The general D&D way about death was 10 hit points under 0, one hit point lost per round. Severe death like the hit MD put on the guy in 30F should probably be unreproachable if it happens. New character, keep going?
Skill points could be a level up dependent on intelligence since INT=skill? INT score could represent lvl(INT+4) for skill point total. INT would be the rank (as explained below)
Ranks could actually be done SIU's way (E10-S1) and that would allow for gradual increases in every rank. Training probably would be solved by a chance (dice throw) after a certain amount of hours/days to advance a skill point (dependent amount on dice throw). Each rank represents a point and a point would be fairly important (as 4 points in, E6, would be typical for a starting score on what you'd expect a regular to be good at? There are 60 points in this system, I believe, and C represents the general enterance to ranker)
Really, I know a way to use excel as a battle screen but I don't see an upload button here. Regardless, I'm sure I could actually manage an official battle directory.
Perhaps it should be mentioned that enemy advancement every 10 levels or so would be pretty severe.
Once we get skills, I could sorta draw of a sheet.
Climbing, swimming, regeneration, first aid, diplomact, lying, peace keeping, bluff, jump, hide/sneak, track/follow, listen/spot, survival, pickpocketing, hacking (Probs only w/lighthouse), throwing, knowledge (specify on), crafting (specify), profession (specify), riding, balance, escape, forge, disguise, gather info, anima, intimidate, cook (why not?), puzzle solve (unless INT?), slight of hand, endurance, discipline,
To add to, for Role playing, instead of designing a backstory, we can make sure there are a bunch of legitimate assets/complications for each characters by making an extensive list. If people need to add to, that'd probably help.
Any more? (Yes, I'm using D&D and Cortex systems as references, but it's good to use established systems when woking your own out)