux
Moniker: "The Starlight Mage"
Race: Luxius
Age: 82
History:
Sylph was born to a happy, loving family in the forests of Legentis and as soon as she could properly comprehend the world around her, she was fully entranced with it, all the wonder and creatures and magic running around, and how could she not? It was clearly something to behold, something that she wanted to treasure. It only took her a decade to decide on what she wanted to do with her life, while the other children were still playing around, Sylph had begged, annoyed, pranked and cajoled a notable mage in the forests to take her in as an apprentice and teach her all they knew.
Oh it wasn’t at all easy, she spent years working under them, having more spells blow up in her face than she could count, exploring deeper into the forests for the experience and to observe the magical creatures that resided within wield magic themselves, and getting lectures on the world beyond (her master was of the belief that anyone who might wield that kind of power should be as knowledgeable as possible to not do something stupid with it). Her master didn’t believe in just reading about things either and after enough years had passed for Sylph to become competent enough for his tastes, they left on an adventure of their own, out of the forests and to the island of Mercede.
It was the first time she’d ever ridden on a boat, her first seeing such a wide expanse of water, her first time getting seasick, and her first seeing such a massive metropolis that was the island, not to mention meeting all the various races that inhabited the planet along the way. Then she was shown the Grand Library and Sylph ended up living in Mercede for about another decade. There were just So. Many. Books! All of the topics from magic to geography and history, there was always more to learn still and it made her love the world even more, her desire to see more eventually overriding her desire to just live amongst all those books.
This was the point where things became a bit more exciting; that decade she spent on the island needed funding to support and in all his wisdom, her master tasked her with figuring out her own ways of earning money. Sylph alternated from such things as working as a librarian to delivery girl and all sorts of odds and ends, until she caught a lucky break disguised as trouble when a misinformed bandit tried to hold her up on one of her deliveries and got blasted for his trouble. And that was how Sylph learned of the wonders of bounty hunting. And on top of that, as much as she loved the happiness and wonder of the world, she did not appreciate those who would seek to destroy it. Sure she liked a well placed prank or three, but robbery? No.
Luckily enough, others disliked the criminal side of things enough to pay them enough for her master to consider things a success. The next stop on their tour? A trip to Berylius! Large sprawling plains and lots of farms didn’t sound like it would have a lot of interest, but the simple beauty was beauty all the same, and in a pattern she was noticing here, when she ran into the criminal acting up, she responded with magical force, her master at this point merely making sure that she didn’t get in over her head. Between those incidents, she learned just how complicated and involved farming and tending animals was, spent some time as a farmhand, and had a short but eventful time acting as a tutor herself to her master’s amusement.
And thus she’d earned herself another state to visit, this time their journey taking them to the harsh mountains of Jerik. There she first tasted the wonders of alcohol, learned that criminals were willing to hide out there as well, and befriended a few Storgus, though it took three days for her master to finally show her how to purge a hangover. That the people she apprehended ended up far more heavily beaten than normal might have been related. In another fairly related point, the Storgus considered gems and beer and drunken revelry to be good payment options. She couldn’t really complain, those gems were shiny and drunk learning how to beat people with a pole weapon was something to treasure.
Why did they end up visiting Exeria after that? Well given how she nearly ended up in a quagmire within an hour of entering the state, Sylph could understand why it was delayed but it wouldn’t be much of a world tour without visiting their cousins and for some reason, cleverness and sneakiness hit it off quite well with her mischief and craftiness. She just made sure to pay close attention to where they placed their feet.
Their last stop was in Corvus itself; it wasn’t quite intended that way, but her master had business in the capitol and it wasn’t as if Sylph couldn’t find anything to do in such a sprawling city, mainly exploring and being a tourist. Although for some strange reason, she was pretty popular herself. Apparently a good deal of the people she’d met in her world tour were also visiting – or at least that’s what Sylph went with. She didn’t mind since it gave her people to hang out with and catching up with what was happening elsewhere was enjoyable in of itself. And it stayed that way for an entire week, until that assassin showed up.
What assassin? She found this out after the fact but her master was a bit better known than she thought he was – it just wasn’t quite in a public capacity. At some point he’d gotten onto the bad side of the Umbris Morgul. When she’d annoyed him into an apprenticeship, the real reason he took so long to cave was out of concern of the guild being quite willing to use anyone close to him as leverage. Constant travelling helped, but Sylph’s inability to leave things alone meant that gradually, they always drew attention. It was only inevitable for someone to connect the two of them and put her in danger so he had come to the capitol to request assistance. Unfortunately it seemed that was just what they were all waiting on before getting their hostage.
But again, this was learned after the fact. As of right now, she was a bit preoccupied in an impromptu fight for her life and against quite the professional at that given how unlike your standard killer, this one was completely silent and efficient; she couldn’t even get any details from him and was admittedly a bit more concerned with making some distance. Well she did get one thing out of him.
“Run and everyone on this block dies.”
…..And wasn’t that just the thing? Well she still couldn’t leave things alone and she certainly wasn’t going to leave someone who’d make casual threats like that be. Obviously she survived given the fact that all of this was in past tense and even better, she did eventually manage to win, even if it ended up dragging in an entire city block before all was said and done, and The Dawn’s Hand was out in force mainly evacuating people before they got caught (and did that make things harder, having to hold back enough to not hit anyone while her assassin had no such concerns).
By dawn she was nursing a lot of wounds that wouldn’t heal despite a lot of magical attempts and getting interrogated/filled in on the missing details while she at the same time tried to work out how to undo whatever effect that assassin used to nullify healing. It was a busy time and everyone agreed on the benefits of multitasking. One question stood out amongst all the others.
“Why did you try to intercept all those hits? You could have dodged most of them.”
“I don’t like other people getting hurt because of my problems.” It really was that simple.
She found out the next day that she was talking to one of the Royal Guard and that she’d gotten a recommendation to try out once she figured out how to stop the anti-healing. That beared repeating, she got recommended to go to the Royal Guard! The reason was pretty detailed but long story short, a few of those more out there adventures of hers were bigger deals than she thought that they were and no thanks to a certain master of hers, she wasn't quite aware of some of the things she accomplished until now. Also they needed her to take off enough of the runes she used to seal that assassin to wake him back up to interrogate. Ah well, at least life wasn’t boring. Too bad that she couldn't quite accept that though; she did appreciate what they did but her life still called for her to travel and there was too much to experience for her to remain in Corvus indefinitely just yet. She had no problems with being available for anything that needed getting done though. She even got introduced to the Hunters for it (that one was more her master's doing).
That...led to another thing entirely. This incident was enough evidence for her master to officially declare her apprenticeship over. She was an adult now, able to stand on her own as far as he was concerned. He'd still be around for advice if she needed it but it was a bit bittersweet. What came a year after though, that was just full on bad. What became of the candidate to the next Rose of May and her entire family...given that she might well have ended up competing with her for the Royal Guard spot if she went for it, even without the sheer brutality of the act being enough to get her attention, that someone there could be capable of taking down someone so powerful....that person couldn't be left wandering free to plot their next atrocity. It wouldn't take her all that much to get them after her either, she already had the Umbris not particularly liking her, she had little issue adding on some bandit warlord to that. They'd clearly been getting far too uppity if they thought something like that was remotely a good idea.....
It was two years after that incident, she'd heard of the surviving sister of the family taking on her family's mantle and becoming the newest member of the guard. Coincidentally, the bandit problem had been reigned in considerably those past years and she'd gotten a few more visitors from her good underworld friends. Maybe taking that last assassin and painting him pink before dropping him off at the prison with a bow on was too much? Especially in the middle of a day?
....Nah, not even close.
Organization: Hunters
Skills:
Magic
- Aether
- Runestones
- Infusion
Pole Weapons – Her Dance of the Aether, a fighting style that's a mix of all of her friends' abilities, the sheer variety of it makes it extremely confusing to go against given the seeming lack of rhyme or reason to her movements. As silly as it looks to a more traditional fighter though, there are a lot of people who have learned the hard way that it's quite effective.
Aeon
- Name: Lux Lumen (Eye of the World)
- Natural State: A large bird that appears to be something right out of Legentis. Doubles as Sylph’s transportation.
- Transformed State: That spear Sylph’s holding. The runes might be Sylph’s own doing.
- Ability: The eye of the world grants clarity, the ability to observe things for what they truly are. Something that’s very helpful when one’s primary magic is something known for being highly volatile if you aren’t careful.
Me by Mischief
Lazily slumbering by day, and wreaking havoc at night is none other than the Demoness that goes by the name Darkoda. Trickster and troublemaker alike, she is that which goes bump in the night. Toys in the shadows and plays on your fears to her advantage. Though usually her mischief is harmless, she is not a poltergeist you wish to enrage or gain disfavor from. With a brilliant smile and cat-like pupils set upon crimson irises, the pale silver of her hair just might be the only thing that might give away her location whenever she is setting up her next prank or ploy. Slumbering within the "haunted" grounds beneath the castle, her fitful dreams are ones of great splendor, wonder, and imagination. Dreams of the places she wishes she could go, if she weren't bound to the confines of the castle. A place where she was chained to by the words of the last Emperor, a descendant of her mother, Amaterasu herself. So reviled by this punishment, she became the trickster we all know and love today. Often during the night, the scratching that haunts Hime's dreams are that of Darkoda's claws, inscribing for us her hopes upon the castle wall.
#3
Posted 23 February 2015 - 02:10 AM
Name: Oswald
Moniker: The Ill-Omened
Race: Manus
Age: 19
History: Oswald is a man born under a cruel star. Everywhere he goes, misfortune follows, and those he meets wallow in a sense of misery they did not know they had before meeting him. He was a talented kid, you see, but in the worst way. Most cannot summon their Aeons, and even those that could did not subject others to their powers as a young child, but Oswald could and did--not by his own volition, though.
With just a touch, those around him fell to negative thoughts, drowned in self-pity, lashed out at him in anger, for he was the mirror of everything they hated about themselves. He cursed them to doubt, to fear retribution from their loved ones, to show any vulnerability. And so they cast him away, afraid of him, hating him, cursing him.
For some time he made his living as a thief or a traveling performer, accepting pocket change and breadcrumbs on streetcorners to survive. His Aeon, though causing his misfortune, was a unique form, and made an interesting sight once its powers were reigned in. Yet in all this, Oswald could never find a place to belong, for every time he got close to another, they would eventually come to reject him, wallowing in their own self-loathing and hating him for pointing it out to them.
Eventually he gave up. He went to live alone, away from the towns and cities full of people that scorned him. With the magics he crafted during his time traveling as a performer, he could live off the land, protect himself from the elements, and always have enough water to survive.
He carved his home deep into the earth, molding the ground like clay (in some cases, it was clay). That was how he spent most of his time. He would take a torch and go digging, talking aloud to himself how nice his new home was, how easy it was to change as he saw fit, how much more practical it was than living in a warm house in the city. And on one of these adventures, his artificial cavern collided with a real one--the ground opened up into a massive cavern, lit with fluorescent plants and gemstones like stars.
It wasn't long until he found the things that lived here. Large arachnids with bodies like a porous stone inhabited the cavern, and they would infrequently scale the walls to the exit above to find food. They noticed him as well, but seemed to take no interest in him, instead returning with (presumably) stolen livestock. They were quite terrifying, but not aggressive, as they did not feel his encroaching on their territory as a threat. And encroach he did, for their bodies were warm and kept the cavern a comfortable temperature, and their presence comforted Oswald--it was nice to be around other living things.
He would of course make occasional trips to the surface--he needed sunlight, and he needed food, and he needed fresh air--but he spent most of his time down here with the arachnids. And eventually, he wasn't simply living near them, but living with them as a permanent fixture in their home. They would try leave him sheep carcasses, and he would watch their young when the elders went on hunts. And, perhaps it was because they were animals, but there was never any sudden rejection, no backlash or discontent. They were either incapable of self-reflection, or any sense of dysphoria simply didn't matter--their instincts wouldn't allow them to go astray.
It was a long while before Oswald had any other human interaction, but it would most certainly come. One day on the surface, he met a woman who went by Dr. Love. She had a strange ideology on love that resonated with Oswald--he had never done anything with malicious intent, so it must have been his parents' lack of love that caused them to push him away. If only there was a larger supply of the stuff, things would have gone better. Still tortured by his past, Oswald asked her if he could come with her, for he too wanted to know the secrets to this limited substance called love.
He went to his arachnid friends and let them know of his resolve. He wasn't really able to talk to them, but he think he got his point across. As he turned to leave, a young arachnid--Oswald affectionately referred to him as Legs, and they had been together since the day Legs was born--followed, as if offering his friend his protection. After all, he was naive to the ways of the world (wouldn't even suck the blood and marrow out of a goat) and had a fragile heart--he was too weak to go on his own. And so Oswald and Legs joined Lizbeth as her aide.
Organization: Freelance -- Dr. Love
Skills: Beast Taming -- Legs, a giant arachnid with a warm, gooey center.
but not quite this massive--enough for a person to ride on, not much more.
Magic -- Earth, Water, Runestones.
Aeon
Name: Beaky
Natural State:
Transformed State: A glove.
Ability: Beaky induces confusion and dysphoria with a touch.
here's to a long life and dead friends
#4
Posted 27 February 2015 - 11:58 PM
Name: Elizabeth Rachel Lascelles
Moniker: The Witch of the Underworld
Race: Manus
Age: 32
History:
In Corvus or along the roads, if you know where you’re looking, you can find a magic shop. It is here you can find a young woman, the mistress of the shop. For a price, she’ll sell you love and magic. For a cost, she’ll reveal your future and your past. Gain her favor, and she will shower you with good fortune.
Elizabeth, don’t familiarize her name unless you’re confident in your ability to live, was born in Mercede. Her father was the owner and captain of a merchant vessel, and taught her much about business. Her mother was. It doesn’t matter. Truth be told, much of it doesn’t matter.
Things that matter. She had a talent for magic that was fostered at a young age. She traveled with her father often. She had met her mother a total of eight times by the age of six. She’s had an aeon since she was ten. Her childhood and adolescence were fairly normal. Somewhere along the way, she gained the bad habit of adventuring.
At the age of seventeen, she left he father’s company and headed into the world. She traveled everywhere she could, being somewhat well of helped that. She was aided greatly by her personality. She’d be just as comfortable in the palace of the Queen as she is sleeping in cave. While traveling, she learned much about herbs, healing, rituals, old gods. She also learned about omens and divination, and how to read patterns in the weather and atmosphere.
When she was twenty, the vagabond life grew thin, but that was okay. She had a plan. “Borrowing” a substantial amount of money from her dad, she moved to Corvus and opened a shop. She fashioned herself into a fortune teller and apothecary. Her business made money, but she also started to trade in secrets and rumors. Things that interested her are also useful when trying to gain her favor.
Three years ago, one of her clients was slain. Normally, this wouldn’t be a problem. There were two this time. One, the client was killed in a needlessly painful and showy way, this was upsetting. Two, the client had begged her for protective charm for his life and she had refused, he didn’t have much money. A touch of guilt and worry for her client’s family led her to take action.
She let it be known that the man was under a magical protection and that the men responsible should turn themselves in lest the magics protecting him took effect. Of course they did nothing, so she went to her work. There were three men responsible in her eyes. The man who did the killing, the man who threatened the client, and the man who ordered it all done. The first man was found in a locked room with his skin started turning blue and blood started flowing from his mouth, nose, and eyes. He was dead before anyone bothered to call for help. The second man dropped dead in public during a meal, after having a panic attack screaming about things that weren’t there. The third man was problematic.
She had to travel to a different city to kill him. In the process, she met The Hornet. A member of Umbris Morgul. Apparently the third man had many enemies, and someone else wanted him dead. The two made something of a partnership to kill him in a way that satisfied both parties. The man died two days later. He was found in a public fountain. His veins darkened to black and brought to the surface, his own sword shoved down his throat to the hilt with his hands upon it. During the process, the two of them developed a mutual respect, possibly friendship. As a result, he visits her from time to time in Corvus, even asks her for assistance if he needs poisons. Sometimes she will go with him on his assignments to watch or gain some use. This relationship eventually led to becoming a member of Umbris Morgul.
Following this incident, her business increased greatly. She ended up taking on an apprentice to help her with orders and such. Recently, she decided to take a her business mobile with a cart. Leaving her apprentice in charge of the Corvus shop with a surplus of goods, she sets off from time to time to see the world. Also because staying in one place too long gets boring for her
Beware The Witch who roams the empire, her wrath leaves nothing behind. Beware the demons she conjures and her curses. Buy her aid at your peril, her gifts come with bloodied strings. Beware The Witch of Umbris Morgul.
Organization: Umbris Morgul
Skills:
Witchcraft- Through years of studying whilst traveling, Elizabeth had gained a great deal of proficency in what would be called Witchcraft. She comines her abilties in the Arcane Branch of magic with various herbs, potions, artifacts, and alchemical principles to cause her 'curses'.
Magic:
Aether
Runestone
Infusion
Aeon Name: Vala Moon
Natural State: A ethereal blue nine tail fox
Transformed State: A coat with nine large Fox Tails
Ability: The coat itself serves as decent armor while weighing near nothing, but the tails are all iron hard and prehensile, capable of heavy, strong blows.
#5
Posted 02 March 2015 - 03:31 PM
Name: Lizbeth
Moniker: The Love Doctor
Race: Manus
Age: 22
History: Love hurts. That's just a truth. It does not exist in the way people understand it. Another truth. People will claim to love you and then just leave you at the drop of a hat. Know who won't? Pigeons. Lay out some food and they will come back to you every time. Feed them the expensive stuff and they will whisper you the truths of the universe in voice that only you can hear. It's true. Lizbeth heard it once and has never forgotten what they told her. She of course can't tell anyone else what they said for that would cause the magic spell that holds reality together to fall apart. She understands if you are skeptical but she ensures you that it is entirely true. You can believe her, after all, she is a doctor.
Which is to say that she has gone to school and been awarded a piece of paper that informs lesser mortals that they must refer to her as Dr Lizbeth. Well, they are supposed to at least. She thought maybe they would if she had more of the papers but despite gaining a large stack of doctorates people still refuse to acknowledge her superiority despite how often she has bludgeoned them in the face with her degrees. Why don't they respect her she wondered as she attempted to remove the blood from her degrees. The answer of course was love. They had none of it in their hearts. Did you know that every baby is born with a finite amount of love in their life and that most by the age of fifteen have used it up? That's why teens are such terrible little sacks of disobedient horror. They have run fresh out of love and don't know how to deal with it. Adults on the other hand have lived without love for years and have figured out a way to live competently without it.
You don't get it. You talk about romantic love and yadda yadda. If you were actually intelligent you would understand that Doctor Lizbeth researched those cheap alternatives and would like you to know that they are cheap alternatives to the real deal. Those are just shallow reflections of the real thing that the body induces via chemical reactions in the brain. The real deal is actually super magical and finite as you would already know if you had been paying attention or had bothered to read Lizbeth's work. Which would be hard admittedly as nobody has willingly published it yet. She does hand out a very nice set of leaflets that she leaves where ever she goes. The good doctor puts a lot of effort into this but people only laugh which makes her sad enough to want to hit people with her degrees again. She takes a deep breath though and pets her pigeon friends while taking comfort in the fact that people are idiots. Doctor Lizbet is not so cruel as to physically assault the mentally challenged.
Back to the topic though. Love in the universe is finite and most people go through it in adolescence. Lizbeth is researching into how to fix that so we can all love and get along with each other like we were kids. She doesn't exactly know how to do it yet but she does have a nice alternative which she uses to help people in the short term. That being said, love research isn't exactly a lucrative career. It is good then that she is a magical savant who is noted as being the brightest up and coming star in all of arcane academia. They also say a lot of things about how they wished she didn't talk to pigeons or assault Deans of Medicine. Lizbeth focuses on the positive though and she still has a few people that will give her a good recommendation.
Organization: Freelancer
Skills:
- Magic
- Fire
- Air
- Darkness
- Runestones
- Infusion
- Aether
Aeon
Name: Sagacious Tien
Natural State: Pigeon
Transformed State: Heartshaped Badge
Ability: Power over attraction. Lizbeth can alter the effect of gravity in and around herself. She can skip high into the sky or come crashing back down. She can also affect gravity's power over those she touches or even create bonds between two objects so that they become drawn to one another.
#6
Posted 07 March 2015 - 07:25 AM
Name: Nazr'ah Bloodfist
Moniker: The Voyager
Description: (For those of you that prefer to tell, rather than show. If you've a picture, you make strike this section entirely)
Race: Oruukus
Age: 27
History: Born into the wandering tribe of Bargdhirs , Nazr'ah lived a life like many of her people. Surviving the terrain and running from monsters when young and chasing them away when she got to an age she could make a difference. Life went on as she grew accustomed to her role within the tribe.
From a young age, she had shown a talent in smithing and fighting, on par with the Oruukus men that were her age or a bit older. Her natural agility, coupled with a monstrous strength that would make any Oruukus proud were her abilities that established her within the group.
Turning 18, when her time came to officially join the party as a fighter, she instead chose the tougher alternative. Going on Mir'Vagah or a solo voyage across the continent to further her skills and possibly return as the next leader for her tribe. A budding curiosity and adventurous nature had probed her to choose such an option and while her mother had her reservations and worries, her father who was the tribal chieftain encouraged her to seek out a story for herself.
So for nearly a decade, she has traveled. Witnessing others like her and unlike her in equal measure. Fighting along brave men and women to fend of the monsters that roam inside their large home. Braving the harsh swamps of Jerik where she met a few sagely Noctius to traveling to Mercede and see a bustling cosmopolitan city before finally landing on the shores of Corvus to find a new story.
Organization: Freelancer. (Everything is negotiable barring morals. I won't compromise on that. You've got the money, I've the blade.)
Skills: Battleaxe proficiency, Resistance to poison.
Aeon (Ah, how fortunate you are to be able to conjure your Aeon! Would you please show him or her to me?)
Name: Zarg Ba'al [The pic is a bit misleading. Zarg is just about 3 feet tall, pure white Dragonling who usually glides around Nazr'ah and often imparts wisdom.]
Natural State: Dragon
Transformed State: Battleaxe
Ability: A random elemental damage on a successful attack. It can range from a fire attack to a lightening bolt.
If you have the time:
Through the vast entity that is the Internet, we now find ourselves in an unfamiliar place. A place of new faces, new personalities, and new adventurers alike. This place is the new home of our motley crew, and it is called Batoto. Here, as we meander through bustling streets and cobblestone draped markets, we find the first new person we will meet this day. Diabolical Rhapsody. What is so curious and is immediately the most noticeable thing about this shy soul is his height. Towering over eight feet high and sporting a two-handed mace that weighs more than some men, one would expect this scraggly bearded giant to be a savage barbarian. Yet those who dare try to scratch the surface a touch soon find a kind soul who so earnestly aims to please. Accompanying the vodka that he drinks and sings softly to is a pen quill made of the finest eagle's feather. His tools of imagination and creation, the studious giant fervently writes his passages for us all to see. -- Missy
#7
Posted 07 March 2015 - 08:11 AM
Name: Marugan
Moniker: Shmmerbird
Race: Dark Elf
Age: 28
History:
The Thithi are a nomadic dark elf tribe that meander through the marshlands chasing after the water buffalo herds that populate the region. The spend most of their lives in their feet, stopping only during the solstice. They are also natural merchants responsible for much of the trade amongst the dark elves. However there lives are not without danger after being out in the marshlands is not the safest of ideas. From one side their is the risk of powerful storms who have tendency to blow people into the sky. On the other hand the beasts that prey the lands are not shy of elf meat. Almost half the plants are poisonous and the rest Barely edible.
So what gives the Thithi the will to brave the odds? Three things water buffalo, gold and pit fighting. Pit fighting for the Thithi is more than a sport it's a religion. The social standing of entire tribes depend upon the quality of their pit fighters. Not to mention that the pit fighters also happen to be best warriors they have on hand. When the roving bands of the Thithi chance upon each other, within minutes pits are dug and bets held. These meetings often take the better part of the week and involve much feasting and partying. Then with a final banquet they pack up and continue on their way, only with lighter or heavier wallets..
This is where Murugan comes in, a pit fighter. In fact one that descends from a long line of fighters that according his grandfather where one of the Warriors that fought against the forces of elder God's.In keeping with the family's heritage Marugan was thrown knee deep into pit fighting early in his life. Trained by his father and grandfather, both probably the best fighters within the clan and probably among the best in general.
Marugan had talent, and the will to turn this talent into something more. He grew quickly in the ring, rarely if ever falling for the same trick twice. Relying on great footwork, ensuring that he was always making the best use the space available. His attack was oriented towards quality than quantity prefering to get that one perfect powerful blitz in, rather than trying his luck with a flurry of ten thousand fists. He is also good at using the quick and dirty variant of magic used in the pit fights, but less reliant on it.
It didn't take long for him to reach a stage where he no longer felt challenged in the amateur pit fights. However he still had to wait another 8 years before he could get into the big leagues. So what did he do? he packed his bags and move to better pastures.
From their on he made his way towards the capital, entering and usually dominating any fighting ring he could get his feet on. He also made a fair bit of money from his winnings. In doing so he made quite a name for himself. Some fellow had even coined a name for him, ‘Shimmerbird’.
Eventually he made it to the capitol, and quickly entered the underground gladiatorial scene. There he started his meteoric rise to infamy. Taking part in numerous fights, not all of them against sentient beings. Not always in even odds. He also made a killling in terms of money, a comission from all the bets. However he was ruthless versus his opponents never resorting to fixing his matches or other shady practices. He liked to keep his fights clean in all senses of the word.
This did not sit well with underground bosses, they were losing a lot of money cause of him. A radical like him was bad for buisness. So they set sights for him, unfortunately he was too good a fighter to take out the normal way. So they waited and planned.
The struck, eventually where it would cause him the most pain. During the royal military competitions, where the best warriors were invited to showcase their martial skill in a championship format. Murugan reached the 9th round of championship, when the under lords struck. They mixed a drug into his water, which caused Marugan to go berserk during the fight. Permanently crippling his opponent and immediately turning him into a criminal.
Marugan was left with no option but to flee, and flee he did for three years. By the third year the truth of the matter was revealed thanks to investigation by the police, but by then he had already become someone else, a mercenary in the Hunter guild. He had found a new calling that he enjoyed, and felt no need to return.
Organization: Hunter
Skills:
Shimmer Fist Style: A style of the dark elf pit fighting martial art, that favors few but powerful and fast mana enhanced punches, with fluid and crisp footwork.
Shadow Flaring: A type of quick to use shadow magic, which is used to buff the users body and form minor illusions of smoke
Aeon
Name: Anu
Natural State:
Transformed State: A pair of black greaves
Ability: Teleport short distances, as far as a single leap
I AM HE. HE AM ME. ME IS HE