Not sure if it's just because I know exactly how a game tester job works, but its obvious that this artist did not even bother doing the most basic checks on what and how a game tester works and entails. =_= It's so superficial, it's laughable.
This comic is soooooo unrealistic
Started by Lunawingz, Mar 21 2013 08:22 AM
#1
Posted 21 March 2013 - 08:22 AM
#3
Posted 21 March 2013 - 03:21 PM
#4
Posted 25 April 2013 - 02:46 AM
Well I know how game testers work and it is not very different from country to country. Mostly because I worked as one for 2 years. What he is doing is not game testing but game review. =/ All the author had to do was google "game tester" and there was a whole load of articles about it. Clearly, he didn't care enough to.
He wanted a premise to work his idea about the main dude being sharp with details and just decided to slap on game tester cause it sounded cool.
FYI:
Game testers work on a game for a period of 2 weeks to 3 or 4 months. They work on it repetitively, same levels so the programmers can test the fixes on the issues. It is not a one time test and I submit a review. Bug found -> Programmers make a fix -> QA Test fix -> Fix then close; Not fixed repeat cycle.
Moreover a game company will NEVER EVER (not even if they're dead), let anyone take a developing game home. Especially where this is supposed to be a big game company. Everything is locked down. QA departments are always separated. Windows, doors, even windows that look out to some field is frosted, blocked.
No msn, no Facebook, no twitter, no messenger of any kind, no youtube, no phones. You can't even take your bag in. Even entering QA departments will require you to sign in regardless of whether you work there. Hell, they even have surveillance all around with people watching you pick your nose (ok that's a bit of a exaggeration, they only check the surveillance if there was a leak).
He wanted a premise to work his idea about the main dude being sharp with details and just decided to slap on game tester cause it sounded cool.
FYI:
Game testers work on a game for a period of 2 weeks to 3 or 4 months. They work on it repetitively, same levels so the programmers can test the fixes on the issues. It is not a one time test and I submit a review. Bug found -> Programmers make a fix -> QA Test fix -> Fix then close; Not fixed repeat cycle.
Moreover a game company will NEVER EVER (not even if they're dead), let anyone take a developing game home. Especially where this is supposed to be a big game company. Everything is locked down. QA departments are always separated. Windows, doors, even windows that look out to some field is frosted, blocked.
No msn, no Facebook, no twitter, no messenger of any kind, no youtube, no phones. You can't even take your bag in. Even entering QA departments will require you to sign in regardless of whether you work there. Hell, they even have surveillance all around with people watching you pick your nose (ok that's a bit of a exaggeration, they only check the surveillance if there was a leak).
Edited by Lunawingz, 25 April 2013 - 03:18 AM.
- zombiedreams likes this
#5
Posted 14 June 2013 - 11:41 PM
Well, the OP has a point. If you want to make your fiction believable, do some fucking research! I’ve had these moments myself where I was apparently more knowledgeable on a subject than the author and subsequently felt pulled out of the immersion because of some stupid misconception on his or her part. While it’s true enough that there are cases where it’s irrelevant to be all that accurate, the profession of your main character isn’t one of those if you’re going to show his everyday work routine.
Edited by Moloch, 14 June 2013 - 11:42 PM.