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Quick Start!!


Alt Names: alt くいっくすたーとalt Quick Start
Author: Adachi Yousuke
Artist: Adachi Yousuke
Genres: 4-Koma 4-KomaComedy ComedySlice of Life Slice of Life
Type: Manga (Japanese)
Status: Ongoing
Description: 4koma manga about cute girls playing tabletop roleplaying games.
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47 Comments

it seems like volume 2 is actually fully scanned and translated.

 

it's not a clean job, but as long as you're just there for the cute girls playing tabletops it won't ruin the experience, you can find it at http://heavens-feel.com/translations.html. if you click on the Quick Start link it'll bring you to an imgur dump. vol 2 starts at image 55 and is 107 pages long including postscript.

Thank you so much!

it seems like volume 2 is actually fully scanned and translated.

 

it's not a clean job, but as long as you're just there for the cute girls playing tabletops it won't ruin the experience, you can find it at http://heavens-feel.com/translations.html. if you click on the Quick Start link it'll bring you to an imgur dump. vol 2 starts at image 55 and is 107 pages long including postscript.

I read this manga thinking I could.be introduced to trpgs cause I wanted to try and play one, but I was slightly disappointed because.its mainly for.those whoare already into tje game. still enjoyable thougbh

My DMs would testify that I most identify with Fumi, with Sachi as a close second. If I'm not making a cosplay build, my priorities are 1. Oddness and 2. Power.

This is great! But it's at at least 3 volumes, and we've got only 1 translated!? I need moar!

I've never heard of this "Alshard" RPG ... afraid it might be one of those many games that never went beyond Japan's shoreline.

I can relate to the situations in the manga, but the Alshard "rule system" seems a bit weird : a melting-pot of several systems (dice, no-dice, character points, revival ex-machina) that makes it too complex for the non-initiate.

 

On the other hand, diceless or tarot/card-based RPG do exist, while not prevalent.

One of the most well-known is the Cycle of Amber (http://en.wikipedia.org/wiki/Amber_Diceless_Roleplaying_Game)

 

Best regards,

Yep. The good news is that the game was published by F.E.A.R., who has had two of their games translated into English thus far (Tenra Bansho and Double Cross). Maybe if we're lucky, we might get an English translation of that game at some point in the future.

It's alive! It's alive!

It can be done, however.  I've been involved in the same game, with a gradually shifting group but currently four more-or-less-original members, most Fridays since 1987.  The first character I put together for the main campaign is still somewhat active.  Too powerful for adventuring in the normal sense most of the time, but damn fun to just have him throw his weight around sometimes or do quasi-political stuff.  I love having a character I've been playing for more than 25 years.

Ahhh... no. Some of the people I'm talking about can't even schedule their lives more than 1 week ahead because they are contractors (and business ain't good enough to leave Friday nights open).

And time. I know a dozen or so would-be-active players in my area, several of have GMed before, but travel time, scheduling and clearing out a practical amount of game time have effectively killed off their tabletop careers. (Pity the gamer who was into tabletop figurines like Warhammer)

It can be done, however.  I've been involved in the same game, with a gradually shifting group but currently four more-or-less-original members, most Fridays since 1987.  The first character I put together for the main campaign is still somewhat active.  Too powerful for adventuring in the normal sense most of the time, but damn fun to just have him throw his weight around sometimes or do quasi-political stuff.  I love having a character I've been playing for more than 25 years.

Personally, I think some campaigns are inherently cursed or blessed. For an examples, yesterday I was playing with my friend, who was the GM: He asked me to roll a 100 sided dice, and he'd roll twice to see who gets the highest number: He rolled 94 and 92 and I rolled a 99. And that was just the beginning, by the end of the evening we'd rolled so many 90+ that there weren't enough gods to listen, had we been praying. That same night I was playing another campaign and ended up  failing critcally once and rolled no numbers over 10 in the 20 sided. True story folks, I even used the same die.

To those who ever want to play Tabletops but have difficulty meeting up to do such offline, check out Roll20.net. It is very easy to set up and run almost any tabletop game you could think of, and is free to use (though donating gets you access to in-development content, as well as helps the service stay afloat).

....damned rust monsters.....

Gravity monster is dangerous too

....damned rust monsters.....

Two problems with tabletops is, that you need a group of friends/people you can drag into it, and two, you need an at least decent GM.

 

And time. I know a dozen or so would-be-active players in my area, several of have GMed before, but travel time, scheduling and clearing out a practical amount of game time have effectively killed off their tabletop careers. (Pity the gamer who was into tabletop figurines like Warhammer)

probably my favorite 4 koma i have ever read. I do want to see these systems translated. maybe fantasy flight will pick them up like they did anima. Overall a table top rpg can do so much more in them than you can with any video game. also they tend to be more fun and epic

 

Two problems with tabletops is, that you need a group of friends/people you can drag into it, and two, you need an at least decent GM.

Bah.  The Dice Do Not Remember.

Fool, you do not keep them with 1's up, that makes them used to being 1's!

But neither do you rest them with the 20's up, as that could eat your luck.

Instead you should rest them in the upper range, anywhere from 14-19.

probably my favorite 4 koma i have ever read. I do want to see these systems translated. maybe fantasy flight will pick them up like they did anima. Overall a table top rpg can do so much more in them than you can with any video game. also they tend to be more fun and epic

I got a feeling that it was going to lead up to forming a TRPG club when they found a teacher who's into the hobby. I was thinking, "Ah, they have someone who'd make a good club advisor."

 

And, uh, female geeks do exist.

I'd wish my High School had clubs of sort, especially this genre.

Also a bunch of high school girls playing tabletop RPGs together is sadly unrealistic.

I hate to say it, but I seen it.

Not this cute, of course, but

I'd wish my High School had clubs of sort, especially this genre.

Also a bunch of high school girls playing tabletop RPGs together is sadly unrealistic.

@Starbuck, Amber is a diceless RPG in that you have to roleplay you way thru conflict resolution and the GM just uses your stats to determine outcome.  There is no random element.  A bit different from being diceless because you are using cards to determine outcomes.  It was fun, but unless you have a kick ass GM who knows the background solid, it can get kinda screwy.

 

The Card based thing I'm certainly curious about.  I think Deadlands (which used a normal deck of cards) is about the only english language one I've ever seen.

Quite fun, I look forward to reading more.

Hey, Shadowrun, I know that one

I've never heard of this "Alshard" RPG ... afraid it might be one of those many games that never went beyond Japan's shoreline.

I can relate to the situations in the manga, but the Alshard "rule system" seems a bit weird : a melting-pot of several systems (dice, no-dice, character points, revival ex-machina) that makes it too complex for the non-initiate.

 

On the other hand, diceless or tarot/card-based RPG do exist, while not prevalent.

One of the most well-known is the Cycle of Amber (http://en.wikipedia.org/wiki/Amber_Diceless_Roleplaying_Game)

 

Best regards,


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