The bloodtype determines what happens to your body when you die, or if you die when you get attacked by supernatural creatures. Pure bloods can become what ever attacked them, depending in the circumstances. Immune types can go toe-to-toe with almost no fear of corruption. When Faith comes into play later, and infected pure blood can become a hybrid while immune can use miracles. But again, that's far into the future.What's the bloodtype for?
Is the Inventory unlimited to amount?
and to imagination?
What of the Secret Sin.
I suppose you mean the 7 deadly sins, or the 10 commandments?
Inventory is divided between small, medium, and large items. Strong characters can carry up to 10 small items, 5 medium, and 2 large items. Average characters can carry half that amount. Going over those limits lower your speed, and stamina. For stronger characters that's not to bad, but running away won't be an option. Faster characters can still get away, but can't fight back. Clothes and trinkets don't have a weight value, only useful items.
The Secret Sin affects how your allies treat you. When things start to go bad, you're going to have to depend on the person next to you. But if you find out they killed your sister, would you still try to work with them or leave them hanging off the side of a building? They players chose what their sin is, and how it slowly gets revealed. As the GM though, I reserve the right to drop bombshells and npcs from your past.
I'll add all this to the first post, since I guess you guys might find it informative. Damn min/maxers. xD
What about the hobby?Have made the edit. Hope it is still acceptable. Added matches and changed the cigar type to what I had in mind. Also if it was 7 sin based then added the one I had in mind.
Would you believe me if I told you, the story changed as I wrote? I was trying not to spoil chapter one, but this mystery started evolving on it's own.*Sniff Sniff* Smells like Neo-Roswell. Intriguing.