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[Checking Interest] Tower of God Roleplay

roleplay tower of god roleplay tower of god

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#21
Rofka

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I wouldn't mind seeing different species amongst the players since its sort of a thing inside the tower. Also, the variety is nice.



#22
Sigma

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I don't mind the great family idea at all. To be honest, there doesn't seem to be any 'bonus' coming from a great family at all. As for a 'princess'... Hmm. We could use luck roles for each person to decide if their character is something more powerful than usual. From a 100 sided dice, 85+ is great family main branch, 95+ could be princess (or if guy, just powerful like one), and straight 100 could be irregular.

 

I say we let people design a character with whatever they want as specialization and then work out their stats. That way, we're not actually have them set up stats, but they'd be worrying about the RP part more. I actually have an idea to save a bunch of time on stats (and having people work on it themselves takes forever).

 

The model we need from them is:

Name:

Gender
Age

Appearence

Lighthouse color (or just overall color choice)

Personality

Equipment

Backstory

Desired position (Of course, admins set this on floor 2, but after, it's your choice)

Specialization (Strength, speed, smarts, resistance)

Item (up to two, they'd be basic use, and probably unnecessary if an actual shinsoo manipulator)

 

Everything, of course, should be balanced by mods to make sure it works, and we'll deal with all stat related issues. It'll be very open what everything does (as we're obviously talking in an open forum) but to bother everyone with learning a stat system that we're making up on the fly would probably just take longer.

 

There are bonuses. Your character is always a bit stronger, has some special affinity (Eurasia family being good in shinshoo) or something of the sort.

The luck system seems fine and I love the idea of not having the members make their own stats.

 

What about the whole unique assets instead of a backstory? Could you elaborate on that or give an example?

 

And is there anything else we need to work out?



#23
Ajwf

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http://wildandbad.com/heather/Cortex%20Players%27%20Guide.pdf

 

It's a long book, so the specific page from these pdf you want to view are 26 for the overview of the idea, 28 for traits and 40 for complications. Each have a dice number (d2, d6, d8) which can be ignored for our purpose. But what is interesting is the complications must = the trait score, unless a mod agrees otherwise. For example:

 

Having Blue Blood is a trait that will generally gain you recognition. You are nobility and respected as such, thus getting into many groups/teams easily. You have access to funds, for christ sake, and your family will gladly help you climb. For our purposes, a Zahard princess would have like a d8 trait here while a Ha family member might get a d4.


To counter our character (the Ha family) we need a d4 complication.

 

Ideologist is a D2/D4/D6 complication in the Cortex world. You believe in some political/religious/misc belief that you just have to preach to the world. Maybe you are a supporter of Fug or the Winged Tree (as a family member, this could be an easy d8 complication. For our purposes, we'll probably change the ratings all the time and whatnot). Perhaps you're just part of the Chicken Love Club, or a fangirl of the Zahard princesses (d2 complication). Whatever the case, your viewpoints get you tangled with others and can lose you valuable team mates and cause rivalries. On the plus side, you may find others with the same beliefs as you...

 

I can either write out a list of these or just use this book. My problem is the story line of "My parents died when I was young... revenge revenge... so and so monster". I see it in the beginner fiction world all the time and Cortex found a way to cut that out fairly well. Want more positives? Take on some negatives.



#24
Sigma

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http://wildandbad.com/heather/Cortex%20Players%27%20Guide.pdf

 

It's a long book, so the specific page from these pdf you want to view are 26 for the overview of the idea, 28 for traits and 40 for complications. Each have a dice number (d2, d6, d8) which can be ignored for our purpose. But what is interesting is the complications must = the trait score, unless a mod agrees otherwise. For example:

 

Having Blue Blood is a trait that will generally gain you recognition. You are nobility and respected as such, thus getting into many groups/teams easily. You have access to funds, for christ sake, and your family will gladly help you climb. For our purposes, a Zahard princess would have like a d8 trait here while a Ha family member might get a d4.


To counter our character (the Ha family) we need a d4 complication.

 

Ideologist is a D2/D4/D6 complication in the Cortex world. You believe in some political/religious/misc belief that you just have to preach to the world. Maybe you are a supporter of Fug or the Winged Tree (as a family member, this could be an easy d8 complication. For our purposes, we'll probably change the ratings all the time and whatnot). Perhaps you're just part of the Chicken Love Club, or a fangirl of the Zahard princesses (d2 complication). Whatever the case, your viewpoints get you tangled with others and can lose you valuable team mates and cause rivalries. On the plus side, you may find others with the same beliefs as you...

 

I can either write out a list of these or just use this book. My problem is the story line of "My parents died when I was young... revenge revenge... so and so monster". I see it in the beginner fiction world all the time and Cortex found a way to cut that out fairly well. Want more positives? Take on some negatives.

 

 

This is great! I really like that book and I think we can use the same traits from the book (haven't looked all of them over but most of them seem to fit with the ToG universe as long as you bend them a little). 

 

 

I wouldn't mind seeing different species amongst the players since its sort of a thing inside the tower. Also, the variety is nice.

 

Agreed on the part about the variety and thanks for your input!

 

 

What about the tests? Are we going to use the same tests used in the second floor in ToG? Or do you want to do something entirely different?



#25
Ajwf

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Some tests sounds standard (like the first). Others wouldn't be a challenge (the door test). We probably need to make up some that would be rp'd easily. Whether that is the implication of standard or new tests doesn't matter.



#26
Sigma

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Okay, I get what you are saying. We can probably do a mix of ToG tests and our own tests.

 

In the second floor the tests (ToG) are something like...

 

1. Fighting + Make a Buddy

2. Shinsoo Field 

3. Doors

4. Crown Game (does this count or is it only a bonus? will we implement the bonus?)

5. Position Training

6. Hide and Seek

7. Submerged Fish Hunt

 

Red Tests: Tests that we need/should have

Blue Tests: Test that would be difficult to RP.

 

Instead of the test of doors, we could use a test that also requires brains but is easier to RP...

A maze of some sort, maybe?

 

I feel that we need the shinsoo test to introduce our characters to shinsoo and its use but...how would we go about roleplaying it? A post of your character struggling but finally managing to pass through a barrier? How would we judge who the winners are?



#27
Ajwf

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I got a different idea for shinsoo barrier that goes towards the same line. Remember, we'll have a completely different admin under Yu Hansung



#28
Sigma

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I got a different idea for shinsoo barrier that goes towards the same line. Remember, we'll have a completely different admin under Yu Hansung

 

 

Wow sorry I didn't reply for a while. I kept checking back and never saw any new replies but apparently your post was here from 2 weeks ago? man, how did I miss that? o.0

 

& Oh! I'd love to here your idea.

 

Now I think we should start getting a list of people interested. After that, we can roll a 100 sided die to see the power level of their character/s.

And a list of people who would like to mod the roleplay.

I've been having bad luck at capturing interest lately. 



#29
Ajwf

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I think it may just be school starting again right now. I'm just now getting free of all the starting work bomb that comes from college.