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Only Sense Online


Alt Names: alt オンリーセンス・オンラインalt O.S.Oalt Only Sense Onlinealt OSO
Author: Aloha Zachou
Artist: Hani Kuraun
Genres: Action ActionAdventure AdventureFantasy FantasyGender Bender Gender BenderShounen ShounenSlice of Life Slice of Life
Type: Manga (Japanese)
Status: Ongoing
Description: Utilizing a system called "Sense," each player aims to create their unique character in the VRMMORPG "Only Sense Online." Joining this realm is Yun, an absolute beginner in the world of gaming, equipped with some of the worst customized "Sense" ever. While his two sisters, both veterans in this world, criticize his choices of equipment, he continues to delve into the skill sets he has acquired. Along his way, he meets the art of "production" and people that have mastered this art. Watch as a total novice creates a revolution in the gaming world and create the "ultimate" support class.

https://comic-walker.com/contents/detail/KDCW_FS02000015010000_68/
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548 Comments

Since the girls don't want to wear that, I'm doing the fan service instead!

A Trap is fine too.

Well, assuming 50k gold per enchanted iron ring, Yun only need 60 enchanted iron rings to be sold to reach 3 million gold.

50-100k gold is just for an enchanted iron ring.

What if he produces a high grade enchanted ring out of endgame materials? That can be sold for crazy profit; as no one can predict the fair market price yet on the game.

Claude even told Yun that he wouldn't be able to control the market price without knowing the manufacturing methods. This a hint dropped.

Basically, he could get monopoly without price restriction in the enchanted item market to get massive wealth before someone else could replicate. Anyone who has done a lot merchanting/profiteering in MMO games would salivate at this kind of prospect. :D

 

His blacksmith level still low, at best he can only make 1 trion ring per day, 1-2 months to get 3mil,

which mean he can't have the equipment and the land yet. The land is also help him product potion that hot in game. His next Potion will be cost about 5k each (I guess).

He still the one monopoly the product of these rings and sell them 50-100k if he want.

You want him to keep it a secret and sell for 200k+ each or something ? and make the market in game become chaos, worse it may become Real Money Trading ?

 

In this chapter, cheap stone can pick up in street can be enchant to enchanted stone cost 7.5k

gemstone (material he use for the ring which mean it cheaper than the ring, don't need blacksmith level) can become magic gem cost 50k.

And he is the only one can make and sell it.

i'm just stumbling through the list on the front page last week and discover this story.

 

now i'm addicted, and finished all the translated LN ver. cant wait for another to drop, thankyou for translating.

 

Basically, he could get monopoly without price restriction in the enchanted item market to get massive wealth before someone else could replicate. Anyone who has done a lot merchanting/profiteering in MMO games would salivate at this kind of prospect. :D

 

but he's still a beginner, while discovering accidentally with combination of trash skill judged by all beta player (who supposed to be more active gamer) and that's kind of not his style (life and game alike).

I think you are the one stupid here (he get 3mil for free and he make full use of it)

Don't you read ? they only get info to get the FAIR price for everyone, not to cheap or to expensive. It's not like they share it to everyone. That's mean he can still sell the ring with 50k / 100k each (like they suggest and he is still the only can make it)
Second, three players he talking is top server crafter, you can ONLY get BEST server equipment from them. And they help him alot since he still newbie.
He gonna get best equipment only with 1mil / 3 mil they pay them.
With 2mil left, he expanding his fields and also make the shop. His Blupo and HighPo will be also great demand.
And he will still the only one can enchant magic stone, that will be great demand later (as they suggest).

Well, assuming 50k gold per enchanted iron ring, Yun only need 60 enchanted iron rings to be sold to reach 3 million gold.

50-100k gold is just for an enchanted iron ring.

What if he produces a high grade enchanted ring out of endgame materials? That can be sold for crazy profit; as no one can predict the fair market price yet on the game.

Claude even told Yun that he wouldn't be able to control the market price without knowing the manufacturing methods. This a hint dropped.

Basically, he could get monopoly without price restriction in the enchanted item market to get massive wealth before someone else could replicate. Anyone who has done a lot merchanting/profiteering in MMO games would salivate at this kind of prospect. :D

This yun is so stupid..

Better keep silent on his crafting/enchanting secrets, so he could amass huge fortune by making high level enchanted items in the long run.

That wealth can then be converted into powerful equipments to support his low offensive character.

He basically gave up an opportunity to be rich and powerful by sharing his secrets for a mere 3 million gold.

The only saving grace is he is still a newbie player, so mistakes are to be expected...

 

I think you are the one stupid here (he get 3mil for free and he make full use of it)

 

Don't you read ? they only get info to get the FAIR price for everyone, not to cheap or to expensive. It's not like they share it to everyone. That's mean he can still sell the ring with 50k / 100k each (like they suggest and he is still the only can make it)

Second, three players he talking is top server crafter, you can ONLY get BEST server equipment from them. And they help him alot since he still newbie.

He gonna get best equipment only with 1mil / 3 mil they pay them.

With 2mil left, he expanding his fields and also make the shop. His Blupo and HighPo will be also great demand.

And he will still the only one can enchant magic stone, that will be great demand later (as they suggest).

This yun is so stupid..

Better keep silent on his crafting/enchanting secrets, so he could amass huge fortune by making high level enchanted items in the long run.

That wealth can then be converted into powerful equipments to support his low offensive character.

He basically gave up an opportunity to be rich and powerful by sharing his secrets for a mere 3 million gold.

The only saving grace is he is still a newbie player, so mistakes are to be expected...

 

And be rapidly undercut by the next person to go, "Hey, Enchant seems flexible and useful!" or who figures out which sense is likely behind this new gear. ("Hm, this enchanted gear with double stat buffs might come from the Enchant sense which controls stat buffs.") Secrets like that aren't terribly stable in an environment with low-risk experimentation. Better to take a lump sum up front and then continue with a steady income from it later, since he didn't sell his right to enchant accessories.

 

Yun's lack of ambition or greed are key character traits anyway. He doesn't much find game money a meaningful reward except in how it buys what he really wants: improved ability to experiment and play support. He's very "easy come, easy go" - despite his complaints about expenses, he's still willing to drop all the money he has to get a new thing to play with, like the farming fields.

This yun is so stupid..

Better keep silent on his crafting/enchanting secrets, so he could amass huge fortune by making high level enchanted items in the long run.

That wealth can then be converted into powerful equipments to support his low offensive character.

He basically gave up an opportunity to be rich and powerful by sharing his secrets for a mere 3 million gold.

The only saving grace is he is still a newbie player, so mistakes are to be expected...

If this was a real game, I'd wonder if perhaps the developers hadn't intended most people to take a craft on the side and build parties that meshed both combat and crafting ability, rather than have people focus heavily on one or the other. Materials are generally easy to get, meaning a party could sweep an area for them while hunting, then take some downtime to work together on kitting each other out. Plus different crafts improve different stats, which would further complement each party member. Some later game events even make me think the devs meant for many crafts to see widespread use rather than be handled primarily by specialists. As well, a close party like Myu's or Taku's would have an easier time pooling the money to buy a bunch of land and build a party base where they gather to work on their crafts or just relax together, and install a small storefront for putting up their members' specialty items and rare materials they find.

 

This, however, is a manga of a light novel, which means the author probably means for the game to be played largely as presented and the different interpretation that I have is just that, a different interpretation, and not the intended reading. Though I'd love a party-focused MMO that played like that. Heck, now I kind of want to run a D&D campaign where the PCs get by in their downtime through complementary crafts and skills.

I can't get enough of this! Thanks

I'm really enjoying this manga, which is weird since I'm not a gamer at all. I haven't ever played an RPG or whatever for more than 15mins before I'm totally confused, so I can sympathize with Yun Chan.

I just hope I don't jinx this one because as of late, it seems that all my favorite series get dropped! :(

You can always read the light novel, its great.
I'm really enjoying this manga, which is weird since I'm not a gamer at all. I haven't ever played an RPG or whatever for more than 15mins before I'm totally confused, so I can sympathize with Yun Chan. I just hope I don't jinx this one because as of late, it seems that all my favorite series get dropped! :(

It's like playing Oblivion and leveling only Alchemy, Security, Mercantile, Armorer and Speechcraft. And maybe Acrobatics.

 

You have little to no offense, you are only utility and your skills don't help in combat. In his case, half of his skills are crafting and his only offensive attack very beginner-unfriendly.

Except he uses a bow, which has almost always been viable in Elder Scrolls games.

Should've read a little further before saying anything. Apparently, the game's main player base is just very ignorant.

I don't know about the points of the other readers but I think this is what the slogan of the game is, or so I translate it as such. That whatever playstyle you choose, it will be the best playstyle, the ONLY playstyle. I think that the game's players just leaned on the battle aspect.

 

The slogan's honestly kind of bull because the game clearly encourages certain builds. Different attack types benefit from different stats, and so require you to take senses that improve those stats. Yeah, you can compensate with gear, but obviously having the innate stats as well will make you even better. Plus a lot of content is gated behind strong bosses (like the other towns, which have important skills like Mining) and enemies are everywhere, so you're required to lean on the battle aspect (or get carried) to get anywhere. Even late in the books, most characters of a certain offense type will have similar builds with minor variation for personal preference, especially for those balanced around multiple senses (like magic needing at least three senses for basic competence). Switching senses grants flexibility but you still need a primary combat build.

 

I know I rag on the game itself a lot for various design flaws, but really I'd play the hell out of it if it was real and basically turn into Yun, exploring every fiddly thing I run across. My gods I love a good crafting system, and my favorite parts to read are just him geeking out over new recipe ideas.

Chapter 1 Page 10 is wrong, there is should 1 more page before that.

(Sorry, my english is bad)

Min/Maxing: the Dream, get!

reading the first chapter and for some reason this one feels like SAO(GGO) and toaru ossan no VRMMO combine....

Ugh, seeing him called "Lily" after reading "Lyly" in the LN translations make me cringe.

Nothing wrong with the romanization of course, it's just a starting contrast

still not as bad as me confused watching heavy object with a bunch of the names completely different..
Ugh, seeing him called "Lily" after reading "Lyly" in the LN translations make me cringe. Nothing wrong with the romanization of course, it's just a starting contrast

hmmm...just a guess but I bet no one else has figured out that balancing act between Enchant and Curse.

 

Well

Spoiler

hmmm...just a guess but I bet no one else has figured out that balancing act between Enchant and Curse.

There is auto-correct for Archery, just that it requires

Spoiler
before it really shows up. The main reason for Archery to be thrown aside is because of cost-to-performance ratio. My previous comment was wrong in that the accuracy was based on the player's skill. However, it's true that at start, Yun's accuracy is so horrible that only 2 out of 20 arrows hit the target, which means that Archery is really unbalanced, and a horrible choice for beginners. Which makes the game badly balanced. However, do note that Only Sense Online is a new game, and thus, balancing acts are going on in the story to try make useless stuff better.
Spoiler

actually, it doesn't need really high dex to have auto correct to normal aim, but people didn't notice that because they usually concentrate on attack (wich raises range with damage). also, remember that every time Yun did those experiments, she did while alone, and the game Is strongly focused on being in a party, wich nulls the part of being involved in melee combat. Can't say anything about being too costly for beginners, though.

the autocorrect that Yun sees is when he has really high dex, that he can aim at anywhere of the mob (imagine If you could choose to make every attack a critical hit, or slowing down the enemy by hitting his legs/wings).

If it was just bad aim, the people would have abandoned the archery sense in the beta before the event where they end without arrows.

Claude is a man who perfectly understands the relation between clothes and cuteness. *Thumbs up*

#PutThatRingOn

That doesnt make any sense, pet class's lovers exist everywhere, even if the skill doesnt work, they would figure out the ways for it to do.
Pets are highly demanded in any mmo.
It's unrealistically that pet player dont exist in this novel world.

Its just like "hey, I love to play this stuff, but Im just too busy making some GAME money to do so"


What you said is true. However, Taming doesn't have a guide for it. It's like someone just saying "Oh hey, you have the Taming skill. You can now tame stuff." and not telling you how to tame anything. Some people would still try it, but if they get stuck, they'd probably just give up and try other stuff just to learn how the other skills works in the game.

Spoiler

 

In the books at least it's mentioned that the system auto-corrects your movements in accord with your skill level for a lot of senses - Taku and Myu do not practice with swords outside of the game. Archery's complete lack of auto-correction can't be justified by saying it's about "your" skill when no other combat skill is.
 
If archery actually auto-corrected at all, you could justify needing Hawk Eyes for range as a balancing factor - magic needs like three senses in all to be effective, after all. But archery's shortcomings are still really severe. Ammo is an extra cost in time (and sense points) or money that most new players can't afford, and bows are the only weapon that don't really have a defensive use while enemies quickly get beefy enough to close to melee without issue.
 
If some of your game's base skills are so poorly designed that you're weaker or poorer for their use, or if some content is so esoteric that people aren't finding any obvious uses, those are bad skills and poorly-implemented content. OSO has a little too much of both of those problems, among others.


There is auto-correct for Archery, just that it requires
Spoiler
before it really shows up. The main reason for Archery to be thrown aside is because of cost-to-performance ratio. My previous comment was wrong in that the accuracy was based on the player's skill. However, it's true that at start, Yun's accuracy is so horrible that only 2 out of 20 arrows hit the target, which means that Archery is really unbalanced, and a horrible choice for beginners. Which makes the game badly balanced. However, do note that Only Sense Online is a new game, and thus, balancing acts are going on in the story to try make useless stuff better.
Spoiler

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